Arma 3
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Pook Soviet Air Force Pack
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
1.675 GB
Dec 19, 2018 @ 10:02pm
Dec 1, 2023 @ 1:12pm
32 Change Notes ( view )

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Pook Soviet Air Force Pack

In 1 collection by hcpookie
Pookie's Playhouse
58 items
Description
After (literally) years of work this is finally ready for play time.

This is an amalgamation of my previous Soviet AF mods - my Bomber Pack and Flankers pack, and some Rangemaster aircraft together with some A2 stuff, all up to Jets DLC standards. Sources from various locations and as such the textures etc. vary in their resolution. (see discussion for further source details)

See the Release Notes tab for a comprehensive list of vehicle and weapon types

Features

- Physx compatible
- Jets DLC pylon placements and presets
- Vehicle-in-Vehicle transports
- Cargo parachute function
- Speed-triggered Mach vapor cloud function
- Randomized MP-compatible numbering function
- Ejection seat support for multi-seat planes (!!!)
- All planes compatible with LESH Towing mod
- Large range of Soviet-derivative weapons
- Attempts to avoid "bomb trucks" and simulate realistic weapon loadouts
- Working drogue parachutes for supported planes
- Working sonobuoys that reveals underwater targets (via Tu-142)
- Support for air-dropped water mines from pook_Boats pack
- Automatic swept-wing function on specific aircraft
- Enhanced flares on larger aircraft
- Adjustable Russian-language "♥♥♥♥♥♥♥♥ betty" low altitude function
- Fuel tank siphon and drop functions (carry extra fuel!)
- Limited GPS targeting functionality for certain TASM's (Tactical Air-Surface Missiles)
- Function to support for beyond-visible range (BVR) anti-radar missile (ARM) targeting of enemy SAM radars (based on my pook_SAM ARM scripts)
- Function to support missile jammers (both on-pylon and internal) - based on my pook_SAM jammer scripts
Popular Discussions View All (12)
5
Apr 10, 2023 @ 7:49am
Any chance of a retexture?
unknown clone
19
May 18, 2023 @ 8:16am
Answers to questions you may not have considered!
hcpookie
17
Jan 15, 2023 @ 10:59am
TASM - Launching long-range missiles
hcpookie
< >
419 Comments
blarcy Feb 21 @ 10:50am 
Heyo, just wondering if you allow retextures with this as a dependency? Thanks!
Verdun Jan 23 @ 4:21am 
Hey man! I'm making an Indian Armed Forces mod and am currently using Notbatgaldi's IL-76.. Could I include your IL-76, Su-30, An-26 and Mig-21 after retexturing in the IAF Livery? Naturally all credit will be given.. Would appreciate it a lot, thanks.
Texas_the_Omertosa Jan 11 @ 1:33am 
Excuse me, can I ask some questions?
I want to know how to make a flying machine mod of my own
Stratagem Prime Dec 30, 2023 @ 11:42pm 
Is there a way to use the GPS guidance for the non-TASM-guided GPS bombs and missiles?
LAND0_NORRIS Dec 20, 2023 @ 4:20pm 
how do you use the sead function :steamsad:
SteveTheHero Dec 12, 2023 @ 5:46pm 
Interesting, must be a conflicting mod. I'll keep checking
hcpookie  [author] Dec 12, 2023 @ 7:04am 
Can't repro any prone position issues on my end.
SteveTheHero Dec 11, 2023 @ 8:37pm 
So this mod glitches infantry prone position, took me eons to figure out it was this mod
Claude Augustine Dec 7, 2023 @ 10:37am 
Awesome mod, one of my favourites! If possible I'd love to reach out to attempt to make some textures for this pack!
faystyle83 Dec 3, 2023 @ 11:14am 
Hello, very good mod. How to use the ATGM there is no radar targeting.