RimWorld

RimWorld

ExtendedInspectData
104 Comments
bugsbony Oct 10 @ 9:38am 
I think the listing is from Adaptive Framework
Felywhyen  [author] Oct 10 @ 4:44am 
Holy shit .. since when is this listing included? Anyway a terrible approach to help the user getting infos ^^
I got you. Will check it
ZzZombo Oct 10 @ 4:16am 
Sorry, I dunno what's going on, here is a mirror: https://i.imgur.com/5Dxm4pX.png .
Felywhyen  [author] Oct 9 @ 11:46am 
Media is no longer available ^^
ZzZombo Oct 7 @ 8:41am 
Note: do not click on the link, Steam jank incorrectly encodes it. Copy it from the page and paste into the address bar.
Felywhyen  [author] Oct 7 @ 1:35am 
Hi ZzZombo, thanks for the reply. Can you provide another link to the image? Discord does not show anything to me.
ZzZombo Oct 6 @ 7:45pm 
* Remove items listed occupying the space in a storage zone/building but not actually stored within. Examples: pawns standing inside, pipes/conduits going through, wall-attached contraptions.
* https://discord.com/channels/214523379766525963/632790371256238120/1424935199799644190 . I'd like to request that you disable the vanilla listing of items because as shown on the image it causes this.
ZokRadonh Jul 21 @ 8:57am 
I would also like the idea to disable the storage function. May be just a configuration option for enable/disable?
Pablo Discobar Jul 20 @ 10:47am 
Hmmm..I like the idea. A standalone would be nice for grow zone in case there's mod overlaps with the storage functions, vice versa.
Felywhyen  [author] Jul 20 @ 10:14am 
I think about to split this mod into 2 seperate ones .. 1 for the growzone-info and 1 for the storagezone -infos ... what do you think?
This makes it easiert to maintain them. and Growzone-info is unlikely to be incomatible to other mods
Pablo Discobar Jul 20 @ 10:12am 
Thanks a lot. Top essential.
Zalax Jul 19 @ 7:20am 
thank you o7
Felywhyen  [author] Jul 19 @ 7:01am 
Updated to Rimworld 1.6
I couldn't see any issues yet so plase inform me if theres is any incompatibility to with other mods. I didn't change any logic, just recompiled it using the new rimworld libs.
Felywhyen  [author] Jul 13 @ 2:47pm 
Thx for the feedback .. I'll drop a new version soon
TheOneTrueDemoknight Jul 13 @ 11:29am 
This mod doesn't work on 1.6. It breaks the storage window hud
Kham Sep 14, 2024 @ 6:51am 
Not sure if you have notifications for new discussions on but I posted a discussion about a RimHUD compatibility issue I ran into.
Timou Aug 31, 2024 @ 7:39am 
@Felywhyen
The screenshot is in the "Bugs with pane" section above.
Felywhyen  [author] Aug 27, 2024 @ 6:09am 
@Timou
Can you provide screenshot using the discussion section above or the ludeon foorum please. So I can double check it. I did not do much to the storage view, just adding content. I only resized the growing zone info panel.
Timou Aug 15, 2024 @ 5:46pm 
Can you make the ability to resize the storage window please!
It is covering other window and bottons are not visible
{LINK REMOVED}
Felywhyen  [author] Apr 15, 2024 @ 6:56am 
Updated for compatiblity with Rimworld v1.5 + minor bug fix
Felywhyen  [author] May 29, 2023 @ 6:58am 
@kivwise
No it is not resizable. I keep the original size of the inspect window. Otherwise it could be possible, that other default windows will cover the inspect window. I can check if I can make it larger, but at the time I developed the mod everything was strictly hard coded with almost 0 possibilities to be layed out dynamically
kivwise May 27, 2023 @ 1:36am 
The list of items stored in the storage area is displayed in groups of 4 items. Can I expand the window to show 8 or 10 saved items?
MuffinMan Feb 11, 2023 @ 11:32pm 
Hello Varisha, I was wondering if you found anything that could be causing the problems I had mentioned earlier. I can still select other tiles when in the world view after starting a new game. The only problem was when I created a new game. Thank you for your work.
Felywhyen  [author] Jan 27, 2023 @ 3:45pm 
I'll give it a try .. 1.3 should not be affected in any way, as i just added 1.4 ocmpatible data to it.
Thanks for the information.
MuffinMan Jan 27, 2023 @ 3:24pm 
Hello. I am still playing on 1.3 and this mod prevents me from selecting a tile (where to land) in the world screen when creating a new save. No errors are displayed. No mod conflicts. Removing the 1.4 folder and removing 1.4 from loadFolders.xml does nothing.
Frektion Smertrigovanjan Dec 15, 2022 @ 3:50am 
Ahh Denglisch. Geil Junge, looks interesting.
Felywhyen  [author] Dec 15, 2022 @ 1:43am 
Ah damnit. Had that once ^^
Happens when patching occurs only once every few month. Sorry for the inconvinience. Going to remove them asap.

