Space Engineers

Space Engineers

Advanced Energy Cannons
246 Comments
Blitzkrieg762 Mar 7, 2024 @ 9:57pm 
Can someone rework these for WeaponCore?
ThePhoenixKnight Dec 6, 2023 @ 10:04am 
I have the crash log if you want it, Im thinking from what I see though it looks like a script collision of some sort
ThePhoenixKnight Nov 6, 2023 @ 10:58am 
Just a note, This mod is broken, when you have it in the world railguns will instantly crash your game, and sometimes corrupt your world if it happens to save with a railgun in the world
KilledJoy Apr 15, 2023 @ 11:10am 
RIP mod weaponcore has put to rest every weapon mod.
БАТЯ ВСЕЯ РУСИ Apr 8, 2023 @ 7:52am 
this is the only mod I know that would disable the shields, please fix the cannon to remove the shields. It does not charge in survival mode :(
БАТЯ ВСЕЯ РУСИ Apr 8, 2023 @ 5:11am 
and most importantly They can not shoot, writes that there is no charge, although it is not true, Fix the mod please, this is the only mod that removes the shields AI
БАТЯ ВСЕЯ РУСИ Apr 7, 2023 @ 5:58pm 
The mod doesn't work? It doesn't show up in the inventory
CaveDweller Jan 1, 2023 @ 3:27pm 
@JackAttack I would check out the config file for the mod. It may be possible but I haven't done a lot of tinkering with mods to find out if that would work or not.
AnAsp Jan 1, 2023 @ 1:19pm 
Is it possible to modify the Tesla cannon so it completely shuts down grids with one shot? If so, how?
CaveDweller Dec 11, 2022 @ 3:09pm 
While they do not show up in the inventory, they do show up however when I type the name of the specific weapon in the search bar. I was looking for shield blocks and the shield buster cannon showed up when I typed shield.
CaveDweller Dec 10, 2022 @ 4:12pm 
I am having the same problem where the weapons do not show up at all
NPC Dec 6, 2022 @ 6:04am 
some how the weapons dont show up in the inventory
Belshamaroth Sep 8, 2022 @ 6:17pm 
this is rad
and it works without weaponcore so i can use vanilla weapons with it
nice
Ribbons0121R121 Sep 8, 2022 @ 3:33pm 
is it possible to make a mod to redo sounds for the mod?
Wither Aug 15, 2022 @ 10:12am 
the blocks do not show up in the black inventory when i try to find and use it, do i need to have some specific setting turned on to use this mod?
Ken Stormwolf Aug 11, 2022 @ 8:12am 
Whats the ranges on these things?
GeneralVL19 Jun 22, 2022 @ 2:55pm 
fix reloading problem please
🅵🅴🅳=unprincipled Dec 29, 2021 @ 12:48am 
Port to weapon core or update plz
Black Tortoise Dec 21, 2021 @ 4:21pm 
same, cannons no longer recharge once reaching 0 charges. outside of an "Admin hack" to drop the charges into the game world (shift+F10 paste), how can you recharge these lasers?

I love this mod so much, explosive lazers are my fav wep in the whole game!
BloodBlight Nov 8, 2021 @ 10:10pm 
Cannons only seem to charge after a re-load. :(
hyprcoob Oct 20, 2021 @ 8:17am 
q_r, you mean it does what you want more effectively, "better" depends on the individual objective.
Emeldia247 Sep 1, 2021 @ 3:54am 
whats the mod called?
A strange sphere Sep 1, 2021 @ 3:42am 
Seen a mod that does the same thing far better. One of the 12 or so weapons in it melts through just about anything, and it's a turret.
Elekjid Aug 13, 2021 @ 5:20am 
cant get tesla to charge
Dardzull Aug 12, 2021 @ 12:50am 
Broken after new update =(
V.silverhand May 11, 2021 @ 3:11pm 
heyy, will you port those to the weaponcore?
Armageddontoday Mar 7, 2021 @ 4:46am 
look like shieldbuster works strange with some mods (several weapon packs), maybe without them too (i have not checked):
- i have a large grid ship with 6 small classic reactors and 20 battaries fully charged on it
- there is a 30gw mod reactor on the base
- ship is docked and 30gw reactor is on, busters and tesla charges fine (3/3 and 5/5 ammo)

