RimWorld

RimWorld

More Higher difficulty
21 Comments
BlueEggplant  [author] Oct 9, 2022 @ 6:25am 
I will discard this mod around the time 1.4 is coming due to mod consolidation.
CreepWallk May 21, 2021 @ 1:05pm 
can some one make a custom compatable 1.2 port of this
Mlie May 28, 2020 @ 10:38am 
My version is now removed.
BlueEggplant  [author] May 28, 2020 @ 7:30am 
(I am using machine translation. sorry)
It corresponds to 1.1. Also, the following changes have been made.

・Harmony is now needed.

・Added numerical adjustment according to the difficulty level added in 1.1

・In addition, some numerical adjustments have been changed
Research speed slightly increased, trade rate decreased

・The "Colony Rampage" event no longer targets creatures with a psychosensitivity of 49% or less

・Increased the durability of mechanoid parts by 3x in the difficulty level "Despair+"

・Added one event to difficulty level "Despair+"
BlueEggplant  [author] May 28, 2020 @ 7:30am 
1.1対応版をアップしました。
【変更点】
・Harmonyが前提MODになりました

・1.1で追加された難易度による数値調整を追加

・加えて、一部の数値調整を変更
研究速度が若干上がり、交易レートを低下

・「コロニー暴走」イベントは精神感受性が49%以下の生物を対象にしないように
(精神波遮断ヘルメットで防げるように)

・難易度『更なる絶望』ではメカノイドの部位耐久力が3倍になるように

・難易度『更なる絶望』にイベントを1つ追加
BlueEggplant  [author] May 28, 2020 @ 4:22am 
【日本語】
大変長らくお待たせいたしました。
まもなくこちらで1.1対応版を出します。

【変更点】
・精神感受性が0%、もしくは遮断ヘルメットを着けている場合「コロニー大暴走」の対象にならないように
防ぐ手段が無かったため追加

・幾つかの難易度ステータスを変更
想定よりも高く売れていたのを修正、研究スピードは過激よりもやや遅い程度になります

・難易度『更なる絶望』での理不尽イベントの追加
1種類の予定です

・難易度『更なる絶望』ではメカノイドの部位耐久力が3倍に
彼らの強さが更にアップします
BlueEggplant  [author] May 28, 2020 @ 4:17am 
(I am using machine translation. sorry)
Thank you for supporting 1.1 while I was away.
And thank you for waiting forever.
Soon I will release a version for 1.1.
Make the following adjustments in the version corresponding to 1.1.

-Colonies Rampage can be dealt with in some way
I added it because there was no way to prevent it until now

-Improved some difficulty stats
The purchase price is lowered and the research speed is slightly increased.

-Triples mechanoid's health on despair+ difficulty

-Add new event (despair+ only)

Coming Soon...
Mlie Mar 10, 2020 @ 12:30pm 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2018974363
Hope this helps somone!
agznai Jan 2, 2020 @ 8:17pm 
Nice mod but what are the stats: how much harder
Phoenix Aug 30, 2019 @ 9:16am 
How do one get the difficulty "Merciless"? I can't find it in the game or as a mod. Please help.
ps. this mod is super god. But just a bit to hard if you want to relax.
Lord Führer May 15, 2019 @ 12:29pm 
I use mods that are overpowered but interesting. Thank you for making this, but Despair+ is too easy. What about having factions neutral to each other but that are negative reputation to the player's factions raid the player together? Or increasing the number of mechanoid raiders by a multiple of 6?

I have a mod that doubles the resources available to raiders to spawn and the Dire Raid mod that multiplies the raiders by a multiple of 3.

Utilizing the production from Tilled Soil and hunting in a Jungle grants enough income to manipulate the flow of the game to the point where Despair+ is just too easy.
A Random Cogboy Apr 8, 2019 @ 8:05pm 
Love it, only suggestion I have is for a version that doesn't add mood debuffs (I enjoy the constant warfare, but not the fragile soldiers). You could call it "Glorious Despair" :D
AlexIlTabaccaio Feb 9, 2019 @ 6:21pm 
I had a problem using a 3840x2160 resolution with a resized UI by 1.5.
With these settings, when you select Randy, the commitment mode is too low to be visible.
Blue North Star Feb 3, 2019 @ 2:56pm 
@MacAttack Then don't use this mod. Don't "complain" about the mod, or tell them to make a lower difficulty, when there are plenty already given by the games Developers. Building "difficulty" exists for a REASON after all.
URU | Deo Jan 16, 2019 @ 5:42pm 
thank you
Coldfia Jan 14, 2019 @ 5:51am 
@macAttack Sandbox
Tupoy Jan 11, 2019 @ 6:07pm 
make a more lower diffculty.
Meid Jan 11, 2019 @ 11:30am 
Nightmare and Ultra Nightmare
Gnox Jan 9, 2019 @ 10:13am 
Ok, thank you BlueEggplant
BlueEggplant  [author] Jan 8, 2019 @ 10:32pm 
(Sorry if I misunderstood the meaning of the question because I am using machine translation.)
Just like normal difficulty rise, there are decreases in the scale of attacks, growth rate of crops, decrease in selling prices.

But At this time, we will not alter existing events or create new events.

We may add these limited difficulty events by updating.
Gnox Jan 8, 2019 @ 7:54pm 
What does it introduce or change ?