RimWorld

RimWorld

Save Our Ship Simplified
275 kommentarer
Toine10000 11. maj kl. 6:36 
Bed assignment bug
Panws no longer sleep in beds automatically
because their assigned bed is on another map

so they collapse from exhaustion.
Toine10000 8. maj kl. 8:00 
Works very well at 1 detail,
Bug for imperial titles that blocks the skill page
hop  [ophavsmand] 5. okt. 2024 kl. 12:19 
Some mods really doesnt play well. I would try landing with same mods, then try to change the modlist. No guarantees again, just trying
When I update the mod I will make sure logging cannot be disabled by max log limit
hop  [ophavsmand] 5. okt. 2024 kl. 12:16 
Did you disable "save tech&drugs" before or after launching?
Espiovvv 5. okt. 2024 kl. 11:10 
I have the ideology DLC, it did give a pop-up that it saved successfully and I changed mods between games, I wanted to start a NG+ without some laggy mods I used in my playthrough, and I made sure to disable saving tech and drugs, I missed the part where it says "then it MIGHT work", not guaranteeting it :\
hop  [ophavsmand] 5. okt. 2024 kl. 8:57 
Also do you have the ideology DLC?
hop  [ophavsmand] 5. okt. 2024 kl. 8:56 
When you launched the ship did you get a popup saying its saved successfully? Did you change any mods between games? Unfortunately max log limit was triggered, and it did not log anything useful to me. Pawn selection is not an issue, mod just discards them
Espiovvv 5. okt. 2024 kl. 4:37 
It's not working for me :(
I packed the cargo using Bill Doors' Ship Cargo Hold, put my pawns in cryosleep, launched the ship, then edited the scenario as instructed on this page and I get the usual random pawn selection, and my pawns & items do not appear in the new game.

Hugslog: https://gist.github.com/HugsLibRecordKeeper/25ea54c2145b47fe109f2e535c367705
hop  [ophavsmand] 3. okt. 2024 kl. 5:46 
You should not combine this mod with any other version.
Ebonyte 2. okt. 2024 kl. 23:20 
Just to be clear: This should be run WITHOUT SOS2 or any other rendition of it, right?
Kotobike 14. sep. 2024 kl. 3:39 
amazing
Onkel Wombat 20. aug. 2024 kl. 14:22 
Thanks a bunch for making this mod. SOS2 seems amazing, but I want a simple, vanilla solution.
hop  [ophavsmand] 9. juli 2024 kl. 14:44 
When I update the mod I make sure that it works OK, but never tried landing a old version. If I remember correctly I had to overhaul quite a bit in 1.5 update
finance 9. juli 2024 kl. 13:43 
In case anyone is having the same problem: I tried it again by reverting back to the game version where I had saved the ship and it landed perfectly so the problem seems to have been the new update.

Thanks for the mod, it's really great and I appreciate that it keeps getting updated the new game versions as they come out. Have subscribed for like a couple years but before this I never had the patience to get a colony far enough to actually launch the ship.
finance 7. juli 2024 kl. 14:21 
Hi, I used this mod for the first time now but upon starting a new save and following the instructions, the ship doesn't appear. What could be the reason for this? Mods are the same, although the game version is new.
hop  [ophavsmand] 10. maj 2024 kl. 11:10 
If they do not modify the vanilla ship launch / credits screen logic, it will be compatible
hop  [ophavsmand] 10. maj 2024 kl. 11:07 
To a new game, modifies the initial landing. You can use whatever seed
Trapus 10. maj 2024 kl. 2:04 
Also is this mod incompatible with other mods like RimNauts 2?
Trapus 10. maj 2024 kl. 2:00 
does the ship transport all stuff to another planet map or just a different map of the same seed planet?
hop  [ophavsmand] 9. maj 2024 kl. 0:05 
Not sure I understand what you mean.
It changes it to dirt and creates its own landing zone
Cloud Strife 8. maj 2024 kl. 18:16 
Can't the ship in the game saved in mod change the terrain fixed when it lands in the game called in?
selest19 23. apr. 2024 kl. 15:15 
@designationUnknown do you have go explore! enabled?
hop  [ophavsmand] 20. apr. 2024 kl. 2:26 
What do you mean by ship reactor event? Ship ai core is deleted on landing so you need to find a new one to launch again
DesignationUnknown 18. apr. 2024 kl. 21:49 
There was a ship reactor event, and the ship when I arrived didn't look like it was functional, or built correctly.
hop  [ophavsmand] 10. apr. 2024 kl. 13:01 
Updated to 1.5, we will see if the new DLC breaks anything
hop  [ophavsmand] 9. apr. 2024 kl. 12:55 
I am working on it
ferny 4. apr. 2024 kl. 16:21 
Really hope this gets a 1.5 update, love the idea of this
Kahned 23. jan. 2024 kl. 16:35 
Hey there, It's bit old but I got same thing with a same ending:
LIST_EMPTY
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
saveourship.ShipCountdown_countdownend:CountdownEnded ()
(wrapper dynamic-method) RimWorld.ShipCountdown:RimWorld.ShipCountdown.CountdownEnded_Patch1 ()
RimWorld.ShipCountdown:ShipCountdownUpdate ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
If you need logs: https://gist.github.com/HugsLibRecordKeeper/2f2053d9e1dc98da051944b851e66ae0