try to:
- turn off base reactor
- undock ship
- set ship battaries on charge mode
- do anything with energy net

after one of that actions ammo dissapears from busters (0/3), but tesla works fine (still 5/5)

also if buster is fully charged it still consumes 300mw of energy to nowhere

i tried to full charge and then turn it off but that doesn't work; terminal shows 3/3 ammo but when you turn it on they will disappear and recharging starts again
Alexander Jan 27, 2021 @ 11:36pm 
Didn't try out tesla or shield buster but the explosive lasers range does seem to be short.
FurtiveSage Dec 27, 2020 @ 6:56am 
Anyone else experiencing the weapons limited to extremely short range. Players are telling me all the weapons are much less the 800m. I couldn't locate a config file to change the values if there is truly an issue.
KampKounslr Dec 3, 2020 @ 11:16am 
@Meridius_IX / Lucas: Are these compatible with WeaponCore? If not, any plans for that? I understand if not, you've got a lot of mods to work on, so very glad you created Modular Encounters!
Emeldia247 Nov 27, 2020 @ 2:15am 
if you can find it then its fine :p
lord.riker Nov 27, 2020 @ 1:41am 
So, I can find these if I search the g menu but I can't find them in any of the categories.
==Lucanmoonshadow== Nov 22, 2020 @ 6:14am 
YES! YES! YESSIRRRR!!!!
Chloe widow Nov 12, 2020 @ 2:32pm 
thank you xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
black_dragon1230 Nov 12, 2020 @ 2:22pm 
OMG thank you soooooooo much Lucas! This was my favorite energy cannon mod.
Emeldia247 Nov 11, 2020 @ 9:12am 
ooh looking forward to playing with them again!
Meridius_IX / Lucas  [author] Nov 11, 2020 @ 7:34am 
Pushed a patch to get this up and running again.
Chloe widow Nov 5, 2020 @ 1:20pm 
soooooo sad
Emeldia247 Sep 21, 2020 @ 7:03am 
yeah go further down in the comments and you'll see why
PlayLost Aug 24, 2020 @ 5:01pm 
This makes me extremely sad. Most of my builds focused on creating small grid drones that could do work for me from afar, utilizing this mod and some creative engineering for great results in scouting exercises too. Thank you for all your hard work getting it where it was before though. I hope to see it come back someday, but on another note I hope you're doing well in your life. It's gotta be tough working on projects like this without making any money from it. Still though It was fantastic work and I personally appreciate the fun It brought me and my friends that used it.
Mkadawametwa Jul 19, 2020 @ 11:40pm 
Another DEAD mod... R.I.P.
VARG Jul 9, 2020 @ 10:40am 
It's a shame, because the mod is really good (
Alexios the 2083rd Jun 28, 2020 @ 10:33am 
Nonetheless, thank you for making this great mod! I've had a ton of fun with it, hope to see it again someday.
Emeldia247 Jun 26, 2020 @ 1:35am 
thats sad cause this is a really good mod and i enjoy playing with it
Meridius_IX / Lucas  [author] Jun 25, 2020 @ 2:06pm 
see notice at top of mod page
Puccilillo Jun 25, 2020 @ 1:46pm 
I can confirm the recent 1.195 update broke the script for the energy weapons.
It needs to be rewrite cause its generatig a lot of errors.
Emeldia247 Jun 25, 2020 @ 12:44am 
that would explain the lack of charge im getting
Cruateor Jun 24, 2020 @ 9:26pm 
(i think) SoTF broke laser charging, its both not drawing power nor gaining ammunition
Thieme Jun 14, 2020 @ 6:58am 
So I finally found out why the weaponcore weapons seem so lacking compared to these. And why I had such ease taking out large grid ships with just a small small-grid fighter. It seems the small grid explosive cannon does as much damage as the large grid one. It destroys 6 large grid heavy armor blocks in one blast. Can't imagine this is intentional?
Emeldia247 Jun 3, 2020 @ 9:33pm 
not really much help since the problem im having is spread across all of the weapons but thanks for trying