XCOM 2
Resistance Ring+
286 Comments
Shuri-Sama Jun 14 @ 2:59pm 
sry to say that but this mod cause so many bugs its no fun anymore. deleat it and never use it again. negative time for op, stops all training research and other time events and more more more bugs. its not worth the bonus u get from this.
Kinsect Dec 16, 2024 @ 2:04pm 
You do, same goes with Covert infiltration.
Mr.Nuke Dec 14, 2024 @ 11:17am 
Do I need to disable this if using Facilities+??
GranSacoWea Nov 12, 2023 @ 11:36pm 
Any way to configure more stuff? like the supplies or energy requirements
lako1986 Aug 15, 2023 @ 10:50pm 
@AlphaAmpersandOmega
Yes I can confirm it works with LWOTC, just started new campaing and it works no problem, didn't got far enough for upgrades etc.
AlphaAmpersandOmega Aug 4, 2023 @ 1:41pm 
Does this work with LWOTC?
Kinsect Mar 18, 2023 @ 9:56pm 
Can this work alongside the Covert overhaul modpack?
like the Extra card slots?
or have it be either Scientists and/or engineers?
♋ Zero Two Mar 9, 2023 @ 7:07am 
I need max influence to have more covert actions???
Snootch Dec 24, 2022 @ 9:50pm 
@Oni, Hi there. I am unable to get the third Resistance Order slot available for each faction. Is this because I am starting this mod mid-game and after I have already defeated all of the Chosen? I assume this means that I would have to start a new game and see what happens instead. Or am I doing something wrong?

Also, I can't get more than 2 Covert Operations going - only getting two slots for Scientists.

Please let me know if I am worthless and am not paying attention to your details. Otherwise, great concepts here! Hope I can get them to work.
Layth36 Nov 27, 2022 @ 3:45pm 
Hey @Oni love this mode. however sadly for some reason the Holo Planner upgrade which increases wildcard slots is disabled in LWOTC.
Is there anyway you can make an option for LWOTC that enables it again?
besdies that everything works fine.
MikeWazowski Apr 8, 2022 @ 8:07pm 
Will do eventually so i can help find the conflicting mod / cause ,
Oni  [author] Apr 8, 2022 @ 2:54pm 
@Mosesjns Try going into debug mode with only this mod on and see if it works by itself.
MikeWazowski Apr 7, 2022 @ 6:22pm 
Strarted new campaign, Built RR, Bought upgrade, started 1 covert op, Still cant do more than 1 more covert op, just increases my energy usage, but still only 1. Not sure what mod i have thats messing with it. I do have many mods, But nothing like Long WAR 2, or even RPGO, the only other building effecting mod i have is. Core rooms which increases the amount of staff in other rooms.
Andrew Mar 21, 2022 @ 12:31pm 
Works with LWotC. Added it mid-start without issue and I did not have to rebuild the Resistance Ring.
Oni  [author] Feb 15, 2022 @ 1:58pm 
@Lehan No idea, try and see!
Lehan Feb 15, 2022 @ 6:11am 
Hey guys, quick question. Is this compatible with LWotc?
Oni  [author] Feb 10, 2022 @ 1:28am 
@Object1337🐺@Mosesjns Are you playing with any other mods?
Object1337🐺 Feb 8, 2022 @ 2:42pm 
It have upgrades and i can send scientist, but...It works as deafult. I mean with second upgrade after i send reaper mission i can't start second mission with templars. It's a new game just after saving the reaper and finding templar's base, skirmisher Mox is captured by chosen..
MikeWazowski Dec 12, 2021 @ 5:37am 
i started a new campaign with tis recently, and while it does not cause a crash, the only features that work are removing ambush, and i do the scientist staff slot but extra card, and covert ops do not work, i have no other mod that effects those variables besides this
Oni  [author] Sep 6, 2021 @ 12:12am 
@Legend+TwitchMod(13Crusader13) Did you install the mod midcampaign?
KOMM SUSSER TOD Aug 18, 2021 @ 5:29pm 
But, when rebuild upgrades is back
KOMM SUSSER TOD Aug 18, 2021 @ 4:09pm 
Upgrades for extra covert ops disappeare, why? Use Rebuild Soldier and Psionics Ex Machina 3.0
Oni  [author] Aug 13, 2021 @ 2:09am 
@Generalflood Oh wait nevermind, i was looking at the version i hadn't completed on my machine, ye the current version doesn't support easily changing those values, the next version will, however i'm currently not playing Xcom 2, so dunno when the next version will be released.
Generalflood Aug 12, 2021 @ 12:04pm 
@Oni I checked that but don't see anything in it that I can edit, though I'm new to this and so if I was supposed to write some code in that file then I wouldn't know what to write - I just know how to edit numbers when I see em and normally when I get a mod like this I find a line that says 'supply cost' or something
Oni  [author] Aug 11, 2021 @ 4:40am 
@Generalflood In the mod's XComGame.ini file, it seems i forgot to write it in the description.
Generalflood Aug 11, 2021 @ 1:46am 
Sweet mod, only quest I have is that I'm wondering if theres any way to change the Supply and Power costs of the upgrades?
Oni  [author] Aug 6, 2021 @ 5:04pm 
@SetArk <Nyanverick 07> I don't fully remember but i'd think it would be incompatible with mods that change the Covert Actions Screen.
SetArk <Nyanverick 07> Aug 6, 2021 @ 8:16am 
Strangely, everything but the mutliple actions is working for me ç.ç
Like, there's the option to put engeniiers (or scientists if enabled) on the resistance ring for extra covert actions... And it doesn't work for me.
Tried on new game and on existing saves.

