Space Engineers

Space Engineers

Raycast Recasted
27 Comments
Doctor Verum Feb 16, 2023 @ 2:11pm 
Like some have said already, this is extremely broken and appears to make connectors crash the game whenever you build one.
CaptPatrick01 Feb 4, 2023 @ 3:14pm 
It is preventing me from spawning blueprints.
SevenofThr4wn Apr 16, 2021 @ 11:28pm 
your mod is broken
wolfenray73  [author] Apr 27, 2019 @ 12:51pm 
Probably. I was going to look into that, was doing some research first. It may be possible to fix better then ever, will have time to look into it in the next few days. Will keep you posted on my progress.
SourceStick Apr 27, 2019 @ 12:02pm 
Hi, your script is broken. When I check the code it gives me 4 times an error that says something about "IMyTextPanel.WritePublicText is obsolete. LCD public text is deprecated"
Could be that the new cockpit LCD screen system Keen made broke the script.
SOBEK Mar 28, 2019 @ 2:44am 
Hi. Its posible to make mod like this but for drilling tunels in underground or in asteroids? And add colors to ores , and function showing your point in space underground , some like compas thing in submarine boat ? That will by holy - must have mod for all drillers :)
wolfenray73  [author] Mar 11, 2019 @ 10:46am 
@ Hoovy Simulator 2 [FIN]

Yes sir, I did update this. I also gave it a power boost by 4x. Thx for your patience, the new blocks .sbc file was changed because of the new blocks added. Since this is a camera block function, I had to refresh the params. So I took liberty to give it more power! :D

Should work great now, let me know if there are any more bugs.
SourceStick Mar 11, 2019 @ 8:11am 
Did you fix this?
wolfenray73  [author] Mar 7, 2019 @ 10:26pm 
Ok, that makes sense. I will fix this problem on Saturday when I am not working. It is an easy fix, just need the time to get to it. :)
SourceStick Mar 7, 2019 @ 8:42am 
Hi. I have a problem with this mod.
This mod tries to use the old model of basic refinery that has been deleted and because of that it appears as a pink floating box.
woostyboy Jan 15, 2019 @ 5:20am 
Hi. Me again. Loaded up a vanilla world with just your amazing mod and it works fine! Must be interfering with one of my many, many (500+) other installed mods!! Thank you. ;)
woostyboy Jan 11, 2019 @ 7:00am 
;(

Still not working. Not sure what I'm doing wrong.

Can I confirm I don't need to use a specific or vanilla camera or screen for this do I? as long as it's a camera and an LCD screen it should work? I have the mod in my world (Raycast Recasted).

I have lots of mods in this world. Might try a new world with no mods (apart from yours) and see if I can get it to work there.
woostyboy Jan 9, 2019 @ 1:18am 
Thanks for the support on this. I think you hit the nail on the head! I've subscribed to the 'Raycast Recasted' mod but forgot to add it into the game in the MOD menu before game launch! Actually, now you mention it, I thought I was imagining it, but the screen did flicker for a split second with a red 'blob', then again a few minutes later. I assume this is what it would do without your mod? Will try that when next in game. Thanks again.
wolfenray73  [author] Jan 8, 2019 @ 9:24pm 
Also, since it is based on monospaced font, text must be on and the font size adjusted. Try that as well. I found that in widescreen, 35x35 us about 0.5 font size. Adjust the slider to focus the picture.
wolfenray73  [author] Jan 8, 2019 @ 8:14pm 
Did you put the Raycast Recasted mod in your world? The vanilla raycasting for cameras is not even close to enough. Try that if you have not done so, it is in the required items columns.
Note: This script does work in vanilla, but at 15x15 for 35 meters.
woostyboy Jan 8, 2019 @ 5:08am 
Hi wolfenray73, me again!! :)

OK.....

Wheeled vehicle on a planet, pointing towards another vehicle, should be visible on screen but isn't...

Timer removed
Camera and two screens named correctly - LCD Viewscreen, LCD Raycast, Camera View
Raycast screen is counting up but shows 'not enough charge'
PB set to run with SCAN ON (caps) argument
Changed settings in PB (can't remember name) to 10x10 (for planets) instead of 35x35 (for space)

Screen where the 'sonar' image should be just stays dark grey...

:(

Any ideas would be greatly appreciated, as I'm looking forward to using this! :)

Thanks in advance.
Woosty.
Nikki D. Minkwood Jan 7, 2019 @ 7:15pm 
That is true about mod maintainence. And oh, a sonar style? While I still would love a proper camera feed, I can get behind that too. If that one guy's radar scripts are still going, these could be used hand in hand, one for long range and sporadically updated (last I recall from it's preformance), this one for more short range realtime information.
woostyboy Jan 7, 2019 @ 7:08am 
Thanks for getting back to me. Will remove the timer when next in game and try again.
wolfenray73  [author] Jan 6, 2019 @ 9:33pm 
@ Sasha, yes it is heavy on processing. I am looking for ways to optimise this process, as an ingame script is less likely to be broken and easily repaired then the original DLL camera feed. Also, it is suppose to be more of a 'fasimile' of the external environment based on a sonar type approach at things. That is why I warn not to attempt this script if you do not have a proper gaming computer. :)
wolfenray73  [author] Jan 6, 2019 @ 9:23pm 
No timer. The script runs itself. You only need to run the argument once for it to come on the screen. Also, SCAN OFF once to turn off the screen. I am sure the timer with arguement is the problem.
woostyboy Jan 6, 2019 @ 11:32am 
Hi wolfenray73

OK, not getting the error anymore. The 'LCD Raycast' is counting up, but the 'LCD Viewscreen' is just black. any ideas?

Many thanks!
woostyboy Jan 5, 2019 @ 6:46pm 
Hi wolfenray73, I must be doing something wrong... :(

1. Have PB with script running
2. Have timer running itself and the PB with argument SCAN ON.
3. LCD called 'LCD Viewscreen'
4. Camera called 'Camera'.

LCD screen is just blank :(

PB shows error -

Runtime (in seconds): 0
Caugh exception during execution of script:Object reference not set to an instance of an object.
at
Program.readyCams(MyCameraBlock[]&cams)
at
Program.update()
at
Program.Main(Stringarg)

Any assistance greatly appreciated.
Thanks

Woosty.
Nikki D. Minkwood Jan 5, 2019 @ 4:32pm 
It's great to see somebody trying to revive this idea, though I have to wonder. Will the internal script approach be heavy on processing, compared to DLL?
woostyboy Jan 3, 2019 @ 1:02am 
Wonderful, thanks.
wolfenray73  [author] Jan 2, 2019 @ 5:20pm 
Sure, give me a day and I will get you something.
woostyboy Jan 2, 2019 @ 3:06pm 
Can you post some video of this in action please?
woostyboy Jan 1, 2019 @ 7:09am 
Not near SE for a few days but REALLY excited to give this a go!