Thanks
Mersid Dec 14, 2022 @ 6:08pm 
Hello, Varisha! I believe that your issue may be caused by including some of Rimworld/Unity's binaries in your mod. It appears that your mod includes Assembly-CSharp.dll and 3 of UnityEngine.* dlls. This may cause subtle with the base game or other mods. I've tried deleting them (so leaving only ExtendedInspectData.dll) and it looks like it works just fine and also fixes the bug.
Felywhyen  [author] Dec 9, 2022 @ 6:31am 
Hi Mersid,

I don't know the mentioned mod yet. I will try to reproduce the issue. Anyway, I only adjusted height calculations of the panels, nothing special ^^
Can you provide a screenshot in ludeon Forum or here above in steam inside a new discussion?
Mersid Dec 6, 2022 @ 8:57pm 
Great mod! However, it appears the latest update breaks when used with Save Our Ship 2 - it causes the background to turn a solid gray when the camera is not moving.
Felywhyen  [author] Nov 30, 2022 @ 12:33pm 
I provided an update to be compatible with v1.4 :)
Thanks for using my mod, I hope everything is fine now.
Exuvo Nov 22, 2022 @ 7:36am 
Take as much time as you need. I am glad to hear it is being worked on.
Felywhyen  [author] Nov 22, 2022 @ 5:04am 
Hi, I already tried to just update the libs and give it a try. It works, but there are some layout issues that I need to fix first. They included much more info text for growing zones that overlapp my graph and some other minor things. I need to rework this first. Sry for the delay.
indyandrew8125 Nov 18, 2022 @ 8:34am 
Looking forward to getting that Growing Zone graph back in my game.
Felywhyen  [author] Nov 5, 2022 @ 11:10am 
I#ll provide a fix. Thanks for notifying me ^^ ... Didn't try it yet.
-Chickenman- Nov 5, 2022 @ 1:55am 
1.4?
Exuvo Oct 23, 2022 @ 12:01pm 
Is a 1.4 update coming or should we fork this?
Felywhyen  [author] Feb 15, 2022 @ 10:36am 
@chrisque1
Can you describe the problem more detailed? Maybe post a screenshot in the forum, mentioned above or using the discussion section above. This will help me understanding what exactly is the need.
chrisque1 Feb 14, 2022 @ 12:54pm 
Is there any way to move window up a little. Cant find the config options. Ty for ur great work
Felywhyen  [author] Nov 17, 2021 @ 1:11am 
@Handy
Hi, currently I am not sure what you are talking about in detail. Are you able to open a discussion above or post more details at my mod-Thread in ludeon forum (link on mod description). Any screenshot would help to identify the problem.
Handy Nov 16, 2021 @ 12:53pm 
hi, I dont know if it's been addressed already, but I'm getting the alert duplicates and short hash errors same as the others. I'd also like to point out that with this installed i can't directly select a world tile in new save generation. I'd have to use PC filtering menu or random tile button to move on. the only error relating to this is a super generic NullReferenceException that doesnt seem very useful. Visual exceptions doesn's point to any mod involved either. I'd love to keep using this, but it's kinda breaking my game atm. It doesn't seem to be an incompatability problem since i got the bug with just this and a couple minor things for bug finding installed.
Felywhyen  [author] Oct 12, 2021 @ 6:52am 
@Owlchemist
Well, having 2 Features using the same space is always difficult and sometimes makes these features incompatible to each other. I didnt check your mod yet, but do you have a suggestion? If so we can discuss this in a seperate thread here or what do you recommend?
Owlchemist Oct 8, 2021 @ 11:20am 
Hello - author of Smart Farming here {LINK REMOVED}. There's a bit of a conflict between our mods when it comes to the inspector window. We're both adding content. I had a peek at your code and it seems you count the new lines to try and compensate for this scenario already, but I think the number of extra pixels added per line is not enough?
Felywhyen  [author] Aug 30, 2021 @ 11:29am 
You are welcome :)
SheakZarnn Aug 30, 2021 @ 9:53am 
@Varisha mb. I thought 10 hours was enough for Steam to upd the workshop content. That wasn't the case. Mod works fine. Sorry for the inconvenience and thanks for the update ( ^ - ^ )
Felywhyen  [author] Aug 30, 2021 @ 5:00am 
@ShealZarnn are you sure you have the new version, that got rid of the core dlls? I can see:
[1.3] ExtendedInspectData(varisha.extendedinspectdata): 0Harmony(av:2.1.1,fv:2.0.0.8), Assembly-CSharp(av:1.3.7907.24831,fv:1.3.7892.27358), ExtendedInspectData(1.0.0), UnityEngine.CoreModule(0.0.0), UnityEngine.IMGUIModule(0.0.0), UnityEngine.TextRenderingModule(0.0.0)

In you log. So it should not list the other Dlls with the newest version, except 0Harmony and ExtendedInspectData
Pablo Discobar Aug 30, 2021 @ 4:05am 
Awesome! Seems to be good so far. Thank you :D
SheakZarnn Aug 29, 2021 @ 10:33pm 
I'm still getting those errors. Dunno, maybe log will help
https://gist.github.com/807c1b8f376b3f4bde65c3efbe697020
Felywhyen  [author] Aug 29, 2021 @ 12:50pm 
I removed the standard DLLs. Thanks for the hint :)