Divinity: Original Sin 2

Divinity: Original Sin 2

Innate Talents
54 Comments
Javik Jul 2, 2023 @ 5:40am 
the free talents dont seem to work anymore
TheLastSeeker Mar 10, 2022 @ 4:19pm 
Found a weird issue but wonder if anyone hasn't had it, when you use the mod book to add rez to all party / character it vanishes and requires to be added back often. Anyone found a work around to this or not had that issue? could be my load order screwing it a lil or the reloading
疯狂小雪人(·w·)つ Jan 26, 2022 @ 7:31pm 
给每人加了内置3个天赋:野蛮施法,轻兵,动物密友
panicaim Nov 10, 2021 @ 5:58am 
I also have an issue with the game awards me three points over and over as soon as I load a game, and I don't actually get the talents. Is there any way to fix this?
koalakat Sep 23, 2021 @ 4:22am 
Is there a version for this, or have any plans for a version of this, that only includes the origin skills swapping? I really like the idea of the necromancer origin skills but I don’t want to have every character also getting those three talents as a bonus for free. Not to mention at the respec mirror I was able to change them to different talents so it just felt bad to have them sitting there with the temptation to change them
Kiwi Aug 15, 2021 @ 5:54am 
This mod doesnt seem to work for me, it just adds innate to the name, but i dont actually have the traits
Alex Jan 1, 2021 @ 3:21am 
@LaughingLeader May you include being able to swap racial talents? Looking too use a optimal build with an origin character.
KitKat Sep 4, 2020 @ 11:00am 
Hey all, im having in issue where i picked up fane as a party member and its saying his innate lone wolf requires level 35.
linkislife Jul 18, 2020 @ 8:33pm 
So when I load up a save with innate talents It gets stuck in a loop telling me that the talents are now innate so it will refund me talent points, and does this infinitely every 15 seconds making the game unplayable. What do?
Ashrak Jun 24, 2020 @ 2:51pm 
Oh, I was looking to change Innate talents, not skills. For example, innate talents for sebille (elf) are corpse eater and ancestral knowledge.
I want to change those, not the skills.

Can you add an option to change talents also?
LaughingLeader  [author] Jun 21, 2020 @ 9:59am 
@Ashrak You can do so under the Innate Talents settings dialog, which is available with the LeaderLib mod menu book or skill.
Ashrak Jun 21, 2020 @ 9:27am 
In the descriptions says "Also includes some options for changing innate racial skills and origin abilities"

That's exactly what I'm looking for. I want to change some of the innate/racial traits of a character.

But it doesn't explain how to do it.

Can you edit the description of the mod to add instructions on how to do this? (I'm not seeing any option at character creation).
Gothom May 12, 2020 @ 5:21am 
Hello, does this mod allows to change innate talent's race with the miror ? like if i want to have ingenious on my lizard ?
satonaro Mar 2, 2020 @ 5:41am 
@LaughingLeader how do you swap the racial? I started a new game as beast, and can't find any option in the leaderlib menu at all. Do you have a video, screenshot or something to show what to do? or to know if i'ts bugged for me
2B Feb 14, 2020 @ 1:12am 
ah okay cool thanks Leader
LaughingLeader  [author] Feb 13, 2020 @ 6:41pm 
@Heartless Divinity Unleashed adds that "requires tag 'innate talent'" thing, not this mod! DU basically makes the same talents innate as well (except for Pet Pal).
2B Feb 12, 2020 @ 8:46pm 
after turning off your mod, the talents still require "innate tag" to be used ??
You_Cant_Beat_K Jan 7, 2020 @ 9:49pm 
I feel like this should come with opportunist to round things out.
DeMOiX Oct 26, 2019 @ 2:27pm 
Does it give only for team members or to enemies as well?
+ Scaxx + Oct 7, 2019 @ 4:20pm 
any change for a free Lone Wolf mod ?
Ry May 19, 2019 @ 12:36pm 
Are you planning on adding any more origin skill replacers? In addition to the necromancer and time replacers?
Spugutaler the Noodaler May 8, 2019 @ 6:33am 
I have an issue with the mod. I loaded it up with a bunch of other mods. Stuff like Odinblades and Helaena's mods, some of your other mods, stronger and more enemies, divine talent pack and enhanced talents. After character creation I had 2 more talents than I should have. So I started the game with 3 talents that I could choose instead of 1. The only mod I can think of that would cause it is enhanced talents but I am not sure. Is there any way to possibly get them to work together? Maybe change the load order?
Kalavinka Mar 31, 2019 @ 10:57am 
Can confirm @Icajunihy, that's an issue I've had with having lots of mods in general. It's a data desync, usually caused by two players having one or more mods in common that're different versions.

