Cities: Skylines

Cities: Skylines

Custom Animation Loader (CAL)
175 kommentarer
Blambodee 13. feb. kl. 6:06 
Does it still work?
Ryan 5. jan. kl. 8:06 
corporate greed I guess.
General Zod ™ 12. nov. 2024 kl. 18:03 
It is true, they are breaking this old game. We better reverse our SAVE, BAN this from updating. This is ridiculously evil.
ommireid 3. nov. 2024 kl. 15:32 
@The Philosophers Legacy I agree. The Devs adopted a never-look-back attitude to CS:1. Then suddenly out of nowhere, Surprise Game breaking DLC
maarten_1987 25. sep. 2024 kl. 11:00 
broke
xLecon 26. aug. 2023 kl. 4:05 
Still works?
happykillerwabbit 25. aug. 2023 kl. 20:21 
update the fucking mod, i dont care if its a hobby i want to either have: movable bridge mod, or for there to be a "temp" fix, because i want this. :steamsalty: on the wound
Psych 16. juni 2023 kl. 2:02 
@Dr. Quackers M.D. Use Skyve
Dr. Quackers M.D. 12. maj 2023 kl. 7:56 
Skylines has so many broken dependencies its sad, might be the worst workshop on steam....
ruffi-ho 13. apr. 2023 kl. 17:05 
still working for me
DemonWolfSprite 13. apr. 2023 kl. 16:17 
its a shame the devs change the code SO MUCH it breaks tons and tons of mods - im going to guess this mod is dead as its not working for me and many others and no updates for a long time
Bunnies&Cherris 13. apr. 2023 kl. 14:10 
@Talya Exactly. Who we CAN blame way way way harsher than people seem to insist on, is the shitty ass developers who made a skeleton of a game(for how wide and complex they tried to go for that is) and then relied on what is basically just volunteer work to make their game actually fun past 100 hours max vanilla is.

Yes I am aware a small portion of PC players play vanilla or vanilla with a few QoL mods, but we also all are aware I think that it is a small portion of players. Almost everyone has 10 mods and multiple large, game changing mods at minimum.
TIGER MAFIA 5. mar. 2023 kl. 10:48 
Mod still works on my end.
draco963 26. feb. 2023 kl. 19:23 
@boformer, may we ask for an update to this mod please? It was so nice...
CarolinaSeeker94 20. feb. 2023 kl. 8:26 
UPDATE THE MOD!!!!! PLEASE :steamfacepalm:
TalyCat 10. feb. 2023 kl. 8:22 
@GotWeenies cmon, as much as we all want this mod to get updated. updating mods is a tough thing to do and very unrewarding at times, its a hobby for some and people just move on or dont think its worth updating the code for a newer version. yeah its frustrating but you cant blame them
Dr. Quackers M.D. 9. feb. 2023 kl. 10:57 
another broke as hell necessary mod that others are dependent on it really becoming a trend....
VNDK8R 15. dec. 2022 kl. 18:27 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Hot Wet Nobel Laureates 24. nov. 2022 kl. 14:40 
I think it's compatible with the latest update
AzoorFox 24. nov. 2022 kl. 14:37 
UPDATE WHEN????
Juliano478 9. okt. 2022 kl. 2:43 
@boformer update it pls
alucarD 18. sep. 2022 kl. 9:57 
The game is loading without crashing at least - more I can't say for now
Gibsonn 17. sep. 2022 kl. 12:22 
Does this still work as of 1.15?
Evil Dave of Canada 29. maj 2022 kl. 16:28 
@h4CK3R... How did you do it??
BierPizzaChips 28. apr. 2022 kl. 1:21 
HI Boformer. Many, many thanks for this Mod. I am using some animated objects in my City, which gives it a nice extra spice of life, see: https://youtu.be/X3UuBel4N-U
007x22 15. mar. 2022 kl. 20:40 
I want to create an animation asset. According to the guide, after optimizing the hierarchy in unity, the animation of scene and game window will not play, and the animator will run normally. I skipped this step to import the game and zoom in to see the model disappear, but cal did not report an error. Other cal assets operate normally. Can you help me find out the problem? thank you.
Helshad 1. feb. 2022 kl. 13:29 
Thank you! Its working as it should again :)
squirrelarmyuk 1. feb. 2022 kl. 10:53 
I can confirm that it is working perfectly again.

All bridges, cranes etc moving again as they should.

Great work!
boformer  [ophavsmand] 1. feb. 2022 kl. 10:08 
np
Yangxuzhu 1. feb. 2022 kl. 9:57 
Thanks !
OneCasualBoi 31. jan. 2022 kl. 20:02 
I am so excited that this works again! Thanks @boformer
boformer  [ophavsmand] 31. jan. 2022 kl. 15:29 
Update:
added support for klyte's LoadingScreenMod (fixed for airport DLC),
updated Harmony dependency to v2 (now requires Harmony mod to be subscribed)
boformer  [ophavsmand] 29. jan. 2022 kl. 14:05 
I talked with klyte. It seems like CAL is incompatible with klyte's version of LSM.

