Arma 3
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Pook Soviet Air Force Pack
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
1.675 GB
Dec 19, 2018 @ 10:02pm
Dec 1, 2023 @ 1:12pm
32 Change Notes ( view )

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Pook Soviet Air Force Pack

In 1 collection by hcpookie
Pookie's Playhouse
58 items
Description
After (literally) years of work this is finally ready for play time.

This is an amalgamation of my previous Soviet AF mods - my Bomber Pack and Flankers pack, and some Rangemaster aircraft together with some A2 stuff, all up to Jets DLC standards. Sources from various locations and as such the textures etc. vary in their resolution. (see discussion for further source details)

See the Release Notes tab for a comprehensive list of vehicle and weapon types

Features

- Physx compatible
- Jets DLC pylon placements and presets
- Vehicle-in-Vehicle transports
- Cargo parachute function
- Speed-triggered Mach vapor cloud function
- Randomized MP-compatible numbering function
- Ejection seat support for multi-seat planes (!!!)
- All planes compatible with LESH Towing mod
- Large range of Soviet-derivative weapons
- Attempts to avoid "bomb trucks" and simulate realistic weapon loadouts
- Working drogue parachutes for supported planes
- Working sonobuoys that reveals underwater targets (via Tu-142)
- Support for air-dropped water mines from pook_Boats pack
- Automatic swept-wing function on specific aircraft
- Enhanced flares on larger aircraft
- Adjustable Russian-language "♥♥♥♥♥♥♥♥ betty" low altitude function
- Fuel tank siphon and drop functions (carry extra fuel!)
- Limited GPS targeting functionality for certain TASM's (Tactical Air-Surface Missiles)
- Function to support for beyond-visible range (BVR) anti-radar missile (ARM) targeting of enemy SAM radars (based on my pook_SAM ARM scripts)
- Function to support missile jammers (both on-pylon and internal) - based on my pook_SAM jammer scripts
Popular Discussions View All (12)
6
May 23 @ 6:39pm
Any chance of a retexture?
unknown clone
22
9 hours ago
Answers to questions you may not have considered!
hcpookie
17
Jan 15, 2023 @ 10:59am
TASM - Launching long-range missiles
hcpookie
432 Comments
copnikomega 9 hours ago 
And where can I get bulldozer to fix runway be BE200?
What to do, if there isnt full list of planes in Zeus?
WhiteFeather84 Jul 7 @ 3:48am 
how to do the glonass russian guided bomb
YuriVII Jun 29 @ 4:24am 
how to paradrop vics?
Dobr Jun 7 @ 7:52am 
I admire your mod, but why did you avoid the Su 25? Another question could one of the shells have triggered a nuclear explosion? A label appeared on the map and I haven't seen many effects like this in 2 years. if so, what is the charge and how to improve performance?
goshawk0 Jun 1 @ 5:43pm 
how to use tv guided missile?
gonnes May 20 @ 6:39am 
while {(alive _msl)} do {
private ["_ps","_pP","_pM","_rng","_qd">
15:05:25 Error position: <
private ["_ps","_pP","_pM","_rng","_qd">
15:05:25 Error Missing }
15:05:25 File pook_SovAF\scripts\incoming.sqf..., line 145
15:05:28 Error in expression <icT select 1;



switch (_num1) do {
case 0:{
_veh setObjectTextu>
14:57:00 Error position: <_num1) do {
case 0:{
_veh setObjectTextu>
14:57:00 Error Undefined variable in expression: _num1
14:57:00 File pook_IL76\scr\randomClient.sqf..., line 11
14:57:00 Error in expression <= _this select 2;
The Nobbles - God of Cheese May 7 @ 12:27pm 
@hcpookie do you have any plans to update the mod? It always comes up with a bug regarding the missile warning sounds and some of the functionality can be a bit odd sometimes :)
gonnes Apr 26 @ 6:52am 
can help me a player to fix This Mod wiht battleeye? Pleas
I've been hanging on to it for ages and can't figure out the errors that the mod brings with the aircraft functions, that Battleeye doesn't kick people...
GamenatorGR Apr 16 @ 5:40am 
Hello I was seeing the code and saw that the mi-28 has only 30 minutes of fuel with 300 as it's fuel capacity. I saw the thing you used a base the mi-48 kajman and it has 2500 capacity. Could it be that there may be a typo of a lost 0 at the end of the fuel capacity of the mi-28
Sheliz Apr 1 @ 3:02pm 
I have selected the TASM compatible missiles and when I use "Launch TASM" it tells me that there is no one selected