Portal 2

Portal 2

Spirit Bass Room 2
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Petutski Jan 12, 2015 @ 6:08pm 
Beautifully done! Excellent logical reuse of elements. I did not think the diagonal wallk, jump, catch was too bad. Lots of fun! Thanks!
TemzineManaStar Feb 6, 2014 @ 11:13pm 
There is one cube without the necessity of gaining.
It will not be intentional?
piripiago Sep 26, 2013 @ 9:23pm 
Catching the ball could be a bit simpler if you put the button straight to the side or straight in front of the catapult. Walking digonally backwards is the really finicky part, but if you only had to walk one direction then it would work better.

Some of the rooms could have definitely been smaller, and the main room could have had portalable walls to make getting around even faster.
ford ad girl best waifu Aug 14, 2013 @ 11:34pm 
NIce map-it's pretty tricky.
gotredonyou Aug 12, 2013 @ 7:10am 
Timing of the ball drop is a little too tight.
Samu Aug 9, 2013 @ 9:03pm 
dope puzzle man. enjoyed it
Arameas Aug 9, 2013 @ 2:59pm 
Agree with others, laser + turret is more fun! But good map!
stormsend Aug 8, 2013 @ 5:25pm 
Great little map. Liked the layout, using one puzzle in each room to complete the whole. Also using elements from one room in another. Good job. Try one of mine .
Brezlon Aug 8, 2013 @ 10:17am 
I'm not sure what the side beam was for. The game wasted a lot of my boredom time though, thanks. :)
ZneX Aug 7, 2013 @ 8:09pm 
I enjoyed this type of chamber too... working towards a clear goal and using each rooms objects to get thru other rooms - well done.
Linking-Yellow Aug 7, 2013 @ 1:19pm 
Great chamber. I really like how each room had its own puzzle while they all worked toward an overall puzzle.
FrigidOfDoom Aug 6, 2013 @ 7:30am 
like Chazz said

Good test but you didnt make it that the other recepticals are needed to open the door just the one :p2aperture:
Chazz the Elder Aug 4, 2013 @ 5:06pm 
the laser relays in the laser room didn't seem to do anything... at least, I didn't use them. Likewise the vertical hard light bridge behind the goo room -- used the laser to explode the turrets, much more fun. And catching the edgeless safety cube was finicky. But all in all a good set of puzzles...
buckfuts1 Aug 4, 2013 @ 5:05pm 
The timing on catching the sphere was a little tight (I hate timed puzzles), but otherwise I liked it.
lord_dhaf Aug 4, 2013 @ 3:18pm 
I liked this chamber. Not very hard, but required some thinking. It was a lot of running back and forth though. Have you considered making the middle room smaller, and perhaps move the laser puzzle into it? Just a thought. Good work anyway!
If you like, please try one of mine, and comment!
th3gargoyl3 Aug 4, 2013 @ 12:55pm 
REALLY like it. Bit of thinking involved.

would appreciate feedback on my 2nd chamber, good bad or otherwise
Andi Aug 4, 2013 @ 8:42am 
This is a really good chamber, I enjoyed playing it from start to finish. Nice design, well laid out... good job, thumbs up.

Would you mind trying my newest one?
raycelbelmond Aug 4, 2013 @ 6:06am 
Interesting, but certains elements are not necessary. Anyway, good job. Try one of mine. Maybe ''Mike'' or ''Gael'' or ''Nelson'' Raycelbelmond