I Guess im not able to save my colonist and start a new life then? It thrown me back in a colony after ending :P
hop  [ophavsmand] 9. sep. 2023 kl. 7:43 
You get that error when the function that returns ship buildings fail. Do you have a custom modded ship?
hop  [ophavsmand] 9. sep. 2023 kl. 5:25 
@Acierage Really weird. It got a major error without an error lol.
Acierage 7. sep. 2023 kl. 19:21 
I've used this mod before and enjoyed it, but it's failed to launch on my latest save. I used the Renegade Lord scenario from Vanilla Factions and escaped the planet with the Royal Ascent quest. The screen fades to white, credits roll, and when I hit ESC, I get this message:

SAVE IS NOT SUCCESSFUL
Save our ship encountered an MAJOR ERROR and the ship file doesnt saved.
Please get in touch with the developer
Errors:
LIST_EMPTY

Any idea what list it's referring to? The landing ship in the Ship to the Stars quest is also missing. I'm wondering if it's the starting scenario.
Bambaryła 4. juli 2023 kl. 6:00 
if you ever feel like doing anything with it I've found that the ideologies get kinda borked. (randomized to the maximum)

also social log may need truncating cause it can cause the social tab to glitch out (i removed striaght from save)

otherwise 10/10
hop  [ophavsmand] 4. juli 2023 kl. 2:28 
yes
Sir Luis 4. juli 2023 kl. 2:19 
is this 1.4 updated?
Bambaryła 1. juli 2023 kl. 10:24 
Cargo Bay is compatible i checked and all the contents are taken over to the target map :)
hop  [ophavsmand] 15. mar. 2023 kl. 2:55 
if cargo bay mod adds itself as a ship part it should be compatible. Loading a different modpack will cause issues with missing body parts, but it might just load ok with errors. Maybe replace body parts before then. There is a checkbox in mod settings to transfer tech and drugs, make sure to disable them. Or you will have bad time.
preserves 15. mar. 2023 kl. 2:14 
hey was wondering 2 things, is this mod compatible with the ship cargo bay mod? and is this mod able to load a ship that was launched using a different modpack? i understand how missing bionics could be a problem but i was wondering what else i should look out for if i am to change mods between runs. thanks.
Noisy Koi 30. jan. 2023 kl. 13:58 
the structure beam might have been a mod conflict with the ship cargo part mod that just came out
hop  [ophavsmand] 30. jan. 2023 kl. 13:49 
Computer core is destroyed on landing, the idea is you land and try to find an AI core to rebuild the core, like every save is pitstop. I dont know how fun this loop is though, never had the time after making this mod to try it :/ Structure beam issue is strange
Noisy Koi 30. jan. 2023 kl. 10:46 
I launched a ship, landed it, and found that the ship structural beam and computer core were missing
Kerjack2 29. jan. 2023 kl. 21:47 
No,but while waiting for your reply,i clicked new game and in the scenario options,ive noticed an option with ''add custom structure to starting map'' and noticed i can add the ship of my choice.Did you noticed that?Th for your reply btw:steamhappy:
hop  [ophavsmand] 27. jan. 2023 kl. 6:51 
Did you launch a ship? If you did launch did you get a confirmation that its saved successfully? You see the land ship button but cannot click right? Any errors?
Kerjack2 26. jan. 2023 kl. 19:18 
While creating a new game,i can't click on Land ship plz help:steamsad:
ReadableName 17. jan. 2023 kl. 18:48 
great mod, simple and well executed. goes great on my modlist with 500+ mods
hop  [ophavsmand] 19. nov. 2022 kl. 7:38 
added you as friend
Sui 18. nov. 2022 kl. 13:12 
Yes I do. I can try to find that, sure. Where should I send it to you? Do you have discord?
hop  [ophavsmand] 18. nov. 2022 kl. 12:09 
Hmm, when you launch the ship do you get a popup saying it saved successfully? After you launch the ship and try to land it can you send me the output_log.txt?
Sui 18. nov. 2022 kl. 11:02 
I can't get this to work. :( I'm following the instructions: "To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship.
There you can select which ship you want to land. Also delete all other parts like "start with"."

But I always end up with the random generated pawns, or a failed map generation throwing me out to main menu. T_T
hop  [ophavsmand] 16. nov. 2022 kl. 5:24 
No this mod does not add anything new, just takes your ship&crew as is and allows to go new saves.
Hanms 15. nov. 2022 kl. 23:15 
Does this mod include archtech organs among the items in the SOS2 mod?