Darkest Dungeon®

Darkest Dungeon®

No More Heroes - Slow Arrival
36 Comments
Robin Claassen Jun 22, 2023 @ 11:42am 
I'm on Week 8, and I accidentally had this mod disabled when I returned to the hamlet. (I encountered a situation on my last expedition that made my game crash, and disabled all my mods in order to resolve it.) So did I ruin the progression that this mod is supposed to give? Now that I've reenabled it, will the events that are supposed to randomly bring more heroes start occurring again?

Even after I reenabled it, there are still two heroes waiting in the stage coach. If I don't recruit them, will your mod recognize and remember that they've appeared in that play-through, and as a result not spawn the town events that would offer them?
KimOchi Feb 18, 2020 @ 3:39am 
Ok. Anyway, it is a great mod. I am really enjoy using it.
Lucceri  [author] Feb 18, 2020 @ 1:31am 
@KimOchi
This does not apply to mod-added heroes.
You can still add mod-added heroes to your game, but there is no easy way to make them randomly spawn.
KimOchi Feb 16, 2020 @ 6:34pm 
Does this 'slow arrival' applies to mod-added heroes? or do I have to add them to the starting roster like the Vanilla version of No more heroes.
Mondkind Jun 10, 2019 @ 10:50am 
@Lucci
Thanks for your reply! After doing some testing it seems that i really had bad luck. I started a new run with crimson court deactivated and everything was fine. I still feel the spawnrate could be a little bit higher (I got 6 new heroes by week 17), but that might just be another personal rng experience. If the math says that the roster should on average be complete by round ~40, that sounds fine to me.
Lucceri  [author] Jun 7, 2019 @ 7:15pm 
@Mondkind
I commend you for trying to do a run with Crimson Court activated. That said, I never did that myself so I wasn't aware that it can stop you from getting new heroes.
My advice would be to delay activating Crimson Court until you have maybe 10-12 heroes in your roster. I wouldn't want to mess with the Crimson Court files because balancing that alongside the random spawns is another nightmare on its own and isn't the focus of this mod.
As for the low spawn rates, it's possible that you were just unlucky. In one playthrough, I was only missing 1 out of 18 heroes around Week 40. However, I did avoid almost all quests that resulted in a guaranteed Town Event.
Still, that's the second report that says it feels too low. I'm considering bumping up the chance to spawn
Mondkind Jun 6, 2019 @ 8:01am 
I found the spawn rates to be quite too low, on week 25 i had 2 new heroes arrived before i had to begin a new game. I also think that the crimson court event blocks all other events from happening, so that you are forced to do the first mission with the few heroes you have. I'm on week 15 now and had the crimson court event for the last ~10 weeks.
Amelio Apr 1, 2019 @ 3:38pm 
I wonder if with random spawning u can actually patch to use all the modded heroes
Amelio Apr 1, 2019 @ 3:35pm 
Lucci can u do a version where u spawn with all the heroes but there are occasionally random heroes (with random levels) aproaching the town, at a rate equal to half of normal slow arrival plus another version of slow arrival but heroes continue to arrive at random regardless of the heroes you have (note: i like to play the vanilla ruleset)
Lucceri  [author] Jan 13, 2019 @ 1:08am 
@DeadMemphis
Those are translation errors. It is safe to ignore them. They will not cause issues.
If you want to help translate the mod so it can support your language, you can make a post here:
https://steamcommunity.com/workshop/filedetails/discussion/1544901668/1742226629870175106/
half man on my father's side Jan 12, 2019 @ 1:34am 
@Lucci Week 30, first Hero Arrived, then I got another one on week 32 so I guess everything's fine
Lucceri  [author] Jan 10, 2019 @ 8:18pm 
@Sheriff Gay McButtfuck
1. Do you have other Town Event mods installed? If yes, place this above those.
2. Did you install the 'No More Heroes - Reborn' or 'No More Heroes - Vanilla Ruleset' mod? Those are required for this mod to work. Links in the mod description.
3. Is your mod load order corrent? 'Slow Arrival' should be ABOVE 'No More Heroes - Reborn' or 'No More Heroes - Vanilla Ruleset' like in the first preview pic.
4. In the in-game gameplay options, do you have Town Events set to 'OFF'? If you do, the Town Events that spawn Heroes will not trigger. Set it to 'NORMAL' or 'PLENTIFUL'

If everything works as intended, you should have 2-3 new heroes by week 10.
half man on my father's side Jan 10, 2019 @ 2:16pm 
Week 20, no heroes
AngelRane Jan 1, 2019 @ 6:15pm 
Will do that, thanks.

There is also a factor of other events interfering. Events are flying left and right and they obviously block the hero events, especially those flagged as higher priority. I am now avoiding quests that give events upon completion to increase my chances.
Lucceri  [author] Jan 1, 2019 @ 12:59pm 
@AngelRane
According to my graphs, if you are on Week 45 and are missing 3 more heroes, you should have a 59.3% chance of getting a new one. Just unlucky, I think, but do tell me if I should bump it up. Though I think it has more to do with Town Event chance itself rather than the Hero Spawn rate.

As for the CoM stagecoach recruits, yeah, they can be a problem. I can try and add a patch but that might break the game for those that don't have CoM installed. We'll see. For the meantime, you can go to:

\DarkestDungeon\dlc\735730_color_of_madness\campaign\town_events\com.town_events.events.json

and change this:

"id": "shard_hungry",
"base_chance": 2.0,
"per_not_rolled_additional_chance": 1.0

to this:

"id": "shard_hungry",
"base_chance": 0.0,
"per_not_rolled_additional_chance": 0.0

to disable that recruitment Town Event.
AngelRane Jan 1, 2019 @ 10:39am 
Not yet, but I had to start over once. Now on the second run, I am missing 3 heroes on week 45 (town events at 'normal').

