RimWorld

RimWorld

More Crashed Ship Parts
82 Comments
elĐeve Jul 17 @ 12:01am 
+1 to what dustreaper said
Hans zimmer Mar 19 @ 5:47pm 
this mod basically drops a ship with mechanoids and each ship is unique like lets say one ship will draine your energy slowly and the other one would be like thunderstorm forever untill you destroy it
Dustreaper Jan 13 @ 12:50pm 
I don't understand why there is no desc with what it actually does. Make it spoiler if that bothers you. You maybe want people to find it out and make it fresh but i got so many mods everything is fresh i cannot remember. Soo i have no reason to add this because i have no idea if i would even like it.
Angrysquirrel May 9, 2024 @ 6:43pm 
What does this do exactly? Is it creating another mechanioid encounter?
pauloandrade224 Mar 23, 2024 @ 10:45pm 
so what does the mod do exactly like what will it drop?
Ataman  [author] Mar 14, 2024 @ 10:40am 
Mod has been updated to 1.5.
Hydra7-1 Dec 14, 2022 @ 4:01pm 
@SwoleverlordMcGoo Exotic's better crashed ship parts does that. I run both with no issue.
Ataman  [author] Nov 1, 2022 @ 10:38am 
@SwoleverlordMcGoo, no, this mod does not influence loot drops.
Loli Cunnysseur Oct 31, 2022 @ 8:22pm 
Does this make ai cores drop again?
Ataman  [author] Oct 10, 2022 @ 10:25am 
@pcgames-food thanks! :)
pgames-food Oct 9, 2022 @ 7:04pm 
hi ataman, now youve got almost 20k subs :) congrats
Ataman  [author] Oct 9, 2022 @ 2:26am 
The mod is now compatible with 1.4
Ataman  [author] Oct 9, 2022 @ 1:36am 
Working on it @brucethemoose
brucethemoose Oct 8, 2022 @ 5:43pm 
1.4?
ArteFakTum Jun 23, 2022 @ 12:55pm 
no war bro
Ataman  [author] Apr 7, 2022 @ 11:01am 
@Volg afaik there are mods who change the drops after defeating one in your favor. These mods would also effect the ship parts from this mod.
Volg Apr 7, 2022 @ 10:47am 
Ok, would be nice if some of these drops were helpful. like a ship part with a battery you can relocate to your base etc. Maybe as a secondary mod that has helpful drops.
Ataman  [author] Apr 7, 2022 @ 10:43am 
@Volg they're all trying to hurt you just like the vanilla ones.
Volg Apr 7, 2022 @ 8:21am 
Are any of the ship parts good for you? or is every part that drops going to kill you in some way?
Bear Jan 23, 2021 @ 5:50pm 
Hey, you're pfp is monokuma too. That's what I use on reddit.
Ataman  [author] Jan 22, 2021 @ 7:32am 
@Bear
Thank you for playing it! :)
Bear Jan 21, 2021 @ 11:42am 
I had a lightning ship protected by 6 centipedes. I had no way to deal with them and no mortars. Fastforward a week or so and the lightning had set the map on fire, the strikes were something like every second on speed 1. I bought insanity lances for the mechs but it was no longer safe outside. I finally researched mortars and took it out. This was crazy. Thanks for making this a thing.
Ataman  [author] Dec 6, 2020 @ 12:09pm 
No, that's Randy, I'm just offering the tools. :P
pickpickpickpickpickpickpickpick Dec 6, 2020 @ 10:35am 
i went back in the comments and found out lol. Fire ship? Lightning ship? Are you trying to burn down people's bases? ahaha
Ataman  [author] Dec 6, 2020 @ 3:59am 
@pick pick pick pick pick pick

The mods adds 3 events that, like the Defoliator event, have different negative effects as long they are alive.
pickpickpickpickpickpickpickpick Dec 5, 2020 @ 9:28pm 
what does this actually do tho?
Ataman  [author] Mar 19, 2020 @ 8:02am 
@otischamp

I'll wait for your results then. FYI: The fact that the function is already called TryExecute_Patch 2 suggests that there are multiple mods applying patches and the error comes from the second or third patch. (I don't know if Harmony starts counting from 0 or 1).
Somnolence Mar 19, 2020 @ 5:55am 
hmmmmm

ok i have a feeling the vanilla expanded mods might be doing that cause a lot of other mods have new incompatibilities with them. I won't be doing any more bug testing until fluffy gets his mod manager updated because i'm not rebuilding my 500+ mod list from scratch. As soon as i get to test again i'll let you know
Ataman  [author] Mar 18, 2020 @ 4:58pm 
@otischamp

