Space Engineers

Space Engineers

Blink Drive
365 Comments
NothingbuttheRain Feb 22 @ 5:51am 
Same problem as TheRebornAce. Game hard crashes when safe zones (maybe related to shield mods idk).
TheRebornAce Jul 19, 2024 @ 5:41pm 
There seems to be an audio-related conflict between this mod and an active Safe Zone sound when trying to jump causing a hard crash.

When there are no active safe zones then the ship is able to without issues. Once the active zone is turned on the game crashes.

Vice-versa, if an active safe zone is already active and a jump is attempted the game also crashes.

I recall another mod had this same issue sometime ago in regards to the Safe Zone audio (Modern Star Weapons Vanilla+). May want to reach out to that modder to see how they fixed it.
Obi™ Jun 27, 2024 @ 12:50am 
I'm so hyped that the blink drive mod finally has a blink drive!
Blossa May 7, 2024 @ 9:09am 
Epic!:steamhappy:
great.vladi Jan 29, 2024 @ 9:13am 
After a click jump, game crashes
DragonLord2000 (Mario) Jan 3, 2024 @ 2:27am 
Error! > A ready-built BlinkDrive is charging without a power source!
beef broth Oct 15, 2023 @ 11:12am 
Blinking into a grid causes a permanent softlock.
Can't pause the game or anything, I have to kill it.
BlazingImp77151 Sep 14, 2023 @ 7:25pm 
Given there hasn't been an update, I assume the problem DragonLord2000 (Mario) had still exists, are there any other issues as well, or does it still work?
DragonLord2000 (Mario) Jul 8, 2023 @ 11:48am 
Hello , i think there has been a problem with the last keen updates.
If you dock to a NPC station in this savezone you can flash out the stationary grid and get a savezone protection for your grid.
Only after you have assigned a new id to fixship it is vulnerable again.
I have set all options on my server so that it should not happen .
Apparently the config of the mod is not always distributed to the client.
I hope you can fix it.
thanks
Mortimer Kerman Oct 17, 2022 @ 12:16pm 
Very nice!
Artificer Sep 14, 2022 @ 8:15am 
When I paste in a blueprint with a blink drive or ctrl x ctrl v in a grid with a blink drive, the blink drive starts ree'ing and screaming in the server log, its conflicting with something. I'll try to get more information on that soon.
Mionikoi Jul 19, 2022 @ 7:27am 
\o/ Yay, a description! Got here from the Draconis server workshop. This looks cool!
Monika Apr 26, 2022 @ 12:45am 
please fix the rendering issue, it looks terrible when broken and its broken 90% of the time. This is probably my favourite mod but when 2/3's of the model dont render and its just a floating spinning coil it really kills it
Sensational Being Feb 12, 2022 @ 1:31pm 
Have you ever considered giving a sliding scale range like the traditional jump drive? I love being able to jump unrestricted by planets.
Dorimanx Dec 13, 2021 @ 3:44pm 
oh, i didnt realized, anyway it's looks good, thank you for permission. :)
Gauge  [author] Dec 13, 2021 @ 3:13pm 
the effect is just the welding torch scaled up. feel free to use it without credit.
Dorimanx Dec 13, 2021 @ 2:34pm 
Hi DEV,

This is really interesting mod, very very nice model! looks amazing and high detailed!

I am working on some other mod and i am really missing particle effect for ship movement boost,
You have done really nice particle effect here :)

I like to ask your permission to use your particle effect, with full credits to you and link here, when mod will be finished, also i can help with code things, and share ideas.

Thank you!
Fenton Crackshell Oct 13, 2021 @ 3:18pm 
Great mod by the way. Really fits a cool niche
Fenton Crackshell Oct 13, 2021 @ 3:17pm 
Thanks!
Gauge  [author] Oct 13, 2021 @ 3:03pm 
Yes
Fenton Crackshell Oct 13, 2021 @ 2:46pm 
Hey Gauge,

I was wondering if I could reupload your mod for the Sigma Draconis Server as I want to add some different components to its construction. We would ensure credit is given to you.

Let me know if this is okay.