What I liked on both runs was how different they were because I've got a very different set of heroes each time.

I have rescued one hero from Courtyard dungeon, and had a chance to recruit some from CoM Stage coach though. I think that is not intended, so I just ignored it.
Lucceri  [author] Dec 31, 2018 @ 9:41pm 
@AngelRane
That's nice to hear. Have you got all your heroes yet?
AngelRane Dec 31, 2018 @ 9:26pm 
Just came back to say this mod is awesome! I love it.
Lucceri  [author] Dec 26, 2018 @ 5:38am 
@Крис Вирмов
Can you check if you have disabled Town Events?

Load your save > Press "Esc" key > Options > Gameplay > scroll down until you find "Town Events"

"Town Events" should be set to "NORMAL" or "PLENTIFUL"
If it is set to "OFF" town events (including dead_recruit) will not happen.
Kris DeVirm Dec 25, 2018 @ 8:04pm 
@Lucci
Which .json doesn't allow the dead_recruit event to happen? I edited this event in all DLC, mods and the main game, but this event still does not occur!

"id": "dead_recruit",
"base_chance": 15.0,
"per_not_rolled_additional_chance": 5.0,
"cooldown": 2,
"requirements": {
"minimum_week": 5,
"dead_heroes": 0,
"hero_level_counts": [],
"upgrades_purchased": [],
"trinket_storage_count": 0
},
"town_ambience_paramater_ids": [],
"tone": "good",
"sprite": "town_event_day_of_the_dead",
"sprite_attachment": "graveyard",
"data": [
{
"type": "dead_recruit",
"string_data": "",
"number_data": 3.0

Lucceri  [author] Dec 19, 2018 @ 7:41am 
@Крис Вирмов
No. The whole point of "No More Heroes" is that you only get 1 of every class. If they die, that's it.

If you are lucky, you can get them back via the resurrection town event. But it's a very rare event, so you can't rely on it.
Kris DeVirm Dec 19, 2018 @ 7:32am 
@Licci
Does your mod imply compensation for deceased heroes by newcomers of the same class? If one of the heroes dies, then after a while the hero of the same class will come?
Lucceri  [author] Dec 19, 2018 @ 7:27am 
@Крис Вирмов
As for Class Mods, this does not support those.
This mod only works with the default heroes.
Lucceri  [author] Dec 19, 2018 @ 7:19am 
@Крис Вирмов
I purposely omitted that line of code because I wanted the recruitment events to be part of the regular event pool.
By adding "priority": "higher" to those events, they become part of a special event pool and are no longer as random as I inteded them to be.
I don't own the Crimson Court DLC so I can't verify if it can outright disable those new events, but so far nobody else seems to be having the same issue as you.
It's also possible that you set the in-game option of 'Town Events' to 'OFF'. This disables regular events but not special ones, which can explain why you managed to get the DLC heroes but not the default heroes.

A quick note to everyone: Based on testing, you should have 2-3 new heroes (not including DLC) by Week 12. Their spawn chance is very high in the early game and lowers everytime you get a new heroes.
Kris DeVirm Dec 19, 2018 @ 6:57am 
@Lucci
The problem was due to the fact that I played with Сrimson Court. I solved the problem by adding the following lines to each event:
"priority": "higher",
Another problem with adding a Class Mod with No More Heroes - Slow Arrival.
I bypassed this problem too, but it would not be bad if someone told, it would be RIGHT to solve it.
VladRadu Dec 19, 2018 @ 12:39am 
So ,if a mod has Custom spawn events , your mod dosnt interfere with them. That is good to know.
Lucceri  [author] Dec 19, 2018 @ 12:03am 
@VladRadu
No. This only works for the default characters.
The person who made the Voivode likely included a special spawn event in the class mod itself.
VladRadu Dec 18, 2018 @ 11:55pm 
Is this mod supposed to affect the spawn events for class mods as well? I had the Voivode class mod activated and i just got his spawn event.
Lucceri  [author] Dec 18, 2018 @ 7:08pm 
@Крис Вирмов
Do you have other mods installed that affect town events? It could be causing a conflict.
Place 'Slow Arrival' above those.
Kris DeVirm Dec 18, 2018 @ 10:49am 
Does not work. 25 week and I have 6 characters +3 from DLС.
The location of the mod is correct.
SoulSmile Dec 16, 2018 @ 3:02am 
Thanks i will do that
Lucceri  [author] Dec 16, 2018 @ 2:49am 
@SoulSmile
No plans on adding Mod Class support for this one.
If you want to make it yourself, go ahead.
SoulSmile Dec 16, 2018 @ 2:37am 
Hi i wanted to ask what about doing this mod compatible with modded class like Marvin, S-purple, Carni one ? If you you're too busy to do it i can maybe do it myself and get you in the credit for the original mod ?
Lucceri  [author] Dec 15, 2018 @ 10:23am 
Yep. Hope your campaign goes well. And I really hope that all the heroes manage to spawn because the math I did is a little worrying. Good luck!
AngelRane Dec 15, 2018 @ 9:55am 
I'll start a new campaign with this mod today.

If I understand it correctly, you have changed all the events giving resolve level to specific idle heroes to instead award a single hero. So no more bonus resolve level events? Great idea! No resolve for a single hero you might not even have.

6% base chance +1% per week seems also very balanced.