Crusader Kings II

Crusader Kings II

Peloponnesian Immersion Pack: Sparta's Legacy
57 Comments
cybrxkhan  [author] Aug 5, 2024 @ 6:30pm 
@RPK-104G In case you haven't, first try the usual troubleshooting steps like unsubscribing and resubscribing, verifying game files, etc. If none of the usual steps seem to work, you can use the manual download version via the GitHub at the top of the description, that usually seems to fix 99% of those issues.
JamieStylez Aug 5, 2024 @ 8:17am 
heyy.. i know this is an old mod, but it's not loading for me. at all. I turned off all the other mods. none of the events start up, none of the music plays. I tried adding modifiers via console command, it doesn't detect them. I tried triggering the startup event manually using event monogatari.150 in the console, but no dice. Any advice? I turned off all my other mods.
wanderingdumbass Nov 15, 2020 @ 1:47am 
Question: From a realistic perspective, would a Christian ruler help finance the "Christianized" version the Hyacinthian Festival? I am just wondering so I create "Christian" version of the festival as reading through the localization files, it seems really fun event chain for a small duke.
yvictor20 Nov 2, 2020 @ 12:54pm 
Oh... the province needs to be hellenic... okay, thank you!
cybrxkhan  [author] Nov 2, 2020 @ 12:20pm 
@yvictor20 Did a quick check of the code, and here are the conditions:

- Is a playable ruler
- Fountain hasn't been restored yet
- Owns Corinth
- Is Hellenic, Titan, or Promethean pagan
- The province of Corinth follows the Hellenic, Titan, or Promethean pagan religion
- At least 50 gold

The first four are what allows you to see the decision in the first place, the other two are what you need to be able to take it.
yvictor20 Nov 2, 2020 @ 11:31am 
For some reason I can't restore the fountains of Peirene. I have the cash, but for some reason no matter if I'm hellenic (old and reformed), titan cult or whatever, and dispite having Korinthos as my capitoll all of the conditions are marked x apart of the cash. Is there any other conditions I'm missing? The others features work fine...
cybrxkhan  [author] Jun 11, 2020 @ 1:56pm 
@theirishturtle I think it might be Ancient Religions Reborn, though I'm not 100% sure.
Turtle-Gal Jun 7, 2020 @ 7:23pm 
What mod are those shields from?
TheAuditor24 Mar 18, 2020 @ 7:15am 
Alright, was just wondering since HIP got updated recently.
cybrxkhan  [author] Mar 17, 2020 @ 8:38pm 
@Elidurden123 I considered it (there's several ancient Greek namelists that were compiled on the forums) but decided against it, as I felt it would have been slightly anachronistic (though I know the standard Greek list isn't quite accurate either). It wouldn't be too difficult to mod yourself, you'd just need to change the names in the culture code.

