Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mappa Mundi
72 Comments
Villalencia Feb 23, 2024 @ 5:33pm 
Nice, but I see some weird stuff. I'm playing with Spain and there are rivers and mountains named as places in Mexico, but like Aztecs
YU=OO Jan 5, 2024 @ 10:21pm 
Mappa Mundi增加了超过15000个独特的地名,大大增加了游戏的多样性。
选项
Mappa Mundi包括为欧洲文明启用殖民地名称的选项。默认情况下,此选项处于禁用状态。您可以通过编辑mod文件夹中的UserConfig_MappaMundi并更改以下行来启用它:
Java Aug 17, 2023 @ 8:49am 
@linkeplayer
Almost a year later..
It is on a folder of Steam in Program Files.

For me is: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1659721145
Linkeplayer Dec 5, 2022 @ 12:12pm 
Hi, first of all this mod is greater than great and a must have for all civ players. I do have a question though. Where can I find the modfolder for Mappa Mundi? I want to enable colonial names for European civs, but cant find the modfolder/file.
Thanks in advance!
DatOneMinuteman Aug 19, 2022 @ 6:09pm 
a far cry from the hoi4 mod of the same name
wargolynch Aug 15, 2022 @ 6:40am 
Ah la belle époque!
Chispadin Jun 15, 2022 @ 7:35am 
This is a great mod, thank you for your efforts. Here are my suggestions and observations: JFD Chile Mod requires significant name support especially for bays and deserts. Secondly, constant name updates would become far less necessary were there a way for individuals to edit them in game and create their own names or correct others.
Arminius Nov 3, 2021 @ 5:17pm 
I would love to name some areas myself to change the flair of real world names. Is it possible to name self-chosen area of tiles?
Bardagh Dec 7, 2020 @ 2:08pm 
It's throwing an error when I try to play with the Terra map.
siau2tie1 Sep 25, 2020 @ 9:18pm 
You can copy Sukritact's Gaulish geographic names to NFP's Gaul.
Rex Bellator Jun 24, 2020 @ 9:50am 
Like someone else reported Kick 'Em Jenny has a bad character. Needs fixing. Otherwise this is a nice mod in theory.

@msargent764 Yes it works but there are some character/text issues.
Hiram Abif May 21, 2020 @ 2:09pm 
does this work ??????
Ronculus May 13, 2020 @ 5:39pm 
Do you have to do something after subscribing to the mod? It's not doing anything after downloading.
Emperor Cheesius Secundus Dec 5, 2019 @ 7:11pm 
So does this work? haven't played in a long time so I'm not sure which of my mods may not work
TopFord Sep 18, 2019 @ 1:51pm 
The mod is broken with the September Update. The added names will show up, but for some reason you can't show/hide the yields (Y key or check box).
truiz024 Aug 10, 2019 @ 6:19pm 
I have a second question actually; I see you have support for Leugi's Haiti. Does this mean that it works? I thought we were still waiting on an update for that mod.
Nizou Jul 26, 2019 @ 1:16pm 
Is it compatible with June patch ?
truiz024 Jun 23, 2019 @ 2:45pm 
Could you explain what using "Colonial Names" means? Sorry, not sure what that is supposed to mean and could not find it in the description or comments.
siau2tie1 Apr 23, 2019 @ 7:26pm 
How about Gaul (Sukritact)?
JakobieJones Mar 7, 2019 @ 7:53pm 
does this support ynamp?
Woof Mar 6, 2019 @ 5:08am 
Just came across a volcano named Kick [X]em Jenny. If I had to guess, the bad symbol is supposed to be a ' so it would read Kick 'em Jenny. What an odd name, though. (edit: Kick 'em Jenny is a real undersea volcano) I wonder if your script scrapes the name wrong because of the ' the URL on wiki is /Kick_%27em_Jenny so I wonder if the %27 is screwing it up?
thecrazyscotsman  [author] Mar 4, 2019 @ 6:47pm 
Update v5 is out - see change notes for details.
thecrazyscotsman  [author] Mar 2, 2019 @ 5:04pm 
No worries - my script pulls a decent number of outright bad entries, which I want to remove completely. It also pulls a bunch of edge cases, where the feature is technically a valid entry, but the name may be confusing or might look bizarre given how randomly they are assigned. For example, a "Coastal Range" would be removed because it's likely that it would appear completely landlocked in-game.

Still others I just don't particularly like the name of, and the US Interior Highlands, while perhaps somewhat potentially confusing based on placement primarily just gets removed because I find the name far too boring and America already has plenty of other options.
Plerion Mar 2, 2019 @ 4:41pm 
I see, thanks a lot.