You can use CAL without LSM. I will release a fix next week(end)
Helshad 29. jan. 2022 kl. 13:06 
Yea, I can confirm. The animations are dead.
StayHungryStayFoolish 28. jan. 2022 kl. 2:40 
Well, I also see a problem, when LSM TEMP is on. In my output.txt I see:
plugin `1664509314:Custom Animation Loader (CAL)` added successfully!
Adding package '1706978404' [C:\Program Files ... \1706978404\Animated Excavator.crp]

... and the excavator is not even there, the other animated assets are not working.
Yangxuzhu 27. jan. 2022 kl. 18:42 
Yea it work when i load the game without LSM tamporary fix, but when i load with LSM it stop working.
StayHungryStayFoolish 27. jan. 2022 kl. 15:17 
It is working and compatible with Airports DLC. See a fresh video: https://drive.google.com/file/d/1XcXYk3edbV7zIYR-n6MRHl0jVuPz9_Eu/view?usp=sharing
Ananken 27. jan. 2022 kl. 15:04 
Help. Please update for us mayors, as we are busy worrying about garbage and deaths. It isn't working now. Thanks
TheGreatWolf14 27. jan. 2022 kl. 0:19 
This mod stopped working after update. My bridges no longer raise however teh barriers do drop and the traffic waits and the boats go thru. just the bridges dont raise/lower no more
Yangxuzhu 25. jan. 2022 kl. 16:47 
Hi, looks like Custom Animation Loader and Custom effect stop working since the update but i find out the culprit ; it conflict with LSM tempory fix from Klyte45, i guess will wait the original version :)
StayHungryStayFoolish 9. jan. 2022 kl. 9:55 
@spaldingbarnaby12 since this mod is working for me and I had a couple of animated assets using it, I believe that you have other incompatible mods, which would not allow Custom Animation Loader to function. Check my modlist and try to filter the problematic mods.

I do not see your output.txt, but I assume that Custom Animation Loader has unsuccessfully loaded.

It could also be possible, that you have a broken asset, and the Custom Animation Loader fails to function with it.
spaldingbarnaby12 9. jan. 2022 kl. 9:10 
This mod doesn't work for me, it causes my game to reset progress every-time I open the game and I then have to re-unlock all unique buildings and go through the tutorial again.
I hope you're able to fix this, thanks.
This is the error code:

A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at CustomAnimationLoader.Patches.WorkshopAssetUploadPanelPatch.Revert (Harmony.HarmonyInstance harmony) [0x00000] in <filename unknown>:0
at CustomAnimationLoader.Mod.OnDisabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
ModZilla 3. sep. 2021 kl. 11:47 
Hey asset creators, did you know you can add sound to the custom animated buildings, you just have to do is add a sound source to the main gameobject in Unity.
nhatanh0475 20. juni 2021 kl. 8:02 
Highly recommend Koninginnebrug asset cause it's not just cosmetic but it actually funtional.
boformer  [ophavsmand] 19. maj 2021 kl. 7:49 
yes
HUAL 17. maj 2021 kl. 1:42 
thank you very much.
I have another question. Can this animation be added to "self-changing building", "residential building, office building"?
I want a cool residential area, hahaha
HUAL 17. maj 2021 kl. 1:38 
thank you very much! I made it! Ha ha ha, thank you !
https://steamcommunity.com/sharedfiles/filedetails/?id=2489788264
boformer  [ophavsmand] 17. maj 2021 kl. 1:19 
I'm sorry, that part of the instructions is outdated (because I didn't know about the problem at that point).

You need to give a unique name (maybe use the asset name + creation date) for the asset bundle name in unity editor: http://cslmodding.info/mod/custom-animation-loader/#prefab-asset-bundle

"In the bottom of the inspector window click the AssetBundle dropdown and click "New" and give it a unique name, it can't be the same as any other asset bundle of any other asset."
HUAL 16. maj 2021 kl. 23:45 
"The animations of the following assets failed to load. Please report the error to the asset creator:

gdkk: Animation bundles must have a unique internal name (NOT animations.unity3d). Solution: In Unity Editor, choose a unique name for your bundle (like the current timestamp) and build it. Then rename the bundle file to animations.unity3d and move it next to your .crp file."

I followed the video instruction, why after I finished the production and entered the game, there would be this pop-up prompting "error"
How can I solve the problem? Thank you!
Jean Michel 15. maj 2021 kl. 7:40 
Thanks for your reply

How did you detect the presence of the boats?
Or is it a clock cycle to open the decks, and the boats wait for the line to be available?