Space Engineers

Space Engineers

[End of Support] KK91 - Leviathan - Heavy Railgun Turret
13 Comments
Victoria, Angel of the void Mar 30, 2020 @ 9:01am 
As a quick addition, I feel AI should be kept short though... AI targeting can be pretty OP or terrible at extreme ranges.
Victoria, Angel of the void Mar 30, 2020 @ 9:00am 
When I get mod guns/turrets, I crank the ranges to all kinds of far... Like most OKI guns I run with I bump to around 15km and let the inaccuracy be the nerf. Something like the hyperX and large ship railguns are my exceptions because that's their point. A long range hyper velocity shell should be both designed and meta'd to extreme range. My hyperX cannon from OKI is ranged at 50kn... Never has anyone said it was "OP" either.

:I Call me a butt, but I like my extremely delicate and massive guns to be massive guns and not short range pop-guns.
Victoria, Angel of the void Mar 30, 2020 @ 9:00am 
I'll never understand why people make these executive choices to nerf range.

Listen, I'm not trying to be a dick with this, however if you go to get modded guns... You want some big boi ranges. Big boi booms. Not the vanilla weapons. To balance something to vanilla weapons is silly, especially something like a railgun in a space game. Something THIS LARGE is meant to be used at extreme range because it's a massive target to hit and break. You'd never be able to use the gun because by the time you're in 1km, you're being pelted by all kinds of bullets, missiles, and even script run torpedo builds.
General Jame Macheal May 14, 2019 @ 9:29pm 
the range also ruin the balance due to let say a player got modded weapons that got range of 3 k, the railgun wouldnt be useful than due to the range is too different to be helpful, thank about it being in a pvp server, if you got a sniper vs this than the sniper would win every game specially if they got great speed compare to you
General Jame Macheal May 14, 2019 @ 9:27pm 
given the fact you got the range so low, i wouldnt consider it a railgun either because a railgun have massive range and damage, you got the damage but i would recommand a range like 5 k ? that would be understandable due to it size and the barrel length but to have it so low like 1 k than that is sad
TheFatman Mar 23, 2019 @ 1:00pm 
Would you consider doing dif uploads for different ranges? Love the work. Going to use this one. But would love to see other variants to fit needs. Railguns get a bad rap :D
-=KptKosmit91=-  [author] Feb 13, 2019 @ 4:25am 
There you go, increased the range from 900m to 1000m. If I end up increasing it further more, don't expect too much of a range increase
Randerewsydo Jan 31, 2019 @ 2:58am 
you might want to bump up the range if its a railgun, very short.
Slye_Fox Jan 29, 2019 @ 3:51am 
So they're not railguns then.
-=KptKosmit91=-  [author] Jan 29, 2019 @ 3:25am 
@CharlieDingus yep, I blame Keen on this one! :P

@Slye_Fox I was inspired by the railguns from From the Depths, which basically have projectile accelerators (I guess? Dunno what to call them lol) around the barrel, similar to this one
-=KptKosmit91=-  [author] Jan 29, 2019 @ 3:24am 
@CharlieDingus yep, I blame Keen on this one! :P

@Slye_Fox I was inspired by the railguns from From the Depths, which basically have projectile accelerators (I guess? Dunno what to call them lol) around the barrel, similar to this one
Nonexistent Jan 27, 2019 @ 8:49pm 
This happens to vanilla interior turrets *the bug*.
Slye_Fox Jan 27, 2019 @ 8:33am 
Looks more like a coilgun.