@TheAuditor24: Yes, I believe the Immersion Packs should be compatible with the HIP collection of mods, though there might be some slight weirdness, but nothing gamebreaking. VIET should however be 100% compatible with no issues.
TheAuditor24 Mar 17, 2020 @ 3:28pm 
Are your mods still compatible with HIP?
Elidurden123 Feb 16, 2020 @ 6:29am 
I noticed that Tsakonian culture uses the same name-list as the greek culture and i was wondering if it may be possible to make it so that it uses an old hellenic name list instead. perhaps you would like some help with that because i have some hellenic names that i have been digging up.
ThePhoenixLP Feb 2, 2020 @ 4:22am 
best paradox dlc ever XD
Schmeeda Oct 28, 2019 @ 7:13pm 
Awesome great to know!
cybrxkhan  [author] Oct 28, 2019 @ 6:13pm 
@Melkor The current version works with HIP and has some code to account for the differences; there may be some minor issues but it is entirely playable and compatible.
Schmeeda Oct 27, 2019 @ 2:49pm 
Would it be possible to make an HIP version?
monke Sep 29, 2019 @ 9:15am 
never-mind I had thought it was something with the mod I looked it up and I fixed it
monke Sep 29, 2019 @ 8:08am 
How does one get out of the Greek revolt Government I even re-swore fealty to the Byzantines but I still have the revolt gov type and its really limiting
cybrxkhan  [author] Sep 16, 2019 @ 6:17pm 
@J-JAB: Glad to hear that worked out! Btw, if you don't know, another option would be to download the Ancient Religions Reborn mod - it adds in some new features for Hellenic pagans, and also has an option to make most of the world pagan at game start if you don't want to go through the challenge of fighting against the whole world.
J-JAB#215 Sep 16, 2019 @ 12:41pm 
And They did work but only after I become hellenic
J-JAB#215 Sep 16, 2019 @ 12:41pm 
Yeah I found that out the hard way. Was very hard to become hellenic pagan but I managed and have now built the empire of Greece which is reformed pagan :D The Byzantines have 16k gold and are half as big as regular and the Abbasids have an empire with 60K troops. RIP
cybrxkhan  [author] Sep 15, 2019 @ 11:35am 
@J-JAB: Sorry for late response. Anyways, are you talking about events that are supposed to be triggered via a decision, or just the random events? If it's just random events then it's a matter of RNG. The mod also won't start you as Hellenic Pagan, you still have to do the normal means of becoming one first, such as secretly converting or using ruler designer.
J-JAB#215 Sep 4, 2019 @ 2:55pm 
Hey. Somehow events don't trigger in my version. Also i don't start as a Hellenistic pagan but an Iconoclast instead. Did i do something wrong?
Lancelot007 Aug 24, 2019 @ 5:45am 
I just checked for Tsakonian area. You're right. The main areas're Monemvasia (Tsakonia is included in this county) and Corinth. Smaller communities in the others counties in Peloponnese.
cybrxkhan  [author] Aug 23, 2019 @ 7:08pm 
@Lancelot007 I don't play SWMH so I wasn't sure how this affected things, so thanks for the heads up! My assumption then is for SWMH the Tsakonian culture should only appear in Monemvasia (and maybe Corinth?) so that the other provinces in the Peloponnese can stay Slavic.
Lancelot007 Aug 22, 2019 @ 8:16pm 
Hello ! First, thanks for your great job. It's very amazing. But I found a mistake when the mod is used with SWMH. The Slavic culture (on the cultural map) of the Sklaveni of Peloponnese is disappeared... All counties (not just Greek-speaking) are converted in Tsakonian culture. So, the result of this compatibility error is ahistorical. Thank you for your job again ! (Sorry for my English)
cybrxkhan  [author] Jul 13, 2019 @ 9:55pm 
Hello all, to coincide with the release of my Amalfi Immersion Pack (which will be up shortly) I just uploaded a new update to this mod with a few small tweaks, including a new game rule to disable the Peloponnesian province modifiers from disappearing with the Byzantine collapse, compatibility with ACR and SWMH, and so on.

I have also posted a guide to the Peloponnesian Immersion Pack for any who are interested - please see here! [docs.google.com]
cybrxkhan  [author] Apr 13, 2019 @ 5:34pm 
@Jack Kohf: Not 100% sure but I think it should be fine.
Jack Kohf Apr 7, 2019 @ 1:51am 
Is this compatible with the wonders update?
cybrxkhan  [author] Mar 14, 2019 @ 9:29pm 
@Tom My mod should not be replacing any other music mod, unless that music mod for some reason is using the exact same file name structure as I am (which I highly doubt). So it should be safe to run with other music mods.
T-850 Mar 13, 2019 @ 10:48pm 
Is this or the Harranian Pack stepping over the song Divinitus (mod) i enjoyed listening previously? and if so, how can i add Divinitus without disabling said packs? Thank you very much for the amazing work, it is very much appreciated :)
ajacksonian Feb 24, 2019 @ 10:45pm 
It's unfortunate that the Achaean Greeks from the Trojan War didn't last past the Bronze Age since they were a rougher sort that didn't mind practicing long-term attrition warfare on city states supporting Ilios. Both Achilles and Odysseus got the 'sacker of cities' reference before Troy fell, and the Hittite King complained about Achaean Greek pirates to Agamemnon as seen in their diplomatic archives.
cybrxkhan  [author] Feb 16, 2019 @ 11:29am 
@Robert Robertson: Was considering adding a Doric culture and revival, as well as a formable Kingdom of Sparta, but scrapped it after I couldn't figure out a way to do it that satisfied me. May look at it again in the future, but won't guarantee anything.

