Portal 2

Portal 2

34 ratings
Box Of Tricks

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Box Of Tricks

Get the Edgeless Cube from the dropper to the button. Maybe learn a few tricks along the way. Contains a few techniques I learned while playing other people's chambers, so credit to them for inspiring me.
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Spaceminnow Oct 5, 2016 @ 8:28pm 
The jump is lined up to tight..if not impossible. I can jump quite well...you lined up a eye of the needle jump :(
EaTON PyE Sep 30, 2013 @ 5:54pm 
Final review: I finished chamber 1, and got stuck at chamber 2. The cube tipping was a tad frustrating, but not that big of a deal. However, the next part of the puzzle was simply infuriating, not because I didn't know how to solve it, but because after trying to position the portals right time after time and runing into everything from lasers to the tractor beam to the bottom of the angled panel, I simply didn't care anymore.
EaTON PyE Sep 30, 2013 @ 5:54pm 
I don't propose to be an expert in chamber building(with my grand total of 1 published chamber) but it did seem to me like you had a lot of good concepts. It might have just been that you tried a little to hard to make it challenging. For example, the first room only had one puzzle, but the second room had at least 3 at my count. I got a bit confused as to which to do next. Fortunately, you have them marked with antlines and signs. Next time, you might try to proportion out your puzzles a little more.
Overall, a good effort with challenging puzzle concepts if a bit rough around the edges. I'll probably be back for your follow up chamber, though, so keep building!
EaTON PyE Sep 5, 2013 @ 7:29pm 
Disclaimer: I haven't finished the map yet. But I do have a couple things for feedback.
The first is that your introductory chamber is a bit disorienting. Because the player is at ground floor level it's hard to tell where to position the portal. So putting in some markers on the floor below the fizzler or simply raising up the portion the player has to walk on would be appreciated.
Also, running from one button to the other button can be a bit frustrating. I thought I was missing something the first time I played. The other elements of your puzzle are challenging enough that the "puzzle" of running isn't necessary(as evidenced by my yet-to-complete-it status.)
I'll give you some more feedback after some more testing.
UFS FrostGiant Sep 4, 2013 @ 2:12pm 
Very nice and interesting map,liked it.Can u try my
Stagger Lee Aug 26, 2013 @ 8:21pm 
Good map. A few pointers though, if I may. Once the player has deduced the solution, it shouldn't be a guessing game to accomplish it. Case in point: room 2 on the left. It's easy to see the secret but there is no point of reference for aiming portals at that depth. All that would be needed is different colors of floor there or light strips.
A bit of trial and error on the flinging in the next room but I'm pretty good with that. I don't really mind the inverting of the reflection cube. I've seen it enough times now that it is a viable puzzle element to me.
All in all, good work!
[Tom K] Aug 15, 2013 @ 8:52am 
Hi. You asked for evaluation in a thread so I had a look at your map, cause I was bored ;)


The map overall is pretty cool, well made. Now I just have some problems with it:

- I do not like when lenses have to be put upwards or downwards or such. But I see the point, how would you bring in new puzzle elements if you don't go across the border of "normal stuff". I guess it's also a matter of taste - I also don't like when you have to walk on grids or such, just cause it feels not portal-like. It's not something that you could have possibly seen in an official map. So, it's ok, and right now I just read in the comment section that there is a way with portals. Anyway I did it with a rotated cube, which was not fitting my taste.
- The fling to the button... I seriously hate stuff like that. I read here that it works when doing only one fall off the roof, which I may not have tried in the video. And maybe I called it buggy in the end.
[Tom K] Aug 15, 2013 @ 8:52am 
The point is: You need 10 seconds to see that a fling is needed, and another 20 minutes trial and error until you get the right speed. This is just my personal taste and my personal feel, but when I see "this is solved by flinging" I want it to work it by flinging. And flinging is for me gain speed, then fling out, then land at the spot. Not "oh I hit the roof", "oh I hit the beam", " oh too fast too slow whatever".
Course it's my stupidity. It's either 1 fall off the roof, or 2, or max speed, whereas two could already be maxspeed. But it just happened that I thought twoards another direction, which was like that I have to fling myself not out of the angled panel, but out of the wall, above the observation room, which is supercrazy to hit the portal there.
I hate flinging anyway in general. And after I raged about it and simply noclipped up, my rage grew even more by finding the speed for the ball.
I wanna solve puzzles not try and error.
[Tom K] Aug 15, 2013 @ 8:52am 
Therefore, I disliked the map. Can be that on another day I would have tried it straight away to only fall once, then I'd had given it a like. I recommend simply to allow various speeds with that jump.

With that jump working, I'd rate it like that:
Difficulty: 5/10
Time: 10min
Rating: 7/10

Fregley Is My Waifu <3 Aug 14, 2013 @ 11:50pm 
I can't do it. That laser bit is IMPOSSIBLE.