RimWorld

RimWorld

Save Our Ship Simplified
275 Comments
Toine10000 May 11 @ 6:36am 
Bed assignment bug
Panws no longer sleep in beds automatically
because their assigned bed is on another map

so they collapse from exhaustion.
Toine10000 May 8 @ 8:00am 
Works very well at 1 detail,
Bug for imperial titles that blocks the skill page
hop  [author] Oct 5, 2024 @ 12:19pm 
Some mods really doesnt play well. I would try landing with same mods, then try to change the modlist. No guarantees again, just trying
When I update the mod I will make sure logging cannot be disabled by max log limit
hop  [author] Oct 5, 2024 @ 12:16pm 
Did you disable "save tech&drugs" before or after launching?
Espiovvv Oct 5, 2024 @ 11:10am 
I have the ideology DLC, it did give a pop-up that it saved successfully and I changed mods between games, I wanted to start a NG+ without some laggy mods I used in my playthrough, and I made sure to disable saving tech and drugs, I missed the part where it says "then it MIGHT work", not guaranteeting it :\
hop  [author] Oct 5, 2024 @ 8:57am 
Also do you have the ideology DLC?
hop  [author] Oct 5, 2024 @ 8:56am 
When you launched the ship did you get a popup saying its saved successfully? Did you change any mods between games? Unfortunately max log limit was triggered, and it did not log anything useful to me. Pawn selection is not an issue, mod just discards them
Espiovvv Oct 5, 2024 @ 4:37am 
It's not working for me :(
I packed the cargo using Bill Doors' Ship Cargo Hold, put my pawns in cryosleep, launched the ship, then edited the scenario as instructed on this page and I get the usual random pawn selection, and my pawns & items do not appear in the new game.

Hugslog: https://gist.github.com/HugsLibRecordKeeper/25ea54c2145b47fe109f2e535c367705
hop  [author] Oct 3, 2024 @ 5:46am 
You should not combine this mod with any other version.
Ebonyte Oct 2, 2024 @ 11:20pm 
Just to be clear: This should be run WITHOUT SOS2 or any other rendition of it, right?
Kotobike Sep 14, 2024 @ 3:39am 
amazing
Onkel Wombat Aug 20, 2024 @ 2:22pm 
Thanks a bunch for making this mod. SOS2 seems amazing, but I want a simple, vanilla solution.
hop  [author] Jul 9, 2024 @ 2:44pm 
When I update the mod I make sure that it works OK, but never tried landing a old version. If I remember correctly I had to overhaul quite a bit in 1.5 update
finance Jul 9, 2024 @ 1:43pm 
In case anyone is having the same problem: I tried it again by reverting back to the game version where I had saved the ship and it landed perfectly so the problem seems to have been the new update.

Thanks for the mod, it's really great and I appreciate that it keeps getting updated the new game versions as they come out. Have subscribed for like a couple years but before this I never had the patience to get a colony far enough to actually launch the ship.
finance Jul 7, 2024 @ 2:21pm 
Hi, I used this mod for the first time now but upon starting a new save and following the instructions, the ship doesn't appear. What could be the reason for this? Mods are the same, although the game version is new.
hop  [author] May 10, 2024 @ 11:10am 
If they do not modify the vanilla ship launch / credits screen logic, it will be compatible
hop  [author] May 10, 2024 @ 11:07am 
To a new game, modifies the initial landing. You can use whatever seed
Trapus May 10, 2024 @ 2:04am 
Also is this mod incompatible with other mods like RimNauts 2?
Trapus May 10, 2024 @ 2:00am 
does the ship transport all stuff to another planet map or just a different map of the same seed planet?
hop  [author] May 9, 2024 @ 12:05am 
Not sure I understand what you mean.
It changes it to dirt and creates its own landing zone
Cloud Strife May 8, 2024 @ 6:16pm 
Can't the ship in the game saved in mod change the terrain fixed when it lands in the game called in?
selest19 Apr 23, 2024 @ 3:15pm 
@designationUnknown do you have go explore! enabled?
hop  [author] Apr 20, 2024 @ 2:26am 
What do you mean by ship reactor event? Ship ai core is deleted on landing so you need to find a new one to launch again
DesignationUnknown Apr 18, 2024 @ 9:49pm 
There was a ship reactor event, and the ship when I arrived didn't look like it was functional, or built correctly.
hop  [author] Apr 10, 2024 @ 1:01pm 
Updated to 1.5, we will see if the new DLC breaks anything
hop  [author] Apr 9, 2024 @ 12:55pm 
I am working on it
ferny Apr 4, 2024 @ 4:21pm 
Really hope this gets a 1.5 update, love the idea of this
Kahned Jan 23, 2024 @ 4:35pm 
Hey there, It's bit old but I got same thing with a same ending:
LIST_EMPTY
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
saveourship.ShipCountdown_countdownend:CountdownEnded ()
(wrapper dynamic-method) RimWorld.ShipCountdown:RimWorld.ShipCountdown.CountdownEnded_Patch1 ()
RimWorld.ShipCountdown:ShipCountdownUpdate ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
If you need logs: https://gist.github.com/HugsLibRecordKeeper/2f2053d9e1dc98da051944b851e66ae0