Before I knew this, I used to resolve the issue with a clean DOS2 reinstall (removed all mods manually and unsubscribed), followed by installing only essential mods. That's an option if you don't want to compare versions one by one.
LaughingLeader  [author] Mar 24, 2019 @ 5:09am 
@Icajunihy In my multiplayer tests, I haven't experienced that at all. Sounds like a data desync / mismatch, given that Innate Talents doesn't overwrite abilities or anything weird like that.

1. How many mods do you have active?
2. What is the mod version of Innate Talents for all players?
3. What is the game version for all players?
4. Is everyone on Steam, or are you trying to play with someone who has a GoG release?
tetheredAmbler Mar 24, 2019 @ 1:23am 
I've found that this mod utterly and absolutely breaks mine and my friend's multiplayer game. Suddenly gives and takes random abilities that run counter to what is intended when added to either a saved or new game. I haven't been able to use it for a few months.
LaughingLeader  [author] Mar 18, 2019 @ 7:19pm 
Talent renaming is simply a localization entry. Meaning, all it does is change the display name, i.e. "for this localization handle, use the name 'The Pawn (Innate)'". It's like stats, where if multiple mods add an entry for it, only the lowest one wins out.

Talents are defined in engine code, walled away from mods, so simply renaming the display name wouldn't create a null issue, as it doesn't affect whether the talent exists or anything - only what it's displayed as.

Do any of your mods do something if a character crits? Or perhaps if a character has a specific talent? Perhaps one of them is trying to do something that only works on players, so that causes a crash when it tries to do so for an NPC.

Enemy Upgrade Overhaul is one of my other mods, so there's no conflict between that and this mod, as I use them together all the time.
Greysion Mar 18, 2019 @ 7:05pm 
Either way, our game isn't crashing anymore and we're still getting the benefits of this mod's "bonus talents," despite having removed it. I'm perfectly happy, thank you!
Greysion Mar 18, 2019 @ 7:05pm 
@LaughingLeader we tried for ages to get stuff to work. Neither singleplayer or multiplayer went a fight without crashing. We even syncronised mod-lists and saves, both of us trying singleplayer via filesharing to see if it worked to no avail.

I had the same feeling, with Innate Talents and Enhanced Talents clashing to some degree. Executioner was modified by both mods in different ways, so maybe?

I thought it might be something to do with Enemy Upgrade Overhaul conflicting with it, as "Enemy Upgrade Overhaul overrides a handful of base enemy weapon stats to apply the Savage Sortilege talent to enemies, allowing their spells to crit." That said, even when EUO was removed the game was still crashing.

To be honest, I'm really not sure. My only real guess was that the abilities being renamed to have (innate) in them might have conflicted with other mods trying to use the original abilities, and when they triggered it might have given something akin to a null-reference error.
LaughingLeader  [author] Mar 18, 2019 @ 9:06am 
@Greysion Given that this mod doesn't do anything for combat or enemy attacks (it only makes the talents free / providing some scripting commands for the menu), what makes you think it's this mod causing the crash? Removing it and resolving the crash may be a false-positive, as the problem could be different versions between client and host (see if you crash in singleplayer), or perhaps mod removal caused the game data to rebuild.

As for compatibility, Enhanced Talents may edit the same The Pawn movement value. Not sure. That wouldn't cause a crash though - The mod lower in the order would win out, stats-wise.

The only other thing that comes to mind is Innate Talents removes the requirement for The Pawn, and tweaks the requirement for Executioner (so you can have that and The Pawn). If you added a mod that overrides that after you had already gotten both talents, that could have perhaps caused an issue of the requirements reverted.
Greysion Mar 18, 2019 @ 8:17am 
Hey there LaughingLeader,

My friend and I have an issue with this mod that I think might be an incompatibility with another mod. I, however, have absolutely no clue what it might be, but if I had to guess it would be the savage sortilege.

The issue was reproducible pretty much any time during combat on... Attacks? We had an issue in Grif's camp where we'd crash halfway through the fight.

The mod serves its purpose, as we still have the talents for free even after removing it.

Thanks for the mod, just thought you might want to know.

Maybe you could tell me what mod might be incompatible with this? Here's our mod list: https://steamcommunity.com/sharedfiles/filedetails/?id=1522060655
Fuzzy Wuzzy Mar 8, 2019 @ 7:27pm 
This feels rather broken. I'm currently running Executioner, Comeback Kid and Torturer, which has so far turned me into an unstoppable beast. Especially after I put a few points into scoundrel. ^
Captain Freedom Feb 16, 2019 @ 10:13pm 
I'm trying to play a pure aeromancer build and would like to replace dome of protection with Blinding Squall for RP purposes. Will the other origin skills be added as optional replacers in the future?
LaughingLeader  [author] Feb 16, 2019 @ 2:14pm 
@CaptJack2883 One trick is to exit Steam, then re-open it. That usually gets Steam to detect any workshop content / games it needs to update.

