Arma 3
F-35C Lightning II
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Update: Nov 7, 2023 @ 12:13pm

Update 9C (By TeTeTe3)

- Added launchbar_axis mempoints to the model
- Uncommented the launchbar setting in model.cfg and added the launchbar_axis
- Added a AnimationSource launchbar
- Use Gau8_ground_impact_close1 and ..._close2 in cfgammo.hpp
- The mod is now binarized

Important Note: A new public key is provided with this update!

Update: Jun 12, 2023 @ 4:50am

Update 9B

- Tweaked: Reverted sensors range to pre-update 9A values (Active Radar: 26km, Passive Radar: 32km and IR/IRST: 14 km) for gameplay/balance/realism issues with other units, namelly and for example like the RHS T-50.
- Fixed an issue regarding the 3D model LODs.

Update: May 24, 2023 @ 12:01pm

Update: May 24, 2023 @ 11:17am

Update 9A

- Bugfix: Sound bug where sometimes the player would hear an extremely loud sound of the F-35's afterburning engine when playing in "Zeus mode" or when using the "Spectator view". (Thanks to Tato for point me into the right direction!)
- Bugfix: Issue with the 3D mode which resulted in a "graphic artifact" being spawn above a parked F-35C.
- Improved/overhauled the Afterburner script so that the F-35C doesn't attain exaggerated acceleration and climb rates and thus ensuring a much smoother aircraft speed acceleration and a better/more realist gameplay balance (for instance it the F-35C isn't faster in top speed compared to the To-201 Shikra but it accelerates faster in some parts of the flight regime). This tweak also solves an issue where an AI F-35C wingman would be seen "stuttering" when flying in close formation with the player.
- Tweaked: altFullForce and altNoForce were tweaked/improved so that the F-35C doesn't reach "ridiculously near-space like" high altitudes.
- Tweaked: Reduced active radar detection range (from 26km to 20km) for gameplay/balance issues with other units.
- Tweaked: Reduced passive radar detection range (from 32km to 30km) for gameplay/balance issues with other units.
- Tweaked: Reduced IR/IRST detection range (from 14km to 11km) for gameplay/balance issues with other units.
- Tweaked: Slightly increased the RCS of the stealth variant (from radarTargetSize=0.22 to radarTargetSize=0.25) for gameplay/balance issues with other units.

Update: Apr 26, 2023 @ 6:50am

Update 9

- Afterburner!!!! The Afterburner appears at 97% of throttle automatically (nearly full throttle in real). The afterburner “useraction” seen in many other aircraft mods isn’t used.
- Afterburner Indicator (MFD)
- RPM Indicator (MFD) -> Throttle
- Reworked F135 Turbofan -> realistic view on the fan blades :)
- Bugfix: GBU-12 Bombs are now available again on the standard planes (such as the F/A-181 Black Wasp II and A-149 Gryphon) while using this mod.
- Tweaked: radarTargetSize=0.11 to: radarTargetSize=0.22

Update: Mar 12, 2023 @ 9:56am

Update 8:
- Bugfix: folded Wings-> Colissions in ModelPhysX-LOD is correct now.
- Bugfix: The Engine-Nozzle Animation needed a correction-> Shadow-Lod reworked and proper animated.
- Added: Control Panels are green illuminated at night
- Added: The Representaion of the Pratt & Whitney F135 turbofan Exhauster is not clear. I added the Exhauster of a F110 turbofan.
- Added: NL 313 SQ Tigermeet Texture based on a F-16 paintjob back in 2010.
- Work in Pogress and not released yet: Afterburner.
- Bugfix: Hiddenselections reworked. "Zbytek" is not use for th Textures anymore.

Update: May 14, 2022 @ 3:01pm

Update 7S:
- Fixed the bisigns/signatures. The mod can now be used in dedicated servers.
Special thanks to "One Mistery Man" for pointing out how to fix this!

