Portal 2

Portal 2

Laser Launch
20 Comments
henpitts Nov 18, 2018 @ 5:04pm 
Need to block the portable wall at the exit a little higher. I was able to get a piece of it riding the funnel up from the angled wall. I still can't figure out how to do it right.
Fuku Yamama Sep 18, 2018 @ 5:31pm 
It looks very nice but it is far too easy.
Petutski Oct 18, 2015 @ 8:48am 
Short but well done. Thanks!
wildgoosespeeder Sep 22, 2015 @ 8:55pm 
I gave this a second chance (and I saw my old comment). My comment is invalid I guess for it being easy. The Wheatley theme still kind of not needed. The only problem I had with the map was no full compile. At the time, I couldn't pinpoint what was wrong with it. Now I know what it was. The symbol still bugs me though. I created a guide how to fix that before exporting and way after this map came out.

http://www.steamcommunity.com/sharedfiles/filedetails?id=292356592
http://www.steamcommunity.com/sharedfiles/filedetails?id=402740732
contact Feb 26, 2015 @ 1:56pm 
Very nicely done, cheers! :-)
Thomas Jun 12, 2014 @ 3:26pm 
Very good map!
kerning May 8, 2014 @ 9:31pm 
You may want to fix the map because I was able to CHEAT by aiming the laser cube to the port just around the wall.
Requiemsoul Feb 22, 2014 @ 9:34am 
Nice puzzle! Brilliant design!
Arkushet Jul 30, 2013 @ 8:38am 
Well done! I really enjoyed this map!
marshmallie Jul 18, 2013 @ 12:26pm 
@Crona: If you are using Hammer, you need two instances, both of which can be found in the instances/monitors folder.

One is wheatley_studio, which you can put outside your map anywhere. The second is something like "wheatley_screen", which is the screen Wheatley will be displayed on. Just make a hole in your wall and put the screen in there. You need an output to deploy the screen though, or else Wheatley will not be shown.

@Author: This was a pretty nice map, but the solution felt a bit cheap because it's just barely possible to use the cube to redirect the laser into the catcher. Other than that, I'm impressed that you did this in two days.
gaming2000 Jul 18, 2013 @ 1:42am 
i wish i new how to make the monitor with :p2wheatley:
Spacesuit Spiff Jul 17, 2013 @ 8:19pm 
excellent work. simple puzzle that worked really well with the theme
StayTainted™ Jul 16, 2013 @ 1:28pm 
damm, i liked this map very much :)

try mine? http://steamcommunity.com/sharedfiles/filedetails/?id=135717259
wildgoosespeeder Jul 12, 2013 @ 2:24pm 
Square symbol can be elimitated by following an antline trick found in my profile's screenshot section.
Demon Arisen Jul 12, 2013 @ 2:21pm 
arachnaphob-
Ah, okay, hmm, I'll try to solve it properly then, I had a feeling it seemed a bit easy...
Oh and thanks very muchg for the hammer tips! :-)
Evitro  [author] Jul 12, 2013 @ 1:40pm 
Ok, Demon, that actually wasn't the solution, The portalable panel near the exit shouldn't be there :/ It was originally there so if you got stuck there without the cube. Turns out you can skip the entire test by using it.
Evitro  [author] Jul 12, 2013 @ 1:29pm 
Demon Arisen-
Thanks! You solved it right. I am obviously much better at aesthetics than puzzlemaking XD. I learned my basic hammer skills from youtube, and then went on to more advanced things with the Valve Developer community. If you have any questions about how to do something, or what something does, that's the place to go. They even have a whole section for portal 2: https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design
Also, when it comes to looks, choose a theme (or themes) you really like, (mine being behind the scenes, overgrown, and reconstructing) and really study them in the campaign. I took a whole bunch of notes on the behind the scenes, taking in every little bit I could. I used those to help me with how this map looks. Also, when working on looks, I gaurentee you it will NEVER look good on your first try, so I recommend you make multiple maps where you try the same thematics. Good Luck!
wildgoosespeeder Jul 12, 2013 @ 1:26pm 
Found this to be too easy and straight forward to solve. I found the Wheatley Chamber theme distracting and unnecessary when clearly you exported this from the in-game editor.

New map:
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
Richard L Jul 12, 2013 @ 12:19pm 
Easy but nicely done.
Demon Arisen Jul 12, 2013 @ 11:05am 
Pretty good but I'm not sure if I solved it the correct way... I redirected the laser cube into the catcher (without using portals) then went over to the bit on the left of the wheatley monitor and flung (using the funnel) over to the exit. Having left my blue portal on the angled panel I shot my orange on the portalable surface near the exit, went through, grabbed the laser cube, shot a blue portal in the laser room, and took the cube through the portal to open the exit Is that right? If not I'll play it again, the aesthetics are excellent! Any chance you could tell me where you learned to use hammer? :-)