RimWorld

RimWorld

ExtendedInspectData
104 kommentarer
bugsbony 10. okt. kl. 9:38 
I think the listing is from Adaptive Framework
Felywhyen  [ophavsmand] 10. okt. kl. 4:44 
Holy shit .. since when is this listing included? Anyway a terrible approach to help the user getting infos ^^
I got you. Will check it
ZzZombo 10. okt. kl. 4:16 
Sorry, I dunno what's going on, here is a mirror: https://i.imgur.com/5Dxm4pX.png .
Felywhyen  [ophavsmand] 9. okt. kl. 11:46 
Media is no longer available ^^
ZzZombo 7. okt. kl. 8:41 
Note: do not click on the link, Steam jank incorrectly encodes it. Copy it from the page and paste into the address bar.
Felywhyen  [ophavsmand] 7. okt. kl. 1:35 
Hi ZzZombo, thanks for the reply. Can you provide another link to the image? Discord does not show anything to me.
ZzZombo 6. okt. kl. 19:45 
* Remove items listed occupying the space in a storage zone/building but not actually stored within. Examples: pawns standing inside, pipes/conduits going through, wall-attached contraptions.
* https://discord.com/channels/214523379766525963/632790371256238120/1424935199799644190 . I'd like to request that you disable the vanilla listing of items because as shown on the image it causes this.
ZokRadonh 21. juli kl. 8:57 
I would also like the idea to disable the storage function. May be just a configuration option for enable/disable?
Pablo Discobar 20. juli kl. 10:47 
Hmmm..I like the idea. A standalone would be nice for grow zone in case there's mod overlaps with the storage functions, vice versa.
Felywhyen  [ophavsmand] 20. juli kl. 10:14 
I think about to split this mod into 2 seperate ones .. 1 for the growzone-info and 1 for the storagezone -infos ... what do you think?
This makes it easiert to maintain them. and Growzone-info is unlikely to be incomatible to other mods
Pablo Discobar 20. juli kl. 10:12 
Thanks a lot. Top essential.
Zalax 19. juli kl. 7:20 
thank you o7
Felywhyen  [ophavsmand] 19. juli kl. 7:01 
Updated to Rimworld 1.6
I couldn't see any issues yet so plase inform me if theres is any incompatibility to with other mods. I didn't change any logic, just recompiled it using the new rimworld libs.
Felywhyen  [ophavsmand] 13. juli kl. 14:47 
Thx for the feedback .. I'll drop a new version soon
TheOneTrueDemoknight 13. juli kl. 11:29 
This mod doesn't work on 1.6. It breaks the storage window hud
Kham 14. sep. 2024 kl. 6:51 
Not sure if you have notifications for new discussions on but I posted a discussion about a RimHUD compatibility issue I ran into.
Timou 31. aug. 2024 kl. 7:39 
@Felywhyen
The screenshot is in the "Bugs with pane" section above.
Felywhyen  [ophavsmand] 27. aug. 2024 kl. 6:09 
@Timou
Can you provide screenshot using the discussion section above or the ludeon foorum please. So I can double check it. I did not do much to the storage view, just adding content. I only resized the growing zone info panel.
Timou 15. aug. 2024 kl. 17:46 
Can you make the ability to resize the storage window please!
It is covering other window and bottons are not visible
{LINK FJERNET}
Felywhyen  [ophavsmand] 15. apr. 2024 kl. 6:56 
Updated for compatiblity with Rimworld v1.5 + minor bug fix
Felywhyen  [ophavsmand] 29. maj 2023 kl. 6:58 
@kivwise
No it is not resizable. I keep the original size of the inspect window. Otherwise it could be possible, that other default windows will cover the inspect window. I can check if I can make it larger, but at the time I developed the mod everything was strictly hard coded with almost 0 possibilities to be layed out dynamically
kivwise 27. maj 2023 kl. 1:36 
The list of items stored in the storage area is displayed in groups of 4 items. Can I expand the window to show 8 or 10 saved items?
MuffinMan 11. feb. 2023 kl. 23:32 
Hello Varisha, I was wondering if you found anything that could be causing the problems I had mentioned earlier. I can still select other tiles when in the world view after starting a new game. The only problem was when I created a new game. Thank you for your work.
Felywhyen  [ophavsmand] 27. jan. 2023 kl. 15:45 
I'll give it a try .. 1.3 should not be affected in any way, as i just added 1.4 ocmpatible data to it.
Thanks for the information.
MuffinMan 27. jan. 2023 kl. 15:24 
Hello. I am still playing on 1.3 and this mod prevents me from selecting a tile (where to land) in the world screen when creating a new save. No errors are displayed. No mod conflicts. Removing the 1.4 folder and removing 1.4 from loadFolders.xml does nothing.
Frektion Smertrigovanjan 15. dec. 2022 kl. 3:50 
Ahh Denglisch. Geil Junge, looks interesting.
Felywhyen  [ophavsmand] 15. dec. 2022 kl. 1:43 
Ah damnit. Had that once ^^
Happens when patching occurs only once every few month. Sorry for the inconvinience. Going to remove them asap.