Update: Apr 20, 2021 @ 11:23am

Update 7:
- Fixed some issues with the 3D model.
- Implemented Autoflaps. Like in the real F-35, flaps are now fully automatic. Flaps now extract and retract automatically depending on flight rules.
- Improved carrier (USS Freedom) compatibility, namely regarding catapult usage/launch by both human players and AI.
- Improved wheel steering sensitivity.
- Improved Zeus compatibility. (4 versions: Default, CAS, Cluster and Stealth)
- Improved the AGM-154C-1 JSOW model and sensors (added Datalink and visual recognition like in the real weapon).
- Improved the GBU-53 by adding Active-Radar and Datalink sensors to the already existing sensors (IR and Laser) like in the real weapon.
- Improved/fixed the CBU-103 guided Cluster Bomb and added Cluster pre-set loadouts.
- Improved the F-35's Radar (APG-81). The radar is now capable of detecting ground targets at longer ranges and has better vertical coverage.
- Removed the CBU-87 unguided Cluster Bomb.
- Added Fold Wings option in Components when editing the vehicle's appearance while using the Eden Editor.
- Added the AGM-88G AARGM-ER Anti-Radiation Missile.
- Added "over-the-shoulder" shot capability to the AIM-120D AMRAAM missile. Other improvements were also made to the AIM-120D AMRAAM.

Update: Dec 31, 2020 @ 7:50am

Update 6:
- Fixed an issue with the model where the landing gear wheels would partially sink into the ground when the aircraft was placed on the ground via editor or otherwise
while landed or on land. For example, this issue sometimes resulted in the AI crashing or hitting the USS Freedom carrier deck when launching from its catapults.
- Fixed an issue with the 3D model while inside the cockpit (pilot's view) where the wing roots and part of the fuselage were invisible and thus the visible part of wings
seemed to be detached from the aircraft's fuselage.
- Fixed some other minor issues with the 3D model.
- Implemented the Standby Flight Display or SFD (The small display located between the pilot's legs below the main display) which like in the real aircraft shows the
Artificial Horizon and Speed, Altitude and Heading information.
- Completely overhauled the HMDS (Helmet Mounted Display System) which is now a modified F/A-181 HMD in order to look more similar to the real F-35 HMDS, to have better
readability specially during daylight and better functionality like for example showing where the EOTS (FLIR/TV) is currently pointed at.
- Tweaked the detection range of Active Radar and IRST sensors.
- Gunpod simbology when carried on the aircraft or is selected will now show up on the MFD SMS page.
- Added the AGM-154C-1 JSOW.

Update: Dec 6, 2020 @ 11:10am

Update 5:
- Removed the F-35C from the OPFOR/CSAT faction.
- Changed the default weapon loadout in the internal weapon bays pylons. The GBU-53 SDBII is now carried internally by default in both Stealth and 'Beast Mode' variants.
- Changed the background image when using Dynamic Loadout/Pylons Settings and the preview image in Eden 3D editor UI.
- Stealth version default loadout: 2xAMRAAM's + 8xGBU53 SDBII's.
- 'Beast Mode' version default loadout: 2xAMRAAM's and 8xGBU53 SDBII's internally plus 2xAIM-9X's, 2xAMRAAM's and 2xGBU38 JDAM's externally.
- Improved the MFD/SMS symbology display, including correct GBU-53 SDBII symbology with the available, selected and expended ordinance within the 4 bomb pylon rack.
- Improved the F-35C flight perfomance in the acceleration and top speed regimes. For instance the aircraft is now able to attain supersonic speeds.
- Added the GBU-12 (BIS version), including proper MFD/SMS symbology display.
- Added the capability up to carry up to 6 AMRAAM's internally in order to simulate the Sidekick Rack, including proper MFD/SMS symbology display.
- Added preset loadouts (Default, AA, CAS and Strike).
- Removed the AIM-9X from internal pylons/bays. AIM-9X can now and only be carried externally like in the real aircraft.
- Removed the AGM-179 (The real aircraft doesn't carry this weapon).
- AI F-35C's should be able to better launch from any of the USS Freedom carrier four catapults without crashing or hitting the deck (although, this isn't not fully solved).
- All Data-Links (Send target, Receive target and report Position) are now enabled by default (like in the real aircraft).