Divinity: Original Sin 2

Divinity: Original Sin 2

Eternal Trap Disarm Kit
13 Comments
Fjarun  [author] Oct 11, 2020 @ 6:13am 
Obvious checks: Make sure you're on the correct version (definitive edition) and have the mod enabled in the in game list.

As this simply places items into the world it should be fine with almost any other mod unless one places things in the exact same spot.

Save on the lady vengeance, then leave the ship after trying the unsub resub and reboot method. That may force them to spawn.

They should be fine being loaded into a pre-existing game and all, never had that as the issue before. Though its possible the game was loading the cache from a save where it could see that area already and decided "well we already know what's here, so let's not check the mods"
Fjarun  [author] Oct 11, 2020 @ 6:09am 
Hm, that is an odd one.
It should still be working given this is the only "items missing so far" report on any of the endless tools (which have about 30k users between them now I believe?) aand the current patch has been out a while.

It's possible steam failed to download the files, in which case typically unsubscribe, subscribe, open game, close at title screen and then run again typically does it.
Soy Story Oct 10, 2020 @ 4:57pm 
Yeah i know about that button. I ran around with it held down for 30min when getting off the ship to the boat but nothing there..
Fjarun  [author] Oct 10, 2020 @ 6:52am 
Check keybinds for the "Show world tooltips" button. I don't remember the default keybind, I used left-alt.

It highlights items, and tools like these are quite small so its quite useful for spotting them. Its on the coast area where you first leave the ship. They're basically at the very start of each act

Well, except that you cannot place them on the lady vengeance because then the game bugs, so the very start whenever you leave the ship each time.
Soy Story Oct 9, 2020 @ 5:18pm 
Is a new game required? I am using this mod on a playthough and cannot find the Reapers coast one anywhere... Not near any boats, on the coast, nothing? Where specifically?
Fjarun  [author] Feb 28, 2019 @ 3:08pm 
Nice to see that's finally resolved then.
ChuckDM Feb 28, 2019 @ 2:51pm 
Yep, it works now. Started a new playthrough last night (As Beast. He's way more fun so far that I would've thought.) and it's no longer stealing. Thanks bro!
Fjarun  [author] Feb 25, 2019 @ 10:38am 
Dropped another potential fix now, item was freely take-able for me in the in-engine test. Hopefully that resolves it
Fjarun  [author] Feb 24, 2019 @ 11:21pm 
I do not know what the hell is going on there then. It's settings are consistent with the other items in both this and other Eternal mods, so it isn't settings. I'll fiddle with it at some point later today and see if I can fix it.
ChuckDM Feb 24, 2019 @ 10:46pm 
FYI I started a new game yesterday and it was still marked as stealing. I used invisibility and maxed rank telekinesis to take it anyway and haven't been bothered since, though, so I don't guess it matters.

Still, if playing Ifan, where getting arrested in Driftwood is super-easy, I can't imagine it wouldn't be an issue.
Fjarun  [author] Feb 18, 2019 @ 7:01pm 
Dropped a potential fix now. The item was flagged as public domain so it should not have been considered stealing.

My theory is the base of the altar has some kind of area where it considers items "offerings" and thus taking them is "stealing", as such I've moved the trap kit a bit further back and off to the side.

Hopefully that resolves the issue.
Fjarun  [author] Feb 18, 2019 @ 6:54pm 
I'll check the properties of that specific trap kit now. Kinda weird that only that one has changed to that though, given I simply placed a few local instances of an edited item template. Something to do with location I guess.
ChuckDM Feb 18, 2019 @ 1:36pm 
Not sure if you've fixed this already or not, but FYI the one near the statue in Fort Joy Square is marked as owned/stealing. Strangely the Eternal Lockpick and Eternal Repair Hammer aren't, just the Trap Disarming Kit.