RimWorld

RimWorld

[JPT] Fertile Fields Makeover
77 Comments
madchiller Aug 6 @ 9:00pm 
yay!
jptrrs  [author] Aug 6 @ 7:07pm 
Mod updated!
thesoupiest Aug 5 @ 10:55am 
1.6 pls
Darius Wolfe Jul 16 @ 12:33am 
Appears to work in 1.6.
Oh, it (I thought 1.16 version) was unofficial patch... I'm sorry

https://steamcommunity.com/sharedfiles/filedetails/?id=3225843229
Oh, it (I thought 1.16 version) was unofficial patch... I'm sorry
jptrrs  [author] Jul 13 @ 5:22pm 
@보스니아헤르체코슬로: Which Fertile Fields is updated?
1.6! 1.6! 1.6 please!!
jptrrs  [author] Feb 7 @ 11:06am 
Mod updated!
Emelio Lizardo Sep 7, 2024 @ 6:36pm 
I still see the version warning.
Thundercraft Mar 23, 2024 @ 5:55am 
Just an FYI for anyone else who dislikes seeing version mismatch warnings:

This mod is supported by the No Version Warning mod for 1.4. This means that if you use the "No Version Warning" mod with this mod in RimWorld 1.4, then you won't see a version mismatch warning for this mod.
super earths best dumpster diver Feb 26, 2024 @ 12:00am 
thank god someone finally made a texture mod for Fertile Fields
Timou Jan 14, 2023 @ 6:25pm 
Works fine for 1.4
Shawn Nov 1, 2022 @ 11:39pm 
Update?
Emelio Lizardo Sep 2, 2021 @ 10:41pm 
I have to say that after using Dub's bad hygene it is generally superior to Redistribute Heat. Although, again, the in wall heaters/coolers are still very good and need to be "adopted".

In general fluid distribution needs a good look at and some conventions adopted for universal use. Dubwise has done a good job on it so far.
jptrrs  [author] Aug 31, 2021 @ 2:12pm 
Mod Updated!
Autismus Maximus Aug 24, 2021 @ 8:51am 
what does it need to be updated to 1.3?
Emelio Lizardo Aug 4, 2021 @ 6:53pm 
Adopt as in make it current. It's a sophisticated and very useful mod. Even if only for it's in wall heaters/coolers. The central heating/cooling is very good if not particularly intuitive. I think of it as a basic necessary mod.
jptrrs  [author] Aug 4, 2021 @ 5:29pm 
Emelio Lizardo: "adopt" as in "re-skin" it?
Emelio Lizardo Aug 4, 2021 @ 2:59pm 
Can you adopt Redistribute Heat mod? For me it's an essential mod and really needs some love. PM me.
Pyroshine Jul 28, 2021 @ 6:47am 
as far i can tell from my tests this works on 1.3 :steamthumbsup:
junio.king Jul 26, 2021 @ 11:46am 
UPDATE????
dangerbell666 Jul 23, 2021 @ 9:20am 
Id like to give this mod some love. FF is essential but ugly.
jptrrs  [author] Jan 15, 2021 @ 6:58am 
If anyone's interested, I'm now accepting comissions for changing or adapting my mods or creating new ones! https://ko-fi.com/jptrrs/commissions
jptrrs  [author] Jan 15, 2021 @ 4:34am 
jonilgz: What's the base mod you're using? What are the other mods you're loading? Did you try loading just the base mod and Fertile Fields Makeover to check if it's not a conflict?
Just pasting the error here doesn't accomplish much...
jonilgz Jan 15, 2021 @ 3:32am 
[[JPT] Fertile Fields Makeover] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName = "CrushedRocks"]/graphicData/texPath) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1653937715\Patches\FertileFieldsMakeover.xml
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Croctus Nov 28, 2020 @ 5:05pm 
Thanks a ton.
jptrrs  [author] Nov 28, 2020 @ 7:58am 
Forget it, I looked into your last comments and realized it was malkav's Concrete for Fertile Fields. He changed the mod name and this disabled the patch. I just corrected it.
jptrrs  [author] Nov 28, 2020 @ 6:56am 
Thanks for reporting, PsalmOfSin. What are the Fertile Fields and Concrete mods you're using? Would you mind sending me your Ctrl+F12 log?
Croctus Nov 28, 2020 @ 3:34am 
I'm having a strange issue where all the textures are working except cement. It's still the old red label bag. I've deleted this mod and resubscribed several times to see if it fixes it but no dice. As far as I know I have no other mods that touch the cement.
jptrrs  [author] Sep 18, 2020 @ 11:39am 
Updated!
Videogameplayer Aug 20, 2020 @ 9:35am 
Happy to say so far there have been no issues.
jptrrs  [author] Aug 16, 2020 @ 8:17am 
Heart of Mud: It should be, but if you can test it out and come back to tell us that would be great!
Videogameplayer Aug 16, 2020 @ 7:18am 
hiya, is this okay to use in 1.2? the original art is a bit barf inducing
Nishe Jul 13, 2020 @ 9:48pm 
I'm not sure if anyone else has noticed this or if it's just me, but there seems to be something about the brick floor texture that makes it hard to look at/focus on. I think it's in the sections where the grout turns dark instead of light (since it seems to alternate from dark to light across the texture). In the dark sections it just looks kind of trippy and screws with my eyes. I get this with the vanilla FF textures too. Not sure if anyone else has noticed this but I don't have any eye problems that I'm aware of so I wouldn't think it's just my eyes.

