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unfortunately i lack the time to fix this here
For an example if you try and grind down an enemy door it takes ages if you used a basic grinder it would wear out with trying to grind down a few doors etc same with welding like refineries or large reactors.
would give you a use for all the welders and grinders that end up in a cargo container and give you an incentive to upgrade these tools if your boarding an enemy.
there was a bug last year after one of the updates where the welder and grinder would disappear when using these tools just wonder whether there maybe a mechanic already available in the api for these tools I also think thattool damage mechanic is in medievil engineers it may share some code.
2019-02-19 06:31:52.324 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Weapons.MyDrillBase.Drill(Boolean collectOre, Boolean performCutout, Boolean assignDamagedMaterial, Single speedMultiplier)
at Sandbox.Game.Weapons.MyShipDrill.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyEntities.<UpdateBeforeSimulation>b__8(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
...... (truncated, can pastebin or similar if you need the entire stacktrace)
They did have different sounds for each material you drilled through before, but they lost that in the recent visuals update.
Also, does this mean you won't be able to build drills on ships until you reach space, where you'll still need to hand-mine the resources?
Combned with Scarce Resources, you won't have block drills until you reach Asteroids, a Moon, and Mars, all while hand-mining what you need.
love it