RimWorld

RimWorld

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GeneticRim Megafauna Patch [DEPRECATED]
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
1.842 MB
Dec 14, 2018 @ 6:48am
Oct 9, 2020 @ 6:31am
7 Change Notes ( view )

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GeneticRim Megafauna Patch [DEPRECATED]

Description
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamcommunity.com/sharedfiles/filedetails/?id=2801160906

This will be left here for those who want to play on older versions.

[www.patreon.com]

UPDATED 11/08/20:

Extract DNA from animals and hybridize them to create new, exotic species!

Features
- Adds nine hybrids between vanilla creatures and animals from the Megafauna mod!
- Adds a new building, the Megafauna genepod, to mix genes from Megafauna and create your hybrids.

Wiki:
There is a cool wiki here![rimworld-bestiary.fandom.com]

Load Order
- As with all patch mods, be sure to call it after Megafauna mod and GeneticRim mod, or else you'll get some errors.

Compatibility
Compatible with A Dog Said

Warning

The following applies to 1.0 and 1.1. HOPEFULLY I fixed it in 1.2 by changing the rodent incubator's defname:

For some arcane and weird reason adding this patch to an existing game turns all compacted steel on the map into squirrel meat. Why? Who the ♥♥♥♥ knows! That's what you get for messing with science

Update: Ataman figured it out, read https://ludeon.com/forums/index.php?topic=48267 . Unfortunately, there is not much that can be done about it :(

Credit
Credit goes to Spino for all his awesome work on Rimworld.

Changelog
v2.1: Updated to RW 1.2. Maybe, perhaps, hopefully, fixed the hash collision with squirrel meat (11/08/20)
v1.1: Updated for RimWorld 1.1 (19/02/20)
v1.101: Changed all hybrids to use GeneticAnimal instead of ExoticAnimal so they don't appear on modded merchants. Tweaked wool values (23/08/19)
v1.1: New building graphic (28/01/19)
v1.0: Release (14/12/18)

Popular Discussions View All (1)
0
Apr 29, 2021 @ 11:42pm
PINNED: Bug Reports
Sarg Bjornson
120 Comments
Sarg Bjornson  [author] Sep 12, 2021 @ 11:33pm 
The modules are going to be incorporated into the main mod when we make Vanilla Genetics Expanded
Yellow Jan 6, 2021 @ 6:32pm 
That's actually a good question, let me know if there is an answer.
Sarg Bjornson  [author] Dec 16, 2020 @ 12:55am 
No idea, ask the CE modders, I don't do CE at all
shiozaki699 Dec 16, 2020 @ 12:13am 
So I see CE has built-in compatibility from the Genetic Rim alpha animals patch but neither this nor the dino one, I wonder why?
pgames-food Nov 24, 2020 @ 2:16pm 
oh cool, i must have missed, now i can add megafauna to the game :)
Jood122 Nov 23, 2020 @ 11:02am 
That's amazing to hear. finally bested those filthy squirrels. Well done Sarg.
Sarg Bjornson  [author] Nov 23, 2020 @ 11:01am 
No, I changed the offending def :)
Jood122 Nov 23, 2020 @ 10:49am 
So, uh, does it still have the Squirrel issue with 1.2?
Sarg Bjornson  [author] Oct 10, 2020 @ 2:33pm 
File might show up like Mod_1113137502_GeneticRim_Mod.xml (using the mod's id)
Sarg Bjornson  [author] Oct 10, 2020 @ 2:30pm 
For anyone getting the red settings error, this is a harmless error, caused by the game not updating the settings file after a change in the code. Can be easily fixed by going to:

C:\Users\YourUserNameHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

And deleting Mod_GeneticRim_GeneticRim_Mod.xml