Divinity: Original Sin 2

Divinity: Original Sin 2

232 ratings
Eternal Trap Disarm Kit
Type: Add-on
Game Mode: Story
File Size
0.006 MB
Feb 4, 2019 @ 9:15pm
Apr 15, 2019 @ 8:23am
7 Change Notes ( view )

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Eternal Trap Disarm Kit

In 3 collections by Fjarunsigr
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 items
Eternal Tools Collection
3 items
Divinity OS2, My Mods Collection
50 items
Eternal Trap Disarm Kit
Want a trap disarm kit you'll actually use? Here it is.

This mod adds 5 unbreakable trap disarm kits to the game. They are all in areas you're pretty much certain to enter, so you should find them through natural play if you make use of the Show world tooltips (left alt.) Regardless, I will provide a list of locations for them below in case you cannot find them. Simply go to any of those locations and hold the left-alt key, they should be very easy to spot.

1) On the table in the room just above the tutorial floor of the ship you start the game in.
2) At the foot of the statue of Lucian inside Fort Joy Square.
3) Near the boat you use to arrive at Reapers Coast.
4) Near the boat you use to arrive at the Nameless Isle.
5) On the ground near where you spawn in the Arx area.

I have flagged these Trap Disarm kits as "Story items" to prevent players accidentally selling them, so you should only ever need one of these Disarm kits on you at any given time unless you drop one of them.

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Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Linktree page.[linktr.ee] Following on any of the platforms in my Linktree would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
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Fjarunsigr  [author] Oct 11, 2020 @ 6:13am 
Obvious checks: Make sure you're on the correct version (definitive edition) and have the mod enabled in the in game list.

As this simply places items into the world it should be fine with almost any other mod unless one places things in the exact same spot.

Save on the lady vengeance, then leave the ship after trying the unsub resub and reboot method. That may force them to spawn.

They should be fine being loaded into a pre-existing game and all, never had that as the issue before. Though its possible the game was loading the cache from a save where it could see that area already and decided "well we already know what's here, so let's not check the mods"
Fjarunsigr  [author] Oct 11, 2020 @ 6:09am 
Hm, that is an odd one.
It should still be working given this is the only "items missing so far" report on any of the endless tools (which have about 30k users between them now I believe?) aand the current patch has been out a while.

It's possible steam failed to download the files, in which case typically unsubscribe, subscribe, open game, close at title screen and then run again typically does it.
Soy Story Oct 10, 2020 @ 4:57pm 
Yeah i know about that button. I ran around with it held down for 30min when getting off the ship to the boat but nothing there..
Fjarunsigr  [author] Oct 10, 2020 @ 6:52am 
Check keybinds for the "Show world tooltips" button. I don't remember the default keybind, I used left-alt.

It highlights items, and tools like these are quite small so its quite useful for spotting them. Its on the coast area where you first leave the ship. They're basically at the very start of each act

Well, except that you cannot place them on the lady vengeance because then the game bugs, so the very start whenever you leave the ship each time.
Soy Story Oct 9, 2020 @ 5:18pm 
Is a new game required? I am using this mod on a playthough and cannot find the Reapers coast one anywhere... Not near any boats, on the coast, nothing? Where specifically?
Fjarunsigr  [author] Feb 28, 2019 @ 3:08pm 
Nice to see that's finally resolved then.
ChuckDM Feb 28, 2019 @ 2:51pm 
Yep, it works now. Started a new playthrough last night (As Beast. He's way more fun so far that I would've thought.) and it's no longer stealing. Thanks bro!
Fjarunsigr  [author] Feb 25, 2019 @ 10:38am 
Dropped another potential fix now, item was freely take-able for me in the in-engine test. Hopefully that resolves it
Fjarunsigr  [author] Feb 24, 2019 @ 11:21pm 
I do not know what the hell is going on there then. It's settings are consistent with the other items in both this and other Eternal mods, so it isn't settings. I'll fiddle with it at some point later today and see if I can fix it.
ChuckDM Feb 24, 2019 @ 10:46pm 
FYI I started a new game yesterday and it was still marked as stealing. I used invisibility and maxed rank telekinesis to take it anyway and haven't been bothered since, though, so I don't guess it matters.

Still, if playing Ifan, where getting arrested in Driftwood is super-easy, I can't imagine it wouldn't be an issue.