I Guess im not able to save my colonist and start a new life then? It thrown me back in a colony after ending :P
hop  [author] Sep 9, 2023 @ 7:43am 
You get that error when the function that returns ship buildings fail. Do you have a custom modded ship?
hop  [author] Sep 9, 2023 @ 5:25am 
@Acierage Really weird. It got a major error without an error lol.
Acierage Sep 7, 2023 @ 7:21pm 
I've used this mod before and enjoyed it, but it's failed to launch on my latest save. I used the Renegade Lord scenario from Vanilla Factions and escaped the planet with the Royal Ascent quest. The screen fades to white, credits roll, and when I hit ESC, I get this message:

SAVE IS NOT SUCCESSFUL
Save our ship encountered an MAJOR ERROR and the ship file doesnt saved.
Please get in touch with the developer
Errors:
LIST_EMPTY

Any idea what list it's referring to? The landing ship in the Ship to the Stars quest is also missing. I'm wondering if it's the starting scenario.
Bambaryła Jul 4, 2023 @ 6:00am 
if you ever feel like doing anything with it I've found that the ideologies get kinda borked. (randomized to the maximum)

also social log may need truncating cause it can cause the social tab to glitch out (i removed striaght from save)

otherwise 10/10
hop  [author] Jul 4, 2023 @ 2:28am 
yes
Sir Luis Jul 4, 2023 @ 2:19am 
is this 1.4 updated?
Bambaryła Jul 1, 2023 @ 10:24am 
Cargo Bay is compatible i checked and all the contents are taken over to the target map :)
hop  [author] Mar 15, 2023 @ 2:55am 
if cargo bay mod adds itself as a ship part it should be compatible. Loading a different modpack will cause issues with missing body parts, but it might just load ok with errors. Maybe replace body parts before then. There is a checkbox in mod settings to transfer tech and drugs, make sure to disable them. Or you will have bad time.
preserves Mar 15, 2023 @ 2:14am 
hey was wondering 2 things, is this mod compatible with the ship cargo bay mod? and is this mod able to load a ship that was launched using a different modpack? i understand how missing bionics could be a problem but i was wondering what else i should look out for if i am to change mods between runs. thanks.
Noisy Koi Jan 30, 2023 @ 1:58pm 
the structure beam might have been a mod conflict with the ship cargo part mod that just came out
hop  [author] Jan 30, 2023 @ 1:49pm 
Computer core is destroyed on landing, the idea is you land and try to find an AI core to rebuild the core, like every save is pitstop. I dont know how fun this loop is though, never had the time after making this mod to try it :/ Structure beam issue is strange
Noisy Koi Jan 30, 2023 @ 10:46am 
I launched a ship, landed it, and found that the ship structural beam and computer core were missing
Kerjack2 Jan 29, 2023 @ 9:47pm 
No,but while waiting for your reply,i clicked new game and in the scenario options,ive noticed an option with ''add custom structure to starting map'' and noticed i can add the ship of my choice.Did you noticed that?Th for your reply btw:steamhappy:
hop  [author] Jan 27, 2023 @ 6:51am 
Did you launch a ship? If you did launch did you get a confirmation that its saved successfully? You see the land ship button but cannot click right? Any errors?
Kerjack2 Jan 26, 2023 @ 7:18pm 
While creating a new game,i can't click on Land ship plz help:steamsad:
ReadableName Jan 17, 2023 @ 6:48pm 
great mod, simple and well executed. goes great on my modlist with 500+ mods
hop  [author] Nov 19, 2022 @ 7:38am 
added you as friend
Sui Nov 18, 2022 @ 1:12pm 
Yes I do. I can try to find that, sure. Where should I send it to you? Do you have discord?
hop  [author] Nov 18, 2022 @ 12:09pm 
Hmm, when you launch the ship do you get a popup saying it saved successfully? After you launch the ship and try to land it can you send me the output_log.txt?
Sui Nov 18, 2022 @ 11:02am 
I can't get this to work. :( I'm following the instructions: "To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship.
There you can select which ship you want to land. Also delete all other parts like "start with"."

But I always end up with the random generated pawns, or a failed map generation throwing me out to main menu. T_T
hop  [author] Nov 16, 2022 @ 5:24am 
No this mod does not add anything new, just takes your ship&crew as is and allows to go new saves.
Hanms Nov 15, 2022 @ 11:15pm 
Does this mod include archtech organs among the items in the SOS2 mod?