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if you look at that mods page it has a list of all the mods it contains if you're looking just for a certain character or armor set in a more Op version.
I've heard several others get similiar bugs with this and any other player takeover mod, unfortunately there is nothing i can do to fix it. I think its a bug with the base game and most likely the reason the dev didn't include player takeovers in the game. I've heard from others that leaving the zone with all your characters then returning or importing the game can fix it.
Nope, it is Narko and the Dark ones.
The Dark Ones have been made a faction that is non real like vagrants, when they takeover each town Narko has full access to take anything without problems, even their soul energy (which every npc has as a death item and is needed to craft narko's special gear / buidings).
Also with each takeover the town is repopulated with dark one mercs, so Narko and the few recruits I've added can amass a huge Dark one Mercenary army.
It's all done except for a bit more dialog to help guide take overs.
I am working on an assist a faction to takeover the map mod atm though also.
Don't suppose that mod is for flotsam ninjas is it? i kinda have a soft spot for them :)
You might get a double city icon after taking over fort mirage but only on import now and if you save after import then load it will fix that issue allowing you to build again.
When i went in to double check the Fort take over conditions there were auto values added to 7 items.
I believe this came with the update to item persistance.
The conditions for the take over of Fort Mirage are Lord Mirage dead and Player is ally of Empire Peasants. I would guess you need abit more relation with EP which you can gain by turning in the UHL bounties. The dialog where he mentions you owning the fort i inserted later and isn't really linked to you owning it, in all my tests i had plenty of rep with them to be ally at that point so you are probably close. Perhaps i will seperate out that one line and add another condition for him to say it.
Helping the EP takeover Sho Battai is definately a lot harder in this one.
I am working on an assist a faction to takeover the map mod atm though also.
I might make a craftable trophy that requires all three skulls to make but for now they are just like a rug item but needed to activate the next objective.
Thanks again !
Thanks! I'm on it.
Maybe a hive less quest to re ally with the hives would be fun. We'll see :D