Arma 3
F-35C Lightning II
429 Comments
Hornet  [author] Jul 1 @ 11:35am 
@Hux,
Thank you for your words!
Actually, I never tested Autolanding, LOL and no-one ever complained about this before.
Unfortunately I don't have the time to keep supporting this mod anymore.
Hux Jun 29 @ 5:00pm 
@Hornet
Yeah sorry, I realized that after I posted. Really nice plane though. It flies smooth and has a nice loadout. I did try autolanding on the Freedom but it doesn't catch the cables. I tried manual landing and that worked fine. Very nce mod. My hat's off to you.
Hornet  [author] Jun 29 @ 2:54pm 
@Hux,
Like it was already replied (and several times so) in the past, this mod models the F-35C which is the carrier based version of the F-35 which doesn't have "vertical take off". The F-35 variant that has "vertical take off" is the F-35B which isn't modeled in this mod.
Hornet  [author] Jun 29 @ 2:52pm 
@мιcнαεℓ scσғιεℓ∂,
This mod is no longer supported but I gave it a try and I don't know what's happening in your end but I tried just like you did by placing a F-35C in Eden editor, fly for a bit then returned to Eden, added a few more objects and played again and so on without any problems. I suspect you might have another mod installed that's resulting in your problem. Try loading the F-35C mod only and see if you still have the problem?
Hux Jun 24 @ 9:49pm 
Is there no vertical take off with this plane? I can't find any way to move the engine nozzle.
I don't know why, but this mod is making my game freeze on second time load. When I play F-35 in scene using eden editor and jump into play scenario, then I return back to eden editor for changing objects or etc it won't load it keeps loading.
Druid Apr 4 @ 11:00pm 
Any chance of a f35b? All of the current ones are extremely poor quality, especially compared to this
King Kuzco Feb 16 @ 3:52am 
Any plans to add functional aerial refueling?
It's currently not compatible with any tanker platform as it's missing the "refuel_probe" in the config that the fuel drogue is supposed to attach to.
8589869056xx Jan 30 @ 5:18am 
Can you make the targets on the screen (I mean the big green triangle) smaller? When I was doing the carrier landing, the target notation of the planes on the deck blocked my sight and I cannot see the runway. I think the F-181 is better in this aspect, the targets are in green dots.
Hornet  [author] Jan 12 @ 9:17am 
No, there is no way to disable the automatic flaps. And why would you want to do that since the flaps in the real F-35 are fully automatic?
King Kuzco Jan 11 @ 10:49am 
is there any way to make this mod compatible with other armament, such as ACE, USAF - Main and Firewill?
Hornet  [author] Dec 19, 2024 @ 3:44pm 
What do you mean? This mod's last update was released in the 7th of nov, 2023 (a year ago). Check the "Last update" date in your Arma3 launcher --> "Mods" option
nigeran prince Dec 18, 2024 @ 7:40am 
I just downloaded an update for ur mod, what did u add?
Hornet  [author] Nov 7, 2024 @ 7:59am 
Nope, at least not for the time being. Personal life issue got in the way. Maybe some day I could resume the mod's developments but no promisses here!
But if someone is willing to carry on the mod's development, I'll give my blessing (and support) ;)
Aurora Nov 7, 2024 @ 7:11am 
is this mod still in development?
RickOShay May 3, 2024 @ 5:50am 
Yes it was the F-35B - which I used a year or two back where the AI pilot would use STOVL to land on the carrier. Obviously not your mod. I'll keep looking.
Castiel Feb 23, 2024 @ 4:58pm 
Dude, you should to combine it with FIR(mod), otherwise the ammunition system is very limited.
Mike Dec 11, 2023 @ 8:55am 
DEAX, this has happened to me on other planes as well. I think it is an issue with the runway. make sure you taxi past the thresh hold before stopping.
[DEAX] Schrodinger Dec 8, 2023 @ 8:26am 
Hi, im getting a weird little problem, jump in the plane start it up and taxi; if i then stop my airbrake automatically turns on without me wanting it to and does not turn off. The plane wont move at all after that. If i jump in, take off straight away without stopping it works fine! any help would be great, love the mod!
Aurora Dec 7, 2023 @ 12:27am 
Quizcal, unfortunately, this mod doesn't have GPS targeting capabilities. Therefore, just treat it as a laser-guided bomb
Mike Dec 6, 2023 @ 2:37pm 
Hello. How is the JDAM implemented? is it set by placing the camera sensor onto the target area and then releasing the JDAM (without designating with laser)? or do you need to laze it. Or is there another method of attack. Great model BTW
Hornet  [author] Nov 25, 2023 @ 6:57am 
What are you talking about Rickoshay??
The F-35C - which this mod models - doesn't have any VTOL (or STOVL) capability! That would be the F-35B (which this mod doesn't model).
And yes, the F-35C has a tailhook and as such the tailhook is indeed modeled in this F-35C mod!
RickOShay Nov 22, 2023 @ 3:25am 
F-35C AI not using VTOL when landing on USS Freedom. The result is they land far too fast (sometimes end in the drink) - given F-35's don't have a tailhook. I want add support for your mod into my ROS Carrier deck system. Any help would be appreciated.
liwocom Nov 7, 2023 @ 11:07pm 
Hope to add laser cannons
Aurora Nov 5, 2023 @ 4:35am 
Could you add a G-limit to 7.5 G? Currently, if I pull back hard at 500 knots, I can get 20G turns. It makes me look like a missile instead of a plane.
liwocom Nov 4, 2023 @ 10:05am 
Does anyone have arma3 aircraft mod making tutorials to share with us?