May I ask why you remove such entry instead of fixing it (assuming such a thing is possible ofc)? I'm just wondering, not pushing it.
thecrazyscotsman  [author] Mar 2, 2019 @ 4:13pm 
@Plerion - that entry has been removed in v4. Also, visually overlapping place names is not something that has anything to do with this mod...it happens in regular GS as well, it just has to do with where the game decides to place each label - sometimes they overlap.
thecrazyscotsman  [author] Mar 2, 2019 @ 4:11pm 
Update v4 is out - may break save games as it removes several bad entries. Past versions are available for manual download as usual. See change notes for further details.
Plerion Mar 1, 2019 @ 10:26am 
Is it possible that you might have forgotten to localize the following?

LOC_NAMED_MOUNTAIN_U.S._INTERIOR_HIGHLANDS_NAME

https://i.imgur.com/Ce5luq5.jpg

I also have the following issue with Oxnard Plain name being placed over a natural wonder (Uluru):

https://i.imgur.com/TSIpvA5.jpg
LacsiraxAriscal Feb 24, 2019 @ 2:32pm 
Just another one though this could be a Nahuatl rendering I'm unsure on - anyway Popocatépetl is spelled Popcatépetl, without that second o.
LacsiraxAriscal Feb 24, 2019 @ 1:56pm 
Great mod! Just looking thru and I noticed a typo: Caucasus is spelt as Caucaus. Can't way to give this a spin anyway, awesome job.
Desucrate Feb 23, 2019 @ 11:39pm 
Gathering Storm is required to use this mod.
[:V] bolibompa Feb 23, 2019 @ 10:27pm 
Is the DLC requierd, or is it fine to play without it?
thecrazyscotsman  [author] Feb 23, 2019 @ 4:44pm 
@Max_208 - I'd be happy to have some translations, I'm going to set up a discussion when I'm ready as I'm getting things set up on my end to easily incorporate translations.
thecrazyscotsman  [author] Feb 23, 2019 @ 4:43pm 
Update v3 is out - a minor fix for double quotes which should be compatible with current games.
AnakineCapMab Feb 23, 2019 @ 12:20pm 
Thanks for the answer @Chimpan'g, i guess i'll just have to buy Gathering Storm if i want this mod to work.
Max_208 Feb 23, 2019 @ 6:06am 
hello, i wonder if it would be possible to help you by translating this mod in french ?
chimp  [author] Feb 23, 2019 @ 4:21am 
@AnakineCapMab Named features are a Gathering Storm thing so this won't work with R&F
AnakineCapMab Feb 23, 2019 @ 1:41am 
Is this mod compatible with Rise&Fall ? Can you use it only with R&S (if it's compatible) and not Gathering Storm ? Thanks for any answer.
Desucrate Feb 23, 2019 @ 1:12am 
agreed on the name diversity. It's far more interesting to have a civilisation blossom on the waters of the eden river, instead of the thames every game because, guess what, you're england, so fuck you london will always be on the thames
Plerion Feb 23, 2019 @ 1:03am 
It doesn't "need to be", that's just a difference in design philosophy. Unless one is playing in True Earth locations (where true names should be respected), I personally like the name diversity.
thecrazyscotsman  [author] Feb 22, 2019 @ 5:51pm 
v2 update released! This update will break saves, so if you are in the middle of a game,all versions are available from the alternate download link in the description.
Knightshade Feb 22, 2019 @ 8:54am 
How does this work with Sukritact's Gaul?
thecrazyscotsman  [author] Feb 21, 2019 @ 12:20pm 
@Taddl_Tentalke - No. Place names were only implemented in Gathering Storm.
Taddl_Tentakle Feb 21, 2019 @ 8:43am 
is there a vanilla version?
Kuroi.Kitsune Feb 21, 2019 @ 6:40am 
@BINARYGOD yeah, I've tested and even without this mod Fantastical map has weird naming glitches.
gmnowels Feb 21, 2019 @ 6:13am 
The comment about YnAmp maps issues is incorrect @Microwave Oven. Flooding does happen. Not sure what you mean by spawning volcanoes; but I have 8+ volcanoes on north/south american continents I am playing now (YnAmp TerraMap Giant, TSL, Custom Landmasses)
Strängelöve Feb 20, 2019 @ 11:10pm 
@thecrazyscotsman Yes of course it is;it's just extremely generic.
Mircowave Oven Feb 20, 2019 @ 3:50pm 
@BINARYGOD I think that's pretty much all modded maps for the time being. for YNAMP river flooding doesn't happen, and volcanoes don't spawn.
BINARYGOD Feb 20, 2019 @ 1:36pm 
My last comment was meant to @Kuroi.Kitsune (oops)
BINARYGOD Feb 20, 2019 @ 1:35pm 
Based on what I have read, Fantastical Map Script is going to need several updates to be compatible with the more recent version of the game (possibly even if you turn off GS rules).

I am very much looking forward to that map mod being fully updated, but won;t use it till it is. Of course, if no one uses it s/he cant find all of the bugs (one person is a not a testing department :-P )
circeus Feb 20, 2019 @ 6:01am 
I have to commend your dedication to modded civs. I'm pretty sure some of those aren't even compatible with Rise and Fall XD