And I think it will be compatible with HIP, but it might have some weirdness if you're using the map mod in HIP since the code might point to the wrong provinces.
Robert Robertson Feb 14, 2019 @ 11:24am 
Do you think that you can add straight up Spartan as a culture, and include some sort of Hoplites as a retinue to them? Also, is this compatible with HIP?
cybrxkhan  [author] Feb 5, 2019 @ 10:37am 
@Changeling_Wil Glad you noticed that! I played more Pharaoh and Emperor when I was younger but yeah thought the Zeus music sort of fit, lol

@gozer No changes to how pirate traits work. Like the Berbers in vanilla, Tsakonians can raid/go seafaring, but won't get those traits, unless if they are Norse pagan or are part of a reformed religion with the seafaring ability.
Rambow Feb 5, 2019 @ 7:37am 
Does anyone know if this allows the acquisition of the pirate traits?
Hazel Horse Feb 4, 2019 @ 9:47am 
>6 Greek-themed soundtracks

Hahahaha, one of these is from Master of Olympus Zeus <3

Music gave me flashbacks to my youth.
Lokin Feb 1, 2019 @ 7:24am 
cant believe you included the Maniots...hugely underrated warriors.
cybrxkhan  [author] Jan 31, 2019 @ 10:10pm 
@commcgee No prob, thanks!

@SHALLS210 Thanks! The mod focuses more on the medieval Peloponnese than the classical era Spartans, but hopefully there should be enough to add a bit of flavor to you.
GoGoShalls210 Jan 31, 2019 @ 5:46am 
OMG I LOVE YOU i love everything about spartans :)
conmcgee Jan 30, 2019 @ 10:44pm 
Thanks for clearing that up for me. Mod is great by the way thanks for your great work.
cybrxkhan  [author] Jan 30, 2019 @ 8:35pm 
@General Hux: Just the normal steam workshop version, no chages to it. Though it might be because some of those flags are specific to Hellenic Pagans?

@J-JAB#190: I chose the Duke of Corinth at game start for that screenshot, if I remember correctly, so you'll have to select the Duchy of Corinth at the beginning of the game.
J-JAB#215 Jan 30, 2019 @ 6:51am 
I don't have the stategos of Korinth when i start the game as shown in picture 3
Cornelius Knox Jan 30, 2019 @ 2:53am 
which version of patrum scuta you use? i don have these flags in my game
cybrxkhan  [author] Jan 29, 2019 @ 6:17pm 
@fastrike I'm currently using Patrum Scuta in my mod setup, which changes CoAs.

@commcgee In vanilla CKII you can only hold Summer Fairs if you are Christian, Manichean, or Mazdaki, and the generic Feasts if you are Christian, Zoroastrian group, or Jewish.

Also, good point on the Dye/Silk industries, it hadn't occurred to me that the modifiers would be removed in a Shattered World.

@TurtleShroom My mods can run completely independently of WTWSMS, so there'd be no reason to force people to use WTWSMS (especially when WTWSMS isn't even updated to Holy Fury/Patch 3.x yet). WTWSMS has integrated some of my older work, and they may consider integrating this too but that will be up to them.
TurtleShroom Jan 29, 2019 @ 3:50pm 
Shouldn't these Mods require "When the World Stopped Making Sense"?
conmcgee Jan 29, 2019 @ 11:11am 
Did the Hyacinthia festival remove all the other feast event and summer fair events from being possible? Or is this just a base game Hellenic thing? Also is there way to revive the dye industries if you say restore the byzantine empire. Been trying it on scattered world to actually make use of the raiding mechanics.
PolarRaven Jan 29, 2019 @ 11:01am 
What mod are you using for those hellenic COAs?
cybrxkhan  [author] Jan 29, 2019 @ 9:18am 
@Gozer No problem!

@S0ta S0da: Whoops, didn't catch that. I was also running my personal mod, which adds in Isaurian and Phrygian cultures to Anatolia. Might release them as part of another Immersion Pack at some point in the future.
BOT Sota Jan 28, 2019 @ 5:59pm 
what are those other cultures in anatolia in the 769 start in your first screenshot?