Compatibility-wise, this mod is very simple. It's got one story script, three stat files, some effects, and that's pretty much it. Skill-wise, it only adds two new skills (the Necromancer replacer), which aren't visible unless you apply that replacer preset via the settings menu.

That's why it may boil down to data desync if you two have different versions of mods, or the game, as crashing in CC or the skills screen doesn't make sense in context of this mod (since it doesn't add anything to those by default).
CaptJack2883 Feb 16, 2019 @ 12:23pm 
@LaughingLeader Also, is there a way to download a specific version of the mod? I was unable to actually find any download button other than the 'subscribe' button which doesn't exactly let you see the file, or version number.
CaptJack2883 Feb 16, 2019 @ 12:21pm 
@LaughingLeader We did just recently download the mod on the same day, so I'm hoping we downloaded the same version. However, we did have several other mods installed as well, so it may be a compatibility issue with another mod, but we turned off several mods one at a time, and yours was the only one that fixed the issue when we turned it off. I just wanted to mention our experience with this in case others had similar issues. I will note though, that this mod is very awesome, and works VERY well in single player.
LaughingLeader  [author] Feb 15, 2019 @ 10:14pm 
@CaptJack2883 Make sure you guys have the same versions of all your mods. Just tested multiplayer with version 1.0.3.1, and I'm not experiencing any crashes.
LaughingLeader  [author] Feb 15, 2019 @ 10:13pm 
@Draviic Alterius Thanks for the feedback!

@ChaosRonin Being a "Saint" and taking the least amount of gold doesn't do anything beyond making you more self-righteous, in a tongue-in-cheek sort of way. :uHero: The starting gold is for those who wish to have some gold to start out with, for buying skillbooks and whatnot. 2k goes away surprisingly fast, especially when you throw new mod skillbooks into the mix.

Racial talents aren't currently on the list of things to swap, mainly because they have a little caveat where you can't see talents for other races in your character sheet, and certain ones like Corpse Eating may not work (I haven't tested this since Classic, but back then, Corpse Eating on non-elves didn't start dialog and still hurt you when you ate corpses).
CaptJack2883 Feb 15, 2019 @ 9:51pm 
So my wife and I recently started playing together, and it appears that whenever we have this addon installed, whoever joins the multiplayer game will crash on the character creation screen, or any time they look at the skills window.
ChaosRonin Feb 9, 2019 @ 7:46am 
Also wanted to ask, will this mod be expanding to cover the racial Talents ? It would awesome to be able to mix and match those.
ChaosRonin Feb 8, 2019 @ 7:26pm 
So whats up with the new bag that gives you gold? first two options give 2k and 1k respectively while the third gives 250g and a Saint pops over your head? Does that do anything mechanically?

Also will this mod be expanding to cover racial talents that give civil bonuses?

By the way the description is a little lacking now that you can replace all racial abilities.
Conagher Feb 6, 2019 @ 11:56am 
Coming back to say, this mod is awesome. Lets me have a Breton, a Man-Mer in the world of divinity, and the benefits of being half elf come with none of the draw backs of consuming every corpse in sight. Not to mention the blood ult for necromancer is quite interesting for an evil playthrough, and the actual talents themselves are great to have.
LaughingLeader  [author] Feb 6, 2019 @ 11:49am 
@Alkeide The only thing the update changed is how it clears a flag set in the settings menu. Make sure the mod is still active in the mod menu, and make sure your friend has the same version (restart Steam if the update isn't downloading).
Aru Feb 6, 2019 @ 10:19am 
After the recent update this mod causes my friend to crash, loading a new game with this mod renders all objects (doors, stairs, chests, etc) invisible and non existent for my friend when I host the server now, might need an update.
Goatmaster3000 Jan 14, 2019 @ 7:00am 
So, what is the point of the lost coin pouch?
Conagher Dec 30, 2018 @ 10:12am 
I AM A BRETON!
S I L E N C E R Dec 24, 2018 @ 2:03pm 
Hi, Leader! I have RATED UP & Added this mod (and others) to both:

1. " The Definitive D:OS2 Mod List (2018) " :steamhappy:

2. " The Multi-Player Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods! (Sorry for the spam!)
LaughingLeader  [author] Dec 23, 2018 @ 2:47pm 
@Kad Yep! The menu accessed through the LeaderLib mod menu is used for swapping racial skills, or re-applying the innate talents, in case something goes wrong.

Otherwise all innate talents are added after CC, when a character joins the party, or upon loading an existing save that previously didn't have this mod. If a character already had any of the talents, you'll be refunded the appropriate amount of talent points.
Tardo The Ass-Monkey Dec 23, 2018 @ 2:36pm 
So, this should just kick in automatically upon creation? Or do I need to use the LeaderLib mod to change it after I start the game?
maxine64 Dec 22, 2018 @ 3:11pm 
@LaughingLeader I'm not the biggest fan of RNG, so yeah...