Space Engineers

Space Engineers

Adjustable Thruster Multipliers
100 Comments
GigaCars Apr 18 @ 10:24am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3465132387 this person is claiming your work as his own
go nuke em lol
benthelaserman Jul 12, 2024 @ 9:26pm 
after using this and reload game sets back to 1x but still has 11x speed and fuel usage, even though is reset to 1x and hydrogen thrusters are unaffected at all. this is broken sadly.
DABUFF Jun 28, 2024 @ 12:45pm 
@Lavi C. Ramadhani I spent two days solving this problem, and one line of code solved everything. Here is a link to the updated code file - https://drive.google.com/file/d/1K434rEL_lut-451DmLIt0tb63MdDxZlx/view?usp=sharing
JBM49RS Mar 25, 2024 @ 7:55pm 
I found this extremely useful. Thanks for sharing
Lavi C. Ramadhani Mar 20, 2024 @ 11:06am 
Why does when I use thrust multiplier, save the ship to blueprint, spawn it, the multiplier slide still at 11x but the thrust output returns to its original? Everytime I spawn em I need to manually open control panel and readjust it.
rockhound217 Jan 1, 2024 @ 11:47pm 
so i feel kind of dumb for asking this...but i cant find the sliders.
shoutinglawyer Dec 22, 2023 @ 2:26pm 
From the moment I change the slider, the ship is glued to the ground, I can't fly, going full throttle I go up a bit and forward but as soon as I release the buttons it gets pulled back. any ideas on how to fix this?
Sensational Being Oct 3, 2023 @ 11:52am 
ThottyNathaniel Aug 25, 2023 @ 2:04pm 
can you make it so it can be less than one
DragonBlood121 Aug 17, 2023 @ 7:53pm 
Are you able to add a Maximum thruster output or the ability to cap the about of acceleration the thruster can put out at a given time? or does anyone know of such a mod? because am building a fighter, it is way to fast to dock easily without smashing into everything. So i need a mod where i can press a button or change a value for a docking speed. Also its because im using 1000x Ion thrusters. And as i am writing this i realize i can just turn off the strong thrusters and add weaker thrusters and use those to dock, but my question still stands.
Eternal Serenity Aug 17, 2023 @ 4:22am 
Is there a way to increase the max limit for adjustable thruster multiplier to say, 12x? 11x is really bugging my OCD.
Raynor Aug 6, 2023 @ 2:03pm 
I have a mod the increase ship speed. Will this work with that and does this mod still work?
THE FORCE Jul 15, 2023 @ 2:07am 
@Cthulhu: Yes, it's per block.
DNADigital Jul 6, 2023 @ 7:53pm 
Does anyone know if the thrust multiplier can be changed using PB's jor scripts?
Cthulhu Jun 7, 2023 @ 11:50pm 
it is per block? not global for thruster types?
RedCrafterHD May 30, 2023 @ 1:17am 
Hey Mate, I run a Server with some friends of mine and we use your mod, but sadly everytime we rejoin the server the Thruster multiplier is resettet.
Can you fix this pls?
Arbiter Mar 28, 2023 @ 10:09am 
@Droseran @Helmsdown : Thanks for the info, this will allow me to & fix this on my server (or at least try :D)

@Meridius_IX / Lucas : I red your terms and will comply to them, thanks for the authorization :)
hotdogbun64 Feb 27, 2023 @ 8:35am 
@DarthNovil Post the link!
DarthNovii Feb 23, 2023 @ 1:18pm 
I have just uploaded an edit of this mod which acts as a throttle, allowing for adjusting thrust between 0-100%
Knut A. Feb 19, 2023 @ 7:44pm 
Heya, so I tried to add this mod to our dedicated server and it wont load as long as this mod is in, any ideas why?

A snip from when it happens:
{LINK REMOVED}
Soulbinder Dec 24, 2022 @ 4:51pm 
I would love to use this mod on my dedicated server, but I also run into the problem reported by Helmsdown, that the thruster multiplier is not saved and always resets to 1 after log out. Unlike him I am not able to come up with the fix on my own and his patch seems... lost? @Helmsdown, if you are reading this, please share the fixed version of the mod, or maybe Meridius would integrate it? Anyway, merry christmas everyone :)
Soulbinder Oct 22, 2022 @ 5:37am 
@Helmsdown / @Meridius_IX Did you end up implementing a fix to the problem with nonpersistent thrust multipliers in multiplayer?
SupremeLeaderG Sep 12, 2022 @ 10:55am 
Do I need to create A new game or can I continue the same game I am in and use this mod?
Droseran Sep 2, 2022 @ 10:44pm 
@Helmsdown Yes, SendMessageToOthers() includes the server. I found the information for that here: https://github.com/KeenSoftwareHouse/SpaceEngineersModAPI/blob/1cf419cd1fe096264a61cd50319ed9b8d3db798e/api/VRage.Game.ModAPI.IMyMultiplayer.html .
Meridius_IX / Lucas  [author] Aug 29, 2022 @ 10:06am 
Sorry folks that I haven't been responding here. This isn't a mod that I've been actively maintaining. For folks like Helmsdown that want to try their hand at forking it, I have no issues with that.
The Accendancy Aug 29, 2022 @ 9:28am 
why is it that when i spawn a ship in as a blueprint the multipliers reverts to 1x?
Frogmaster Aug 24, 2022 @ 5:53pm 
Can you add a negative effect? Something like limiting the thruster to 1% max throttle?
Helmsdown Aug 21, 2022 @ 10:48am 
@Meridus_IX, after some trial and I error I have the changes to get this mod to correctly work with a dedicated server.

