Cities: Skylines

Cities: Skylines

Custom Animation Loader (CAL)
175 Comments
Blambodee Feb 13 @ 6:06am 
Does it still work?
Ryan Jan 5 @ 8:06am 
corporate greed I guess.
General Zod ™ Nov 12, 2024 @ 6:03pm 
It is true, they are breaking this old game. We better reverse our SAVE, BAN this from updating. This is ridiculously evil.
ommireid Nov 3, 2024 @ 3:32pm 
@The Philosophers Legacy I agree. The Devs adopted a never-look-back attitude to CS:1. Then suddenly out of nowhere, Surprise Game breaking DLC
maarten_1987 Sep 25, 2024 @ 11:00am 
broke
xLecon Aug 26, 2023 @ 4:05am 
Still works?
happykillerwabbit Aug 25, 2023 @ 8:21pm 
update the fucking mod, i dont care if its a hobby i want to either have: movable bridge mod, or for there to be a "temp" fix, because i want this. :steamsalty: on the wound
Psych Jun 16, 2023 @ 2:02am 
@Dr. Quackers M.D. Use Skyve
Dr. Quackers M.D. May 12, 2023 @ 7:56am 
Skylines has so many broken dependencies its sad, might be the worst workshop on steam....
ruffi-ho Apr 13, 2023 @ 5:05pm 
still working for me
DemonWolfSprite Apr 13, 2023 @ 4:17pm 
its a shame the devs change the code SO MUCH it breaks tons and tons of mods - im going to guess this mod is dead as its not working for me and many others and no updates for a long time
Bunnies&Cherris Apr 13, 2023 @ 2:10pm 
@Talya Exactly. Who we CAN blame way way way harsher than people seem to insist on, is the shitty ass developers who made a skeleton of a game(for how wide and complex they tried to go for that is) and then relied on what is basically just volunteer work to make their game actually fun past 100 hours max vanilla is.

Yes I am aware a small portion of PC players play vanilla or vanilla with a few QoL mods, but we also all are aware I think that it is a small portion of players. Almost everyone has 10 mods and multiple large, game changing mods at minimum.
TIGER MAFIA Mar 5, 2023 @ 10:48am 
Mod still works on my end.
draco963 Feb 26, 2023 @ 7:23pm 
@boformer, may we ask for an update to this mod please? It was so nice...
CarolinaSeeker94 Feb 20, 2023 @ 8:26am 
UPDATE THE MOD!!!!! PLEASE :steamfacepalm:
TalyCat Feb 10, 2023 @ 8:22am 
@GotWeenies cmon, as much as we all want this mod to get updated. updating mods is a tough thing to do and very unrewarding at times, its a hobby for some and people just move on or dont think its worth updating the code for a newer version. yeah its frustrating but you cant blame them
Dr. Quackers M.D. Feb 9, 2023 @ 10:57am 
another broke as hell necessary mod that others are dependent on it really becoming a trend....
VNDK8R Dec 15, 2022 @ 6:27pm 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Hot Wet Nobel Laureates Nov 24, 2022 @ 2:40pm 
I think it's compatible with the latest update
AzoorFox Nov 24, 2022 @ 2:37pm 
UPDATE WHEN????
Juliano478 Oct 9, 2022 @ 2:43am 
@boformer update it pls
alucarD Sep 18, 2022 @ 9:57am 
The game is loading without crashing at least - more I can't say for now
Gibsonn Sep 17, 2022 @ 12:22pm 
Does this still work as of 1.15?
Evil Dave of Canada May 29, 2022 @ 4:28pm 
@h4CK3R... How did you do it??
BierPizzaChips Apr 28, 2022 @ 1:21am 
HI Boformer. Many, many thanks for this Mod. I am using some animated objects in my City, which gives it a nice extra spice of life, see: https://youtu.be/X3UuBel4N-U
007x22 Mar 15, 2022 @ 8:40pm 
I want to create an animation asset. According to the guide, after optimizing the hierarchy in unity, the animation of scene and game window will not play, and the animator will run normally. I skipped this step to import the game and zoom in to see the model disappear, but cal did not report an error. Other cal assets operate normally. Can you help me find out the problem? thank you.
Helshad Feb 1, 2022 @ 1:29pm 
Thank you! Its working as it should again :)
squirrelarmyuk Feb 1, 2022 @ 10:53am 
I can confirm that it is working perfectly again.

All bridges, cranes etc moving again as they should.

Great work!
boformer  [author] Feb 1, 2022 @ 10:08am 
np
Yangxuzhu Feb 1, 2022 @ 9:57am 
Thanks !
OneCasualBoi Jan 31, 2022 @ 8:02pm 
I am so excited that this works again! Thanks @boformer
boformer  [author] Jan 31, 2022 @ 3:29pm 
Update:
added support for klyte's LoadingScreenMod (fixed for airport DLC),
updated Harmony dependency to v2 (now requires Harmony mod to be subscribed)
boformer  [author] Jan 29, 2022 @ 2:05pm 
I talked with klyte. It seems like CAL is incompatible with klyte's version of LSM.

