Space Engineers

Space Engineers

Animated-Gyroscopes-replace vanilla
138 Comments
nukeguard  [author] May 28 @ 4:23pm 
that is a desync issue, usually only happens in mp. Lag is also a cause of that.
_WAR_LOCK_ May 28 @ 1:30pm 
Sorry for big delay, rotating part is not always move with ship and stay where ship be before flight
nukeguard  [author] May 7 @ 5:29pm 
**Now rotates with ship movement**
nukeguard  [author] May 4 @ 2:07pm 
as in drifting subparts, or they don't spin?
_WAR_LOCK_ May 4 @ 7:22am 
sync bug is still(((
disCro Oct 19, 2024 @ 12:05pm 
can you make a mod that gets rid of the prototech gyro animation
Shoku 'Jetwash' Silverfall Aug 22, 2024 @ 6:13pm 
There are scripts (autopillock, SCAM mining) that require you to orient a gyro correctly to "face front".
NightReaper May 14, 2024 @ 12:26pm 
Ah, I meant for small grid, I should have specified
YOYOMAN_MODDER May 13, 2024 @ 11:20am 
sync bug is still or fixed?
nukeguard  [author] May 7, 2024 @ 4:42pm 
If small grid, I don't really see a point
nukeguard  [author] May 7, 2024 @ 3:37pm 
The terminal on the gyro would be an indication.
NightReaper May 6, 2024 @ 11:16pm 
Any chance you could add a way to tell which side of the gyro is the front?
Once the sphere has rotated a bit, it's hard to tell
Titan Nya Jun 5, 2023 @ 6:15am 
Yeah the sync issue in SP is a thing... Still not a big problem :p
The Soulkeeper May 30, 2023 @ 4:07pm 
im getting sync issues on single player
nukeguard  [author] May 28, 2023 @ 2:41pm 
I don't think I can fix sync issues with subparts drifting away
Into May 28, 2023 @ 11:06am 
yes.
nukeguard  [author] May 28, 2023 @ 10:01am 
that sounds like a sync issue, is this on a server?
Into May 28, 2023 @ 8:37am 
It's bugging out on my site. At least small grid gyros and the ball seems to "fall out", as it seems to have trouble staying attached to its housing, before it gets ported back into place.
Matthias R. Apr 30, 2023 @ 12:59pm 
Thank you for this MOD it's awesome and love the new rotating as you turn
nukeguard  [author] Apr 23, 2023 @ 1:05pm 
They have the upgrade empty on the model, I didn't notice any change with upgrade modules attached
jivaii Apr 23, 2023 @ 9:24am 
Will this work with up-gradable gyros?
nukeguard  [author] Apr 18, 2023 @ 12:53pm 
yes, safe to remove, will revert to vanilla
Rhaykoza Apr 18, 2023 @ 12:31pm 
is it safe to remove?
DlriumTrgger Sep 30, 2021 @ 9:37am 
do these conflict with the animated antenna still? or sub parts still make like pacman dots as you fly away?
nukeguard  [author] Jun 28, 2021 @ 6:23pm 
game lag/sim lag
GodsAnger Jun 15, 2021 @ 3:41pm 
nukeguard  [author] Feb 26, 2021 @ 11:06pm 
Replaces vanilla also means it replaced the block too
CodyProductions Feb 26, 2021 @ 1:18pm 
Alright good, I have mods that give gyroscopes more power and I wanted to know if it replaced the model or replaced the gyroscope with an identical item.
nukeguard  [author] Feb 26, 2021 @ 1:07am 
Replaces vanilla model
CodyProductions Feb 25, 2021 @ 1:39pm 
Does it just replace the model? Or does it replace the whole thing?
nukeguard  [author] Feb 20, 2021 @ 7:51pm 
I'll have a look at them while im working on the pdc
Sud0 Feb 19, 2021 @ 7:55pm 
hmm, that's weird. The standalone ones always rotate? Either way, they didn't seem to turn with the ship. Also, the G menu seems weird. I did delete and let it redownload both folders. Not sure what the deal is
nukeguard  [author] Feb 19, 2021 @ 7:24pm 
likely game tick updates. As for the spinning, they are now changed to rotate with the ship and not just constantly spin
Sud0 Feb 18, 2021 @ 11:08pm 
know what would cause them to not spin and like the ball doesn't keep up with the housing when moving?
nukeguard  [author] Feb 6, 2021 @ 4:50pm 
they spin visually on one axis based on ship movement, the other axes are hidden inside the sphere
Peekofwar Feb 5, 2021 @ 11:29am 
Do these spin around the YAW, PITCH, and ROLL axis, or do they only spin on one axis?
Planewalker Jan 23, 2021 @ 8:14am 
Animated blocks makes SE feel so much more alive, kudos!
nukeguard  [author] Sep 30, 2020 @ 11:12am 
keen keep breaking things with subparts, this is more apparent when on DS. subparts are supposed to stay on blocks they are attached to.
Mr.Kat Sep 30, 2020 @ 12:04am 
The ball in the middle Teleports around behind my ship while following it. is something wrong?
TwitchingPsycho Aug 18, 2020 @ 11:07pm 
Uhm, you can make sure to load Unofficial Space Engineers Path Beta last in list which was stated in the description under compatibility. I use both ofc in my main world. :P
Aggressor Jul 10, 2020 @ 11:23am 
Great. Thx mate :)
nukeguard  [author] Jul 10, 2020 @ 9:40am 
ok, they should work together now, once I update steam
nukeguard  [author] Jul 10, 2020 @ 9:27am 
testing to see if it's namespaces or variables that were duplicated
Aggressor Jul 10, 2020 @ 9:26am 
could be great so I can use it both of them :)
nukeguard  [author] Jul 10, 2020 @ 8:58am 
actually, since I know about it, i can just change my namespaces
Aggressor Jul 10, 2020 @ 12:45am 
So will try again Your mod with out antenas. Petty bicouse that rotating antes looks good to.
nukeguard  [author] Jul 9, 2020 @ 5:49pm 
ah, the guy had permission to use my script for that mod, so it is likely using the same namespaces, maybe request on his workshop item to have him change that to stop the conflict
Aggressor Jul 9, 2020 @ 1:42pm 
I had mod for rotating antenas but this is a different block.
nukeguard  [author] Jul 9, 2020 @ 1:38pm 
Just tested in my world, they work fine, no errors, check your logs for errors, you may have a mod conflict
ThePandaNetwork Jul 9, 2020 @ 6:21am 
same problem here