Regards,

Synirr
Husker_85 Sep 20, 2021 @ 11:10am 
That's true xp
Gauge  [author] Sep 20, 2021 @ 11:02am 
Isaac, This mod is configurable. You can buff it yourself.
Husker_85 Sep 19, 2021 @ 11:53pm 
I've been using this mod for months. At first I was using it in all my destroyer class ships and having fun with it, but now I find myself leaving it out of most of my builds. It's great, but there's too much nerf. Pls buff?
Kara Vaki Aug 13, 2021 @ 3:26pm 
wait whats going on???
Gauge  [author] Aug 1, 2021 @ 2:40pm 
KEEEEN!!!!!

Temp fix for the power issue while we wait for keen to fix the IsPowerAvailable function.

NOTE: grids that do not have the max power requirement will not be able to charge the Blink Drive.
平凡REN Aug 1, 2021 @ 12:48pm 
I really need this module, but it needs to be updated
themightygeek Jul 31, 2021 @ 5:31am 
Not sure if this is fixed yet. Check the Nanobot Mods from Dummy08. There is a change in the code in how you check power.
Gauge  [author] Jul 29, 2021 @ 8:25am 
I'm looking into it.
平凡REN Jul 29, 2021 @ 5:59am 
With this official update, it can't be charged
Zeriah Jul 28, 2021 @ 6:39pm 
Doesn't seem to be charging, I'm none too sure why
Gauge  [author] Jul 28, 2021 @ 11:32am 
Updated. that should fix the issue.
幽霊 Jul 28, 2021 @ 10:52am 
mod is now broken due to"Heavy Industry" update
Void Jun 8, 2021 @ 10:58pm 
Oh cool, you remade the blink drive from Dark Matter, awesome!
Gauge  [author] May 10, 2021 @ 9:57pm 
@Idea you can change that in the config.

decrease the max charge and/or increase the charge rate.
tmo97 May 10, 2021 @ 2:54pm 
going between planets should not take 30 minutes total
tmo97 May 10, 2021 @ 2:53pm 
for obvious reasons i want a jump drive that does not take _minutes_ to charge
Shawn May 2, 2021 @ 11:00am 
The superconductors to 2500 and the dec/grav comps to 100. on large.

Superconductors 1500, dec/grav to 45 on small.
Gauge  [author] May 2, 2021 @ 10:06am 
The component cost is the only thing that you cant configure. (see custom configurations)

What component costs do you want to set it to?
Shawn May 2, 2021 @ 6:52am 
Charge time, distance lower for large grid(or perhaps higher) and component cost. I intend for this to not only be a Combat enhancement mod, but as a means of escape if they were to venture into the nebula that contains a blackhole.
Gauge  [author] May 1, 2021 @ 9:27pm 
How are you changing it? If its a feature that makes sense ill add it myself. Otherwise ill give you permission.
Shawn May 1, 2021 @ 8:30pm 
If I was to modify this for my server, would you be ok if I published it? Credit and link back to here.
TheWonderer Apr 18, 2021 @ 1:00pm 
alright thanks i will try that out
Gauge  [author] Apr 18, 2021 @ 10:33am 
Yes, decrease the max energy pool or increase the number of jumps. You can also increase the recharge rate to decrease the amount of time it takes to regen.
TheWonderer Apr 18, 2021 @ 8:52am 
anyway to go into the config and make it take less energy to jump ?
Dr Soggy Apr 3, 2021 @ 8:25pm 
This would be a good thing to put in mod settings (if that exists) because then we could do a Battlestar Galactica-style Adama maneuver (which is why I’m here :steamhappy:)
Gauge  [author] Apr 3, 2021 @ 7:20pm 
No, it is a fixed distance. This is designed as a pvp combat tool. It already bring a lot to the table. i didn't want it to be even more versatile.
Mistlynx Apr 3, 2021 @ 4:56pm 
is there anyway to set a variable jump distance? Such as if I wanted it to go between a minimum of 1Km and a max of 3Km for a large grid?
Dr Soggy Apr 3, 2021 @ 12:25pm 
Ok thanks for the quick response (I hope to test this out soon)
Gauge  [author] Apr 3, 2021 @ 11:08am 
No its the direction of the block. (There are arrows on the block model)