Thanks
Mersid 14. dec. 2022 kl. 18:08 
Hello, Varisha! I believe that your issue may be caused by including some of Rimworld/Unity's binaries in your mod. It appears that your mod includes Assembly-CSharp.dll and 3 of UnityEngine.* dlls. This may cause subtle with the base game or other mods. I've tried deleting them (so leaving only ExtendedInspectData.dll) and it looks like it works just fine and also fixes the bug.
Felywhyen  [ophavsmand] 9. dec. 2022 kl. 6:31 
Hi Mersid,

I don't know the mentioned mod yet. I will try to reproduce the issue. Anyway, I only adjusted height calculations of the panels, nothing special ^^
Can you provide a screenshot in ludeon Forum or here above in steam inside a new discussion?
Mersid 6. dec. 2022 kl. 20:57 
Great mod! However, it appears the latest update breaks when used with Save Our Ship 2 - it causes the background to turn a solid gray when the camera is not moving.
Felywhyen  [ophavsmand] 30. nov. 2022 kl. 12:33 
I provided an update to be compatible with v1.4 :)
Thanks for using my mod, I hope everything is fine now.
Exuvo 22. nov. 2022 kl. 7:36 
Take as much time as you need. I am glad to hear it is being worked on.
Felywhyen  [ophavsmand] 22. nov. 2022 kl. 5:04 
Hi, I already tried to just update the libs and give it a try. It works, but there are some layout issues that I need to fix first. They included much more info text for growing zones that overlapp my graph and some other minor things. I need to rework this first. Sry for the delay.
indyandrew8125 18. nov. 2022 kl. 8:34 
Looking forward to getting that Growing Zone graph back in my game.
Felywhyen  [ophavsmand] 5. nov. 2022 kl. 11:10 
I#ll provide a fix. Thanks for notifying me ^^ ... Didn't try it yet.
-Chickenman- 5. nov. 2022 kl. 1:55 
1.4?
Exuvo 23. okt. 2022 kl. 12:01 
Is a 1.4 update coming or should we fork this?
Felywhyen  [ophavsmand] 15. feb. 2022 kl. 10:36 
@chrisque1
Can you describe the problem more detailed? Maybe post a screenshot in the forum, mentioned above or using the discussion section above. This will help me understanding what exactly is the need.
chrisque1 14. feb. 2022 kl. 12:54 
Is there any way to move window up a little. Cant find the config options. Ty for ur great work
Felywhyen  [ophavsmand] 17. nov. 2021 kl. 1:11 
@Handy
Hi, currently I am not sure what you are talking about in detail. Are you able to open a discussion above or post more details at my mod-Thread in ludeon forum (link on mod description). Any screenshot would help to identify the problem.
Handy 16. nov. 2021 kl. 12:53 
hi, I dont know if it's been addressed already, but I'm getting the alert duplicates and short hash errors same as the others. I'd also like to point out that with this installed i can't directly select a world tile in new save generation. I'd have to use PC filtering menu or random tile button to move on. the only error relating to this is a super generic NullReferenceException that doesnt seem very useful. Visual exceptions doesn's point to any mod involved either. I'd love to keep using this, but it's kinda breaking my game atm. It doesn't seem to be an incompatability problem since i got the bug with just this and a couple minor things for bug finding installed.
Felywhyen  [ophavsmand] 12. okt. 2021 kl. 6:52 
@Owlchemist
Well, having 2 Features using the same space is always difficult and sometimes makes these features incompatible to each other. I didnt check your mod yet, but do you have a suggestion? If so we can discuss this in a seperate thread here or what do you recommend?
Owlchemist 8. okt. 2021 kl. 11:20 
Hello - author of Smart Farming here {LINK FJERNET}. There's a bit of a conflict between our mods when it comes to the inspector window. We're both adding content. I had a peek at your code and it seems you count the new lines to try and compensate for this scenario already, but I think the number of extra pixels added per line is not enough?
Felywhyen  [ophavsmand] 30. aug. 2021 kl. 11:29 
You are welcome :)
SheakZarnn 30. aug. 2021 kl. 9:53 
@Varisha mb. I thought 10 hours was enough for Steam to upd the workshop content. That wasn't the case. Mod works fine. Sorry for the inconvenience and thanks for the update ( ^ - ^ )
Felywhyen  [ophavsmand] 30. aug. 2021 kl. 5:00 
@ShealZarnn are you sure you have the new version, that got rid of the core dlls? I can see:
[1.3] ExtendedInspectData(varisha.extendedinspectdata): 0Harmony(av:2.1.1,fv:2.0.0.8), Assembly-CSharp(av:1.3.7907.24831,fv:1.3.7892.27358), ExtendedInspectData(1.0.0), UnityEngine.CoreModule(0.0.0), UnityEngine.IMGUIModule(0.0.0), UnityEngine.TextRenderingModule(0.0.0)

In you log. So it should not list the other Dlls with the newest version, except 0Harmony and ExtendedInspectData
Pablo Discobar 30. aug. 2021 kl. 4:05 
Awesome! Seems to be good so far. Thank you :D
SheakZarnn 29. aug. 2021 kl. 22:33 
I'm still getting those errors. Dunno, maybe log will help
https://gist.github.com/807c1b8f376b3f4bde65c3efbe697020
Felywhyen  [ophavsmand] 29. aug. 2021 kl. 12:50 
I removed the standard DLLs. Thanks for the hint :)