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Not sure if it is a bug exactly but seems to happen 100% of the times.
I remember one version had a conflict with Byzantium and Ottomans both coded to start at Constantinople, which meant one would get bumped to a random location. There was a fix for that, I believe, that moved the Ottomans to Ankara and that worked well, with the Ottomans competing immediately with Byzantium and Assyria 😊
Some JFD civs are YNAEMP-compatible, and I recall it’s possible to code real start locarions for the others. But it’s been a few years and I don’t remember how I did it 😂
Ruin bonuses are completely ahistorical, so it makes sense to me that historic start locations should not offer ruins.
I've loaded V25 because it's the only version that I can get to work with the GAIA Core Mod. The problem with Version 25 is that there are no Ancient ruins anywhere on the map when I play as the Polynesians on Epic / Emperor level. Also, all the City States are in the wrong locations save a few exceptions. Is there a solution for this? I tried Version 22 and the city states and Ancient Ruins work fine but it the game crashes if I load the Gaia Core Mod. Thanks for your time and making this Mod.
usually a new version meaning a improvment but in this case looks NOT!!