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http://www.steamcommunity.com/sharedfiles/filedetails?id=292356592
http://www.steamcommunity.com/sharedfiles/filedetails?id=402740732
One is wheatley_studio, which you can put outside your map anywhere. The second is something like "wheatley_screen", which is the screen Wheatley will be displayed on. Just make a hole in your wall and put the screen in there. You need an output to deploy the screen though, or else Wheatley will not be shown.
@Author: This was a pretty nice map, but the solution felt a bit cheap because it's just barely possible to use the cube to redirect the laser into the catcher. Other than that, I'm impressed that you did this in two days.
try mine? http://steamcommunity.com/sharedfiles/filedetails/?id=135717259
Ah, okay, hmm, I'll try to solve it properly then, I had a feeling it seemed a bit easy...
Oh and thanks very muchg for the hammer tips! :-)
Thanks! You solved it right. I am obviously much better at aesthetics than puzzlemaking XD. I learned my basic hammer skills from youtube, and then went on to more advanced things with the Valve Developer community. If you have any questions about how to do something, or what something does, that's the place to go. They even have a whole section for portal 2: https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design
Also, when it comes to looks, choose a theme (or themes) you really like, (mine being behind the scenes, overgrown, and reconstructing) and really study them in the campaign. I took a whole bunch of notes on the behind the scenes, taking in every little bit I could. I used those to help me with how this map looks. Also, when working on looks, I gaurentee you it will NEVER look good on your first try, so I recommend you make multiple maps where you try the same thematics. Good Luck!
New map:
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459