Is there any chance you could do a version with just the light coloured grout, or have it as a mod option?
Lotus Elise Jun 19, 2020 @ 8:10am 
sorry... my fail. I did not notice links to Fertile Fields [1.1] by Jamaican Castle
jptrrs  [author] Jun 19, 2020 @ 7:35am 
Lotus Elise Jun 19, 2020 @ 7:13am 
hm [RF] Fertile Fields is "done" or there are forked version in workshop?
jptrrs  [author] Apr 20, 2020 @ 8:02am 
They can, but to my knowledge it happens only on startup, when the game is parsing them.
Any way, I've updated the description to at least make that need more clear.
Thels Apr 20, 2020 @ 7:33am 
That's a good point. And I'm not sure why it's labeled MP compatible. That should only happen automatically for XML mods. Can XML mods cause crashes?
jptrrs  [author] Apr 20, 2020 @ 7:27am 
Hi, @Thels. Unfortunately no, because this is compatible with different Fertile Fields versions. Setting one as a dependency would exclude the other. BTW, I never labeled it as MP compatible ;-)
Thels Apr 20, 2020 @ 6:40am 
Hi, this mod causes lots of errors when it is loaded but FF is not.

Considering this mod is labeled as MP compatible, and FF is not, it's pretty easy to accidentally enable this, but not FF. Any chance it could be added as a dependency, so people are at least alerted to it?
jptrrs  [author] Apr 13, 2020 @ 3:49pm 
We made it! Thanks to some awesome players who joined the cause, the first mod from our quarantine campaign is out! Introducing Traps Go Wet !
Croctus Apr 6, 2020 @ 6:09pm 
Thanks a ton dude.
jptrrs  [author] Apr 6, 2020 @ 5:34pm 
Well, he doesn't need to do it anymore, I just patched it in.
Croctus Apr 6, 2020 @ 4:16pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2035462091&tscn=1586190724

Here you go. I talked that mod author as well and he may be making a patch already.
jptrrs  [author] Apr 6, 2020 @ 4:23am 
@PsalmOfSin: Do you have a link?
Croctus Apr 6, 2020 @ 12:40am 
Someone has made a [RF] Concrete specifically compatible with Jamaican Castle's FF, think we could have support for that one? It fixes a lot of duplicate recipes and bugs but I can't live without your great graphics.
jptrrs  [author] Mar 3, 2020 @ 2:06pm 
So, while we wait for Rainbeau step up and update the original thing, I've added support for two fan updates: Jamaican Castle's Fertile Fields & Mlie's [RF] Concrete .
jptrrs  [author] Mar 3, 2020 @ 5:02am 
@AZGreentea Good to know! I'll see about patching that in. Thanks for the tip!