Wondering if it's incompatibility with any other mod...
SuperJesse64 May 21, 2021 @ 5:31pm 
Wanna know how useful I found this? I popped all three chosen in a row in only two months.
Oni  [author] Dec 16, 2020 @ 3:02am 
@Deafen Dawn From what i remember you should be able to do that by adding the internal name of the risk to the "DisableRisk" list in the config file, tho i dunno what the soldiercapture risk is called, you'll have to look that up somewhere in the game files, probably in one of the ini files for the different missions.
_m_a_ Dec 16, 2020 @ 12:43am 
Great mod. I even don't use extra covert actions.
Is it possible to add argument to disable soldiercapture risk. I dont like extra missions. Thanks.
4rrakis Aug 27, 2020 @ 12:24pm 
You're welcome.
Sir Sunkruhm Aug 27, 2020 @ 9:33am 
My bad, I thought I read it all since I know better than to ask random crap that's already been provided in the description, but I guess I just missed it. Thanks @4rrakis
4rrakis Aug 17, 2020 @ 11:04am 
From the description: "You can switch back to Engineers in the mod's "XComGame.ini" file."
Sir Sunkruhm Aug 17, 2020 @ 11:03am 
Is it possible to update an ini to make it use engineers instead of scientists? In my current campaign, which will be similarly setup to my next one, I have a surplus of engineers but still have SO MUCH RESEARCH TO DO and simply cannot get enough scientists.
Green Raven Aug 17, 2020 @ 7:57am 
Very cool idea, but once you have two scientists working at it you complete Covert Ops so quickly it becomes unbalanced. Maybe have only one workstation? With the second upgrade only allowing you to fill another slot?
Csimbi Aug 14, 2020 @ 5:37am 
Yeah, you should not switch mods on the fly.
Start a new game and finish it without making changes.
Nero Aug 13, 2020 @ 10:30pm 
confirmed that resistance ring + needs clean config everytime before starting the game
Csimbi Aug 13, 2020 @ 11:58am 
Never had a problem with it.
You might have a conflicting mod.
Nero Aug 13, 2020 @ 2:05am 
i had to clean my config and reload a save from 5 hours ago because of this mod
fuck this
Nero Aug 13, 2020 @ 1:55am 
mod barely working, it will break if you quit the game and the next time you load, the mod won't work
0/10
BigSteveWhacko May 23, 2020 @ 12:25am 
This mod is working fine for me. I run with a good number of mods, 140+. 3 covert missions at a time, no ambushes on covert missions.
DERPKING1991 Apr 17, 2020 @ 4:07am 
Yeah this stopped working and it was working a month ago too
Shavy Mar 8, 2020 @ 5:18pm 
LWOTC?
EvKLaZ Jan 28, 2020 @ 3:06am 
@Oni Gotcha.
Oni  [author] Jan 28, 2020 @ 2:40am 
@EvKLaZ Dunno, try and see!
EvKLaZ Jan 27, 2020 @ 10:09pm 
Is it works normal with "Scientist Staff Slots: WotC Edition"?
Flamingcheesepie Jan 19, 2020 @ 9:33pm 
DisableRisk Ambush isn't working for some reason, though the mod was subbed to prior to the beginning of the campaign.
Oni  [author] Jan 18, 2020 @ 3:42pm 
@LightenedDark I don't do requests
LightenedDark Jan 18, 2020 @ 9:52am 
I love the option to disable Resistance Order cards! Can you add the option to disable Covert Actions? Like for those of us who want to make the game harder, disabling the ability to fight a Chosen before the last mission? ie. "CovertAction_RevealChosenStronghold_Reapers=0"