Hornet  [author] Oct 28, 2023 @ 1:55pm 
Thanks for the feedback Tchaikovsky! Yeah, I know what you mean but as far as I know I don't think there's an option to mod the HMD/HUD so that this could be turned off (but I could be wrong thou).
For instance what was done with stock jets (such as the F/A-181 Black Wasp) was to use very small markers on top of the units/objects which makes them very hard to notice hence why I went with the larger triangles which BTW are more realistic.
What Aurora said makes the issue (much) worse since the carrier is seen as a bunch of smaller objects "glued together" instead of a bigger one.
Aurora Oct 27, 2023 @ 11:34pm 
That is because the thing that hold wires are placed as air vehicles. So your sensor panel registers 8 extra planes on the ground.
Tchaikovsky™ Oct 27, 2023 @ 2:42pm 
Any chance to add an option to toggle the HUD? its somewhat difficult to land on a carrier when all you see is green triangles! lol. Aside from that, awesome job. love using this
Hornet  [author] Oct 17, 2023 @ 10:21am 
Hi TeTeTe3!
I sent you a friend request. If you accept we could talk here via Steam Chat, no problem!
Best regards
TeTeTe3 Oct 15, 2023 @ 7:19pm 
Any chance to get the launchbar animated as "launchbar" and have a mem point named "pos_launchbar" at the down position of the launchbar? Just adding cat shuttle support and these two things would make launches with your F-35C look more smooth. Hit me up on steam or discord (tetet) if you want to discuss.
Aurora Oct 5, 2023 @ 7:47am 
Could you fix your right MFD, which will be showing the rear of the carrier when playing with the Nimitz experimental build?
Era Sep 25, 2023 @ 1:26am 
Era Sep 25, 2023 @ 1:22am 
Hey, is there any way to make this mod compatible with USAF's weapons? (Even if its just an init line)
https://steamcommunity.com/sharedfiles/filedetails/?id=2397360831
Aurora Sep 21, 2023 @ 7:24am 
Hi, Is it possible to give this mod a EW suite that includes self protecting jamming, and escort jamming capabilities? Thanks.
Caliber Aug 21, 2023 @ 2:00am 
@Hornet :is it possible to make the F35 compatible with FIR AWS(AirWeaponSystem)?
Hornet  [author] Aug 16, 2023 @ 12:28pm 
@R2vares,
that's an interesting idea. However I'm not a skin/texture expert or modeler. But if someone is willing to do one then I could add include it in a future update but and still, no promises here.
Hornet  [author] Aug 16, 2023 @ 12:26pm 
@Sfoda3323,
That never and ever happened to me! Not even a single time! (much alone "everytime")

I would say that you probable have or use another mod which somehow conflicts with this one. If this is the case then there's little or even nothing I can do about it.
Sfoda3323 Aug 1, 2023 @ 11:46am 
every time i launch an air to air weapon, it just blows up on release and kills me.
Aurora Jul 2, 2023 @ 2:35pm 
Like the throttle will bump slightly when I push my throttle to full dry. I have to push slightly harder to get into the AB section. You can check Orbis' work on his Rebalance mod. I am working with him, and he added a great design for the throttle a couple days ago.
Hornet  [author] Jul 2, 2023 @ 12:29pm 
What do you mean with "small dent"?
Aurora Jun 30, 2023 @ 12:23am 
Hi! Is it possible that you add a small dent at 90 throttle like what Te does to the super hornet? I hate using the afterburner in flight because it consumes too much fuel. I only need it when I launch from CVN.
Crocodilo Jun 21, 2023 @ 7:45pm 
Is it possible to make the FLIR MDF use the A3 Thermal Improvement mod textures? Perhaps make integral to your mod.
Hornet  [author] Jun 12, 2023 @ 4:38am 
Yes, the next update will increase back the sensors range to pre-Update 9A values/settings.
The next update (Update 9B) should be uploaded and online today.
Aurora Jun 9, 2023 @ 9:54pm 
Hey Hornet:
Could you increase the range of the sensors back again asap, please? I am going up against long-range SAM turrets.
Aurora May 29, 2023 @ 6:30pm 
NP that's fine!
beechhound May 29, 2023 @ 5:58pm 
@aurora the unit that i was in that ran this mod went to shit would not recommend joining sorry
Aurora May 29, 2023 @ 3:21pm 
Hi Hornet,
The only disadvantage I had when fighting against the T-50 with the previous sensor suite was manoeuvrability. I have strong passive sensors and good HMD too. I always have better situational awareness during air-to-air combat. Thank you for raising the sensor's range for me. Some people want the planes in their units to have worse sensors while banning all stealth assets, but I demand a 100 to 0 kill-to-loss ratio regardless of how overwhelming the enemies are.
Hornet  [author] May 29, 2023 @ 9:36am 
Hi Aurora,
I just made a few tests against the RHS T-50 and I think that you're actually right! The F-35C loses much of it's advantages (like it should have in real life) against RHS T-50.
And the most stupid thing is that I actually configured the sensor ranges that the F-35C had before this update mostly because of RHS T-50 but since this was done 3 years ago or so, I forgot about this!
So changing the sensor range was clearly a mistake from my part which I take the chance to appologize for.

BTW, I usually don't balance much with other mods (prefering to balance with stock units) but the fact is that RHS is a very popular mod set (which I also often use), so I'll revert back to older sensor values/range. Expect a new update coming this week to fix/revert this.
Aurora May 29, 2023 @ 9:24am 
That's understandable from a gameplay perspective. TO-201 and most of the vanilla craft have very bad sensors. As for scouting operations, I can add another large aircraft with superior radar for long-range detection. I think the PAK FA does well against stealth because of its IRST you can hide your radar return, but you can't hide your heat.