RimWorld

RimWorld

GeneticRim Megafauna Patch [DEPRECATED]
120 Comments
Sarg Bjornson  [author] Sep 12, 2021 @ 11:33pm 
The modules are going to be incorporated into the main mod when we make Vanilla Genetics Expanded
Yellow Jan 6, 2021 @ 6:32pm 
That's actually a good question, let me know if there is an answer.
Sarg Bjornson  [author] Dec 16, 2020 @ 12:55am 
No idea, ask the CE modders, I don't do CE at all
shiozaki699 Dec 16, 2020 @ 12:13am 
So I see CE has built-in compatibility from the Genetic Rim alpha animals patch but neither this nor the dino one, I wonder why?
pgames-food Nov 24, 2020 @ 2:16pm 
oh cool, i must have missed, now i can add megafauna to the game :)
Jood122 Nov 23, 2020 @ 11:02am 
That's amazing to hear. finally bested those filthy squirrels. Well done Sarg.
Sarg Bjornson  [author] Nov 23, 2020 @ 11:01am 
No, I changed the offending def :)
Jood122 Nov 23, 2020 @ 10:49am 
So, uh, does it still have the Squirrel issue with 1.2?
Sarg Bjornson  [author] Oct 10, 2020 @ 2:33pm 
File might show up like Mod_1113137502_GeneticRim_Mod.xml (using the mod's id)
Sarg Bjornson  [author] Oct 10, 2020 @ 2:30pm 
For anyone getting the red settings error, this is a harmless error, caused by the game not updating the settings file after a change in the code. Can be easily fixed by going to:

C:\Users\YourUserNameHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

And deleting Mod_GeneticRim_GeneticRim_Mod.xml
Sarg Bjornson  [author] Oct 9, 2020 @ 6:32am 

v2.2:

Reworked and unified entire mod's code to bring it up to current standards
Added "cure old wounds" recipes when A Dog Said is installed

Sarg Bjornson  [author] Aug 23, 2020 @ 12:41am 
They are not actively modding, so it might take them a while to update
Seberten Aug 23, 2020 @ 12:40am 
Oh, thanks I guess. Authors of this mods considering updating them or just go with 1.1 versions by the way? Or I should ask them about it?
Sarg Bjornson  [author] Aug 23, 2020 @ 12:35am 
Because you can load Dinosauria and Megafauna in 1.2 without errors
Seberten Aug 23, 2020 @ 12:17am 
Why patches of Genetic Rim for mods Megafauna and Dinosauria exist on 1.2 while mods themselves not on 1.2 yet?
Sarg Bjornson  [author] Aug 10, 2020 @ 11:24pm 
Yes, it is a hash collision, Ataman explained it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1590579367
pgames-food Aug 10, 2020 @ 10:59pm 
hi sarg i just found something interesting.. maybe it helps for future:

apparently "squirrel meat is a unique definition" and not using the usual meat process....

maybe that is why one of the patch mods was converting steel into squirrel meat, for example as mentioned here https://steamcommunity.com/sharedfiles/filedetails/?id=2193772059

maybe tynan can check why squirrel meat uses its own process, and maybe can make it use a normal animal process?
Sarg Bjornson  [author] Apr 22, 2020 @ 6:30am 
Maybe on ADS GitHub page? I haven't checked it out for years!
Blacksoul Apr 22, 2020 @ 6:08am 
I see. Thanks. Is there a tutorial we could follow to add it locally? :)
Sarg Bjornson  [author] Apr 21, 2020 @ 11:14pm 
Yeah, I don't like the curing scars part, so I didn't add compat for that in any of my animal patches
Blacksoul Apr 21, 2020 @ 4:18pm 
Hey, I have a small issue. For megafauna animals (zygolophodon for instead), I am able to cure their scars using A dog said (As it is automatically detected). However, for a genetic one (Thrumdraeodon) I am not able to cure scars. I am able to install prosthetics, but not cure scars. Is it normal?
OrcaCora<3 Apr 12, 2020 @ 1:29am 
Find the Squirrel meat thing kinda funny...The bane of skim readers lol
Sarg Bjornson  [author] Mar 29, 2020 @ 8:06am 
Unfortunately the only way to avoid it is not adding this patch to an already existing save. The whole way the game handles defs would have to be recoded to avoid collisions
ol moep o Mar 28, 2020 @ 2:30pm 
lol i should read before adding mods :D all my steel turn in to squirrel meat. luckily google knows everything
Midnight Mar 23, 2020 @ 4:09pm 
Ah, ok
Sarg Bjornson  [author] Mar 23, 2020 @ 3:46pm 
Specifically, they need to add defname= inside all OR operations
Sarg Bjornson  [author] Mar 23, 2020 @ 3:45pm 
No, it is actually Megafauna... They need to fix their ADogSaid patch
Midnight Mar 23, 2020 @ 3:35pm 
I have an interesting bug: https://steamcommunity.com/sharedfiles/filedetails/?id=2033090063

