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Please, help
For some reason the gunner's camera is under the control of the chief pilot. is it supposed to be like that?
Or will you rework and edit the mod again?
The mod is really MEGA and everyone wants it but some of the jets are really acting up
like bohemia have one (well i wanna use it in orbat basically)
What to do, if there isnt full list of planes in Zeus?
private ["_ps","_pP","_pM","_rng","_qd">
15:05:25 Error position: <
private ["_ps","_pP","_pM","_rng","_qd">
15:05:25 Error Missing }
15:05:25 File pook_SovAF\scripts\incoming.sqf..., line 145
15:05:28 Error in expression <icT select 1;
switch (_num1) do {
case 0:{
_veh setObjectTextu>
14:57:00 Error position: <_num1) do {
case 0:{
_veh setObjectTextu>
14:57:00 Error Undefined variable in expression: _num1
14:57:00 File pook_IL76\scr\randomClient.sqf..., line 11
14:57:00 Error in expression <= _this select 2;
I've been hanging on to it for ages and can't figure out the errors that the mod brings with the aircraft functions, that Battleeye doesn't kick people...
At line 145 the While loop doesn't close and by the usage of variables it looks like it should have a }; at line 174 before the RWR flash warn comment
I want to know how to make a flying machine mod of my own