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Boss mods NEED good rewards to be something you actively want to do.
would it be okay for be to make a addon for your mod that changes nerub monsters to be rare encounters within the ruins/weald and no longer rely on the curio to be encountered? this would save a lot of headache with compatibility :)
I'm sorta new to modding DD but i would make sure to give proper credit, and also make my addon require your mod
i would be interested in doing a slight rework, making the hook rat/bone club rat encounter-able as monsters without the miniboss
"So I went digging around in the files and I realized that in the "dungeons\crypts\" folder that there were only mashes for difficulties 1 3 5. I was in a Darkest (6) level dungeon when I found the manhole. So I simply copied the "dungeons\crypts\rats.crypts.5.mash.darkest" and renamed the new one "dungeons\crypts\rats.crypts.6.mash.darkest" and it worked instantly, able to load into the fight without issue."
This fix goes for those of you who have the mod that introduces level 2 & 4 dungeons. Finally don't forget to delete modfiles.txt file to make it work.
here are the file
https://drive.google.com/drive/folders/1ukerL-cmfDWyY7w-S2_DbnWU84iSL1M7?usp=sharing
xml validdation
https://prnt.sc/u416bp
can you update?
Nice mod dude
Damage, bleeding, infection and movement effects.
So I went digging around in the files and I realized that in the "dungeons\crypts\" folder that there were only mashes for difficulties 1 3 5. I was in a Darkest (6) level dungeon when I found the manhole. So I simply copied the "dungeons\crypts\rats.crypts.5.mash.darkest" and renamed the new one "dungeons\crypts\rats.crypts.6.mash.darkest" and it worked instantly, able to load into the fight without issue.
Might help a lot of you guys who are having crashes out there. It's an extremely simple fix, I have no issues releasing a patch for it, however I think this is something the mod author should probably fix when they get a chance.
Hopefully this gets patched in. Either way, hope this helps someone.