Steps to repro the problem (and it works correctly now on my dedicate server).

1. Install mod on dedicated server
2. Log in
3. Build thruster
4. Change thruster multiplier
5. Log out
6. Log back in
7. Confirm that thrust multiplier is not the default

Turns out that the NetworkHandler callback needs to write the thrust multiplier into the entity storage (and it needs to be careful to initialize the storage if its null).

One thing I'm still confirming is if the syncing logic in UpdateBeforeSimulation() needs to call SendMessageToServer() in addition to SendMessageToOthers(). The documentation for both methods is lacking. It's unclear if SendMessageToOthers() means the message will be sent to the server in addition to all other active players.
Helmsdown Aug 20, 2022 @ 10:21am 
@Meridus_IX, would you be opening to making your repo for this mod public? I’d like to tackle the issue where the thrust ratio settings don’t seem to persist on multiplayer after a logout. I’d be willing to submit a PR and get your feedback on it.
Florian Jul 19, 2022 @ 3:19pm 
I know, but that's not the issue. My tanks are full. It seems to be an internal problem
Deese Nutz Jul 18, 2022 @ 9:23pm 
There is finite fuel in creative mode so your hydrogen thrusters still run out.
Florian Jul 17, 2022 @ 6:08pm 
Hey, quick question: When I save a ship as a blueprint with thruster multiplier adjustments, it does save them, but they function as if reset to 1x, and only after (manually) moving the sliders, the changes take effect. This gets annoying, when all your thrusters have different multipliers. Is there any solution for this?
dum_tard Jul 6, 2022 @ 6:52pm 
I am farting so hard thank you
RakkenTi Jul 6, 2022 @ 3:42pm 
I'm making a massive ship out of heavy armor blocks and even with modded thrusters it still seems like it will struggle
RakkenTi Jul 6, 2022 @ 3:41pm 
@condottier would this work with modded thrusters like the tiered super pack?
condottiere Jul 3, 2022 @ 10:50am 
@Adrian Eldritch: Not quite. 4x multiplier means the thruster puts out 4x thrust, which is equal to adding 3 more thrusters in addition to the first thruster (total of 4 thrusters).

There is no engine weight balance, only proportional energy/fuel consumption balance. The extra thrust isn't free, but you do get the weight/space savings of not actually building the extra thrusters and any supporting blocks (armor, conveyors, etc).

For combat ships at least, there is indirect balance due to less thruster redundancy. If you put 2 thrusters on your ship at 11x, then losing those thrusters really hurts.

Can make thrusters OP, but not entirely for free.
condottiere Jul 3, 2022 @ 10:42am 
@RakkenTi All the time. I use it regularly on all my ships. Works as intended whenever you actually adjust the slider.

Be careful though -- in creative when pasting in a fresh blueprint, any saved thruster multiplier on the terminal slider setting isn't actually in effect. Terminal shows the last saved setting (11x or whatever), but the thrusters default to normal 1x thrust.

Simple fix: You have to reset the slider to force it to refresh the setting. I usually will select the thruster group I want, click on the slider higher than I need (to avoid dropping the ship in a grav well), then CTRL+LMB click to precisely type in the multiplier I actually want. e.g. spawn/paste in the ship, select thrusters, LMB click on slider up to x8.1234-whatever, then CTRL+LMB to type in 2 for 2x the thrust.
RakkenTi Jul 2, 2022 @ 10:58pm 
Hey does this still work?
Imperius Jun 18, 2022 @ 2:42am 
This is a blessing. Thx you sir.
Lanre Valari May 30, 2022 @ 4:24am 
Hey OP, I have a balance question. If I set the multiplier on an engine to 4x, is it equivalent to slapping on 4 engines? I'd like it to just fix the problem of engine chungus block ships, but not alter the game balance in any big way - and what about engine weight?
Meridius_IX / Lucas  [author] May 10, 2022 @ 7:07am 
@Shouko - sorry, not possible. It uses client side scripting
Yaroshweps May 10, 2022 @ 6:26am 
hi, is it possible to port this mod on the Mod.Io?
ninjawizard Apr 22, 2022 @ 9:58pm 
this is so cheat lol but i can understand why people want it; sometimes its really hard to find the balance you want on medium size small grid ships
NFL Apr 13, 2022 @ 1:25am 
This mod really does work well. However I do find it keeps resetting the thrust ratio back to one whenever I leave the ship for a little bit.
BigCountryCornbread Apr 4, 2022 @ 5:30am 
Is this a script? If so, is it client or server side?
Thnx
Sensational Being Mar 21, 2022 @ 6:48pm 
Has anyone made a mod like this in reverse to reduce thruster strength to zero? I would like to be able to reduce power to my thrusters like I can change the power of a gyro as the repulsors mod I use makes for tricky landings sometimes.
Meridius_IX / Lucas  [author] Feb 28, 2022 @ 6:22am 
@henriuxx - The mod already adjusts fuel consumption (check first sentence in description).
henriuxx Feb 28, 2022 @ 5:32am 
Also a multiplier for fuel consumption? im looking for more thrust and consumption to balance, might be a good idea
Juper0 Jan 18, 2022 @ 7:53pm 
This mod is awesome! i ma surprised more people don't use it.
Lucid Jan 14, 2022 @ 4:40am 
@James_Fire i dont play alone, i play with multiple people so i dont want some idiot to x11 all his ships