Torchlight II

Torchlight II

Realistic Weapon Stats v0.9 (Build 74)
18 Comments
*Yuki* Apr 11, 2017 @ 8:08am 
is it still work?
吻火之莺 Jan 9, 2017 @ 8:16pm 
感谢
Fit Noob Sep 27, 2015 @ 5:58am 
help me. new mod please. darksiders game's gun added please. gun name black mercy or mercy gun. gun link: https://steamcommunity.com/sharedfiles/filedetails/?id=213714289 this weapon add please. thx
steffire3 Sep 26, 2015 @ 11:11pm 
"Reduces the nausea problems some players were suffering from..."

Ha-ha LOL XD im bursting with laughter-

thx for making this :)
rockhounddiva Sep 23, 2015 @ 4:12pm 
make it so that it only increase the attack range to match the length of the weapon
Stygian Emperor Feb 14, 2015 @ 3:38pm 
Can you make a version that only swaps out the models?
zelurker Aug 24, 2014 @ 4:58am 
it also changes the stats of some 1h weapons in the games which have stats close to 2h weapons. Yeah it could have been a bug originally in the game, it's not normal that a 1h weapon can do almost as much damage as a 2h weapon, but the fact is that it's a big motivation to use a shield, and shields become very useful in the game when arrmors become less useful...
So if there is not something to make armors more usefull at the same time, it affects balance and makes the game harder. I think I'll stay away from this for now, but the idea is interesting...
bill is ill Aug 14, 2013 @ 2:12am 
I like the range idea, but hate the slowing down of the run speed. It's a world with magic, just say a sorceror did it. Can you split up the mod into sections, weapon/run
Killatomate  [author] Aug 12, 2013 @ 6:50am 
it took a few hours but i made a new Weapon Stats mod that works with Synergies, including all custom weapons from Synergies. check it out!
WarBjrd Aug 11, 2013 @ 2:24am 
if you dont ever make this one compatible with synergies might you release a version that is?
Pogramos Aug 10, 2013 @ 6:33pm 
Well, if you make this mod compatible with synergies, i'll DEFINITELY use it, it's just... AWESOME, it brings the game near to the reality.

seriously good, good job, man.
Levznik Aug 9, 2013 @ 4:06pm 
Interesting mod. Good work :)
theCollector™ Aug 9, 2013 @ 3:50pm 
Very useful mod, nice job Killatomate
Roalith Aug 8, 2013 @ 4:04pm 
@Killatomate - Torchlight 2 only uses the first file of each name that it loads and fully ignores the rest. So if your mod is loaded first it ignores any file with the same file names that you use that any other mod would also use, essentially only using your changes if you load before Synergies. Users would have your base damage in Vanilla and could choose between your change for extra challenge within SynergiesMOD or could choose to load SynergiesMOD above yours to maintain Salan's boosted damage (which I think is to help offset the additional mobs + extra difficulty changes that Synergies makes).
Mr. Wiz Aug 8, 2013 @ 5:28am 
What if you load this mod before (or possibly after) Synergies mod? One might override the other... Just sayin'.
Killatomate  [author] Aug 1, 2013 @ 4:50am 
i tested this mod with Synergies mod and found several conflicts. The Synergies mod raises DPS and enchantments of weapons by 15%, which is then reverted back to default by this mod. i havent found a way to make the mods compatible yet.
Killatomate  [author] Jul 30, 2013 @ 7:01pm 
-added a video
balls Jul 30, 2013 @ 6:34pm 
Starting a new character with this + Swordsman class. Question - is this compatible with Synergies & other Synergies compatible mods? Or will I have to alter my load order (thus removing Synergies etc to play with this properly?