Your error is related to the IncidentWorker, the part of Rimworld responsible for causing incidents of any kind. Somebody apparently patched it with new functionality and that functionality is now causing errors.
More Crashed Ship Parts doesn't use this kind of patch so I'm pretty sure your issue is not caused by this mod.
If you want to be sure, start a new game with only this mod + Harmony and if you still get the error in that configuration, please contact me.
Somnolence Mar 18, 2020 @ 2:40pm 
System.MissingMethodException: string Verse.Translator.Translate(string)
at (wrapper dynamic-method) RimWorld.IncidentWorker.DMD<DMD<TryExecute_Patch2>?1993214592::TryExecute_Patch2>(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00024] in <c02864cf9c3f4adea98ca1474c0fd5a0>:0
at RimWorld.Storyteller.StorytellerTick () [0x0003a] in <c02864cf9c3f4adea98ca1474c0fd5a0>:0
at (wrapper dynamic-method) Verse.TickManager.DMD<DMD<DoSingleTick_Patch1>?-1208637440::DoSingleTick_Patch1>(Verse.TickManager)
Verse.Log:Error(String, Boolean)
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-1208637440::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


randomly getting this error during the purple ship event. think it's related to some lightning strikes not landing?
Ataman  [author] Mar 11, 2020 @ 11:17am 
I do have some ideas but most of them are already in the game in some form or other, which is why I haven't implemented any new ships till now.

Rain is an idea I had as well, but I think it's too easy to abuse it for your own gain since raiders would be affected as well.
れPURE い.億KiotheCloud四 Mar 11, 2020 @ 10:35am 
So any more plans for another unique type of ship? a rain ship would be a nc one to get just stack 4 rains events in one go and accuracy goes down the drain
Ataman  [author] Feb 19, 2020 @ 8:00am 
Update just went out, you can now use More Crashed Ship Parts in Rimworld 1.1 (and 1.0 as well!)
Ataman  [author] Nov 11, 2019 @ 10:11am 
@Fafnir

To be fair, you could also call it some kind of life lesson about the consequences of postponing important matters.

I didn't even know about the binoculars in CE... I'm glad the mod is compatible with CE apart from that though.

Thanks for sharing. :)
Aeris Nov 10, 2019 @ 11:25am 
So I left a fire ship for a while on my largest desert map. Harmless, right? When I realized I can't shoot it any more without getting burned, I panicked and started researching mortars before the radius could reach my base.
Behold as they fire and anticlimatically miss every single shell out of 15, because they are terribly inaccurate without binoculars in Combat Extended. And my pawns can't use binoculars without being set on fire.
So Combat Extended can conflict with mods without erros now... lol
Ataman  [author] Aug 21, 2019 @ 10:03am 
@NilchEi It's fine but I'm currently not actively working on the mod. I will however keep your suggestion in mind if I'll update it with additional ship parts.
NilchEi Aug 20, 2019 @ 11:40am 
Is it fine to propose ideas for new ship part here? I'd love to have a ship part that causes solar flare effect until it's destroyed. :cleandino:
Ataman  [author] Aug 17, 2019 @ 9:21am 
@RavenousEye there is no code in this mod that could cause this kind of bug to happen.
RavenousEye Aug 17, 2019 @ 8:52am 
Not a single ship part (both vanilla and the modded ones) spawn any mechanoids upon being attacked anymore. is there any chance this mod could cause that to happen?
give me games on GoG Aug 13, 2019 @ 10:56pm 
Very cool mod man , thanks for making it.
Wolfguarde Jul 31, 2019 @ 9:06am 
Fair enough, looks like this one is from another mod then (unique sprite as well as the name). Thank you!
Ataman  [author] Jul 31, 2019 @ 8:27am 
@Wolfguarde, the parts from this mod have proper names defined. If its actual name is "unknown" then I assume it's either not one of mine, or another mod is messing up the names.
Wolfguarde Jul 30, 2019 @ 11:19pm 
I'm running the mod (and quite a few others) and have recently had an unknown ship part fall on my base. Is this one of yours? I can't find any information about it on the net :S
Bratfett00 Jul 18, 2019 @ 12:05pm 
Ok i will. Thank you for the quick answer^^
Ataman  [author] Jul 18, 2019 @ 12:04pm 
@Bratfett00
It technically should be, I suggest you try it. :)
Bratfett00 Jul 18, 2019 @ 11:34am 
Quick Question: Is this mod compatible with "More Mechanoids"?
Ataman  [author] Jul 8, 2019 @ 9:34am 
@itssirtou
Pretty simple: The ship doesn't know that rain exists. So it will keep setting fires even if they're being put out again almost immediately.
itssirtou Jul 8, 2019 @ 7:10am 
How does the Red Ship work with the rain mechanics?
illAligned Jul 2, 2019 @ 11:06am 
oh cool
Ataman  [author] Jul 2, 2019 @ 10:48am 
@ckennedy2

They're rather obvious at what they do once they drop on your map. If you still wanna know, read the spoiler below. :)

Red:
Sets stuff on fire in an expanding radius (much like the poison ship but slower).

Blue:
Causes lightning strikes. The interval is rather slow at the beginning but will increase up to a strike every few seconds.