I'm guessing it's from this mod, not Megafauna itself since nobody is saying anything there.
Mereni Mar 23, 2020 @ 9:30am 
@Sarg Bjornson thank you!
Sarg Bjornson  [author] Mar 23, 2020 @ 12:00am 
Thanks for the heads up! This will be ready in a few hours then
Mereni Mar 22, 2020 @ 3:23pm 
Megafauna got updated :D
Johann der Alte Mar 14, 2020 @ 8:02am 
Looks like someone did a bit of a fan update for Megafauna! https://steamcommunity.com/sharedfiles/filedetails/?id=2019866670
Khaydar Mar 12, 2020 @ 5:26pm 
@Sarg Bjornson But what if the megafauna is dead, does that means this pach will be abandoned?
Ultimuh Mar 12, 2020 @ 1:13am 
Fair enough.
Sarg Bjornson  [author] Mar 12, 2020 @ 12:09am 
No, I'm waiting until it gets an official update, at least fro a while
Ultimuh Mar 11, 2020 @ 8:12pm 
Someone made a fan-made update of Megafauna.
You could, if you want, make a separate version of this patch for that.
At least until the original author of Megafauna updates their version.
GrynnReaper Mar 7, 2020 @ 8:05am 
is this getting updated? Megafauna apparently still works
Pamparampampamparam Aug 11, 2019 @ 10:04pm 
So does this need a CE patch on top of it?
zachareeh Jul 17, 2019 @ 2:59am 
I didn't see it in the description, but does this add any new paragons? I'd love some paragon elephants!
Sarg Bjornson  [author] Jul 7, 2019 @ 1:59am 
Right?? XDD
Haineko Jul 7, 2019 @ 1:11am 
This is the single best bug I've ever heard seen.

"Not sure what's going on, but whenever I enable this patch, it turns all of the compacted steel on my map into squirrel meat."
Sarg Bjornson  [author] Jun 27, 2019 @ 8:55am 
Read the mod's description :)
brar Jun 27, 2019 @ 8:48am 
Not sure what's going on, but whenever I enable this patch, it turns all of the compacted steel on my map into squirrel meat. I'm running Megafauna Genetic Rim, and none of those cause any problems. Also, I'm running the Alpha Animals patch too, and that one doesn't cause any problems either. It's only when I have this patch running does my compacted steel turn into squirrel meat. Not sure what's going on, but I'd definitely appreciate some help.
Lance Pinciotti Jun 17, 2019 @ 9:59am 
yeah true, would be out right hilarious to combine aminals from other mods, imagine, T-rex and the Red Dragon.
~very balenced, not even slightly OP~
Sarg Bjornson  [author] Jun 17, 2019 @ 9:05am 
Phew, no, that would be thousands of hours of work
Lance Pinciotti Jun 17, 2019 @ 8:17am 
are genes from one patch compatible with anonther. I.E. can I combine a T-rex with a giant crocodile?
megabot Jun 1, 2019 @ 8:35am 
so,i am guessing that his one is incompatible with cobat extendet?
Sarg Bjornson  [author] May 3, 2019 @ 11:11pm 
@Extinction: indeed! Just by changing it from GR_MegafaunaRodentIncubator to GR_MegafaunaRodentIncubator1 should do the trick
Extinction May 3, 2019 @ 11:55am 
But it should be possible to fix the mod myself if i change the name of the def before adding it to my game right?
Extinction May 3, 2019 @ 11:24am 
Oh man.. i forgot to ad this patch.. So you are saying i cant add this midgame without my steel becoming squirrel meat?