RimWorld

RimWorld

139 ratings
[RF] Concrete (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.758 MB
Mar 2, 2020 @ 11:01am
Jul 3 @ 12:02pm
19 Change Notes ( view )

Subscribe to download
[RF] Concrete (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Rainbeau Flambes mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1539310322

- Fixed economy of the mod, no longer possible to get stone from nothing
- Fixed cover-values of embrasures, set to 70% instead of 95%
- Fixed cost for brick-embrasure, was set to 0 for some reason
- Added russian translation, thank you Awiss
- Added support for using sand from Ceramics
- User amphorosxlii also created a patch: RF Concrete X VFE Architect Compatibility



[dsc.gg]
[github.com]



This mod adds concrete to the game. Originally designed as an add-on to "Fertile Fields," it can now be used independently, though without "Fertile Fields," your options for obtaining sand and crushed rocks will be a bit more limited.

Concrete can be made at a stonecutting table, with sand, crushed rocks and cement. Sand and crushed rocks can be made from stone chunks or blocks, also at a stonecutting table. Cement is made by "cooking" limestone in a smithy. (Note that while by default, only limestone can be used, the cement recipe can be adjusted to allow other stone types. It's less realistic, but obviously, limestone won't be readily available on all maps.)

Vanilla concrete and paved tile floors are now made with concrete instead of with steel. (Honestly, I have no idea why Tynan added concrete floors to the game without adding concrete from which to make them.)

Concrete can be used to make "cinder" blocks. These can be used to make walls and other items that can otherwise be made from stone blocks. Cinder block walls are weaker (and less attractive) than granite walls, but can be built quickly.

The mod adds embrasures, which can be made of any material from which regular walls can be made. (Embrasures are walls with holes through which pawns can shoot. However, they're walls with holes, so they also act effectively as permanently-open vents, equalizing temperatures on both sides of the wall. Additionally, items on the "inside" side of an embrasure will still be subject to deterioration as if they were outside.)

It also adds "poured concrete walls," which are as strong as standard stone walls, but easier to build in bulk, "steel-reinforced concrete walls" (and matching embrasures), which are nearly as strong as plasteel walls, and "plasteel-reinforced concrete walls," with twice the durability of plasteel walls, for those who want the ultimate security for their pawns living in bunkers.

Steel-reinforced walls require "Machining" to have been researched. (I realize there's no direct correlation between machining and bunker wall construction, but I didn't want to add a brand-new tech just for this, and machining seems to represent about the right technological competence and conceptual research focus, and it's something that nobody starts the game with.) Plasteel-reinforced walls additionally require "Microelectronics Basics" research.

- Rainbeau Flambe (dburgdorf)


Compatibility:

This mod should be compatible with most any other mods, except perhaps for other mods which add concrete. But why would you be trying to use two different mods to add concrete? Just pick one or the other!

The basic embrasures added by this mod share a defName with the embrasures added by "Combat Extended." Embrasures in your game will thus be defined by whichever of the two mods loads last. There really isn't much difference between the two. I'd recommend loading "Concrete" after "Combat Extended," though, since my embrasures provide slightly better cover and look nicer. :D

You should be able to add this mod to an existing saved game without trouble, but removing it from a game in progress will likely cause problems.

If you're using "Fertile Fields," you'll see that the terraforming option which allows conversion of rocky dirt into rough stone now requires concrete in addition to crushed rocks.

And if you're using my "Advanced Bridges" mod, you'll find that construction of deep water bridges now requires concrete instead of steel.

If this mod is used together with either "Glass+Lights" or "Dub's Skylights," then creation of the glass from those mods will require the sand from this mod.

License:

If you're a modpack maker and want to include this mod in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: embrasure
Popular Discussions View All (1)
3
Jun 7 @ 1:10am
Concrete Patches - A [RF] Concrete Mod
Muad'Dib
140 Comments
Mlie  [author] Jul 4 @ 10:09pm 
@neuromancer You can use my mod Tab Sorting to sort your items if needed
neuromancer Jul 4 @ 5:30pm 
Small request, can the mod check to see if Combat Evolved is present and if so not have the embrasure under security? It's a small thing, but with CE there are two entries (structure and security) and it triggers my OCD. ;)

Not to mention the Concrete Continued one uses more resources and work to build for little if any gain (a small hp difference on some materials).
Mlie  [author] Jun 18 @ 1:01pm 
@Papito Updating all my mods, see discord for details
Papito Jun 18 @ 12:58pm 
Will this get updated?
Mlie  [author] Mar 25 @ 11:07am 
@WJSabey Cant really answer for the design decisions of the original author
WJSabey Mar 25 @ 10:36am 
I have to question the 70% cover value of the embrasures; doesn't that mean that you'd get better cover just by placing a few individual wall blocks down and taking cover behind them? You get 75% cover just from peeking out around a corner, surely embrasures should give better cover than that.
Mlie  [author] Feb 26 @ 8:11am 
@Mike Ce has most of their patches included now, perhaps you can ask on their discord?
Mlie  [author] Feb 20 @ 8:43am 
@[RTB] Sarianos No, it just adds embrasures that can be made from various materials
[RTB] Sarianos Feb 20 @ 7:36am 
@Mlie Does this happen to generate embrasures for modded walls?
=M$= Oroberus Aug 22, 2024 @ 8:43am 
Yeah my bad, I hadn't played in such a long time, that I totally mixed up the smithy with the smelter, just noticed ... sorry *g*