You can use CAL without LSM. I will release a fix next week(end)
Helshad Jan 29, 2022 @ 1:06pm 
Yea, I can confirm. The animations are dead.
StayHungryStayFoolish Jan 28, 2022 @ 2:40am 
Well, I also see a problem, when LSM TEMP is on. In my output.txt I see:
plugin `1664509314:Custom Animation Loader (CAL)` added successfully!
Adding package '1706978404' [C:\Program Files ... \1706978404\Animated Excavator.crp]

... and the excavator is not even there, the other animated assets are not working.
Yangxuzhu Jan 27, 2022 @ 6:42pm 
Yea it work when i load the game without LSM tamporary fix, but when i load with LSM it stop working.
StayHungryStayFoolish Jan 27, 2022 @ 3:17pm 
It is working and compatible with Airports DLC. See a fresh video: https://drive.google.com/file/d/1XcXYk3edbV7zIYR-n6MRHl0jVuPz9_Eu/view?usp=sharing
Ananken Jan 27, 2022 @ 3:04pm 
Help. Please update for us mayors, as we are busy worrying about garbage and deaths. It isn't working now. Thanks
TheGreatWolf14 Jan 27, 2022 @ 12:19am 
This mod stopped working after update. My bridges no longer raise however teh barriers do drop and the traffic waits and the boats go thru. just the bridges dont raise/lower no more
Yangxuzhu Jan 25, 2022 @ 4:47pm 
Hi, looks like Custom Animation Loader and Custom effect stop working since the update but i find out the culprit ; it conflict with LSM tempory fix from Klyte45, i guess will wait the original version :)
StayHungryStayFoolish Jan 9, 2022 @ 9:55am 
@spaldingbarnaby12 since this mod is working for me and I had a couple of animated assets using it, I believe that you have other incompatible mods, which would not allow Custom Animation Loader to function. Check my modlist and try to filter the problematic mods.

I do not see your output.txt, but I assume that Custom Animation Loader has unsuccessfully loaded.

It could also be possible, that you have a broken asset, and the Custom Animation Loader fails to function with it.
spaldingbarnaby12 Jan 9, 2022 @ 9:10am 
This mod doesn't work for me, it causes my game to reset progress every-time I open the game and I then have to re-unlock all unique buildings and go through the tutorial again.
I hope you're able to fix this, thanks.
This is the error code:

A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at CustomAnimationLoader.Patches.WorkshopAssetUploadPanelPatch.Revert (Harmony.HarmonyInstance harmony) [0x00000] in <filename unknown>:0
at CustomAnimationLoader.Mod.OnDisabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
ModZilla Sep 3, 2021 @ 11:47am 
Hey asset creators, did you know you can add sound to the custom animated buildings, you just have to do is add a sound source to the main gameobject in Unity.
nhatanh0475 Jun 20, 2021 @ 8:02am 
Highly recommend Koninginnebrug asset cause it's not just cosmetic but it actually funtional.
boformer  [author] May 19, 2021 @ 7:49am 
yes
HUAL May 17, 2021 @ 1:42am 
thank you very much.
I have another question. Can this animation be added to "self-changing building", "residential building, office building"?
I want a cool residential area, hahaha
HUAL May 17, 2021 @ 1:38am 
thank you very much! I made it! Ha ha ha, thank you !
https://steamcommunity.com/sharedfiles/filedetails/?id=2489788264
boformer  [author] May 17, 2021 @ 1:19am 
I'm sorry, that part of the instructions is outdated (because I didn't know about the problem at that point).

You need to give a unique name (maybe use the asset name + creation date) for the asset bundle name in unity editor: http://cslmodding.info/mod/custom-animation-loader/#prefab-asset-bundle

"In the bottom of the inspector window click the AssetBundle dropdown and click "New" and give it a unique name, it can't be the same as any other asset bundle of any other asset."
HUAL May 16, 2021 @ 11:45pm 
"The animations of the following assets failed to load. Please report the error to the asset creator:

gdkk: Animation bundles must have a unique internal name (NOT animations.unity3d). Solution: In Unity Editor, choose a unique name for your bundle (like the current timestamp) and build it. Then rename the bundle file to animations.unity3d and move it next to your .crp file."

I followed the video instruction, why after I finished the production and entered the game, there would be this pop-up prompting "error"
How can I solve the problem? Thank you!
Jean Michel May 15, 2021 @ 7:40am 
Thanks for your reply

How did you detect the presence of the boats?
Or is it a clock cycle to open the decks, and the boats wait for the line to be available?