Kenshi
United Heroes Demise (Empire Peasants takeover)
35 Comments
Witski Mar 30, 2019 @ 3:08am 
oh thanks very much :)
Howls@TheMoon  [author] Mar 29, 2019 @ 12:48pm 
I believe I was using my mortal gods mod and all the armors and characters can be found in that.
if you look at that mods page it has a list of all the mods it contains if you're looking just for a certain character or armor set in a more Op version.
Witski Mar 29, 2019 @ 2:02am 
im trying this mod right now but i also want to know the outfit that you use..i want try it too !
piresaureo Mar 8, 2019 @ 1:29pm 
hmm undestand. in fact I import the game and aparentely the things are just fine but now I can't change the outpost name :D at least its working
Howls@TheMoon  [author] Mar 6, 2019 @ 6:26pm 
@piresaureo
I've heard several others get similiar bugs with this and any other player takeover mod, unfortunately there is nothing i can do to fix it. I think its a bug with the base game and most likely the reason the dev didn't include player takeovers in the game. I've heard from others that leaving the zone with all your characters then returning or importing the game can fix it.
piresaureo Mar 6, 2019 @ 1:36pm 
first of all, congratulations! The mod is awesome! Well, I'm having problems. I already did the missions but during the gameplay, what I built near the area that was of the heroes "is not under my jurisdiction anymore". Basically I can't demolish anything and machines that need energy don't work. when I load the game everything returns to normal, but after a few minutes the bug comes back.
Howls@TheMoon  [author] Jan 14, 2019 @ 1:34pm 
Well once it is done and released it could be easily altered to other factions. It will still be alot of work though changing dialogs and names and such, I think I'm at like 1800 changes now :○
Ravayen Jan 14, 2019 @ 1:18pm 
lol didn't think so but hey it was worth an ask just incase the improbable was true thnx for the answer.
Howls@TheMoon  [author] Jan 14, 2019 @ 1:06pm 
@Ravayen
Nope, it is Narko and the Dark ones.
The Dark Ones have been made a faction that is non real like vagrants, when they takeover each town Narko has full access to take anything without problems, even their soul energy (which every npc has as a death item and is needed to craft narko's special gear / buidings).
Also with each takeover the town is repopulated with dark one mercs, so Narko and the few recruits I've added can amass a huge Dark one Mercenary army.
It's all done except for a bit more dialog to help guide take overs.
Ravayen Jan 14, 2019 @ 12:48pm 
--Quote---
I am working on an assist a faction to takeover the map mod atm though also.

Don't suppose that mod is for flotsam ninjas is it? i kinda have a soft spot for them :)
Tarsis Jan 8, 2019 @ 9:39am 
Super. I think I'm gonna try and make this one happen this week. I've got an army of skeletons with a "kill all humans" attitude. This should work out.
Howls@TheMoon  [author] Jan 7, 2019 @ 5:49pm 
Update~ Changed fort mirage building takeover field regenerates to "true"
You might get a double city icon after taking over fort mirage but only on import now and if you save after import then load it will fix that issue allowing you to build again.
Howls@TheMoon  [author] Dec 30, 2018 @ 7:01pm 
Update~
When i went in to double check the Fort take over conditions there were auto values added to 7 items.
I believe this came with the update to item persistance.
Howls@TheMoon  [author] Dec 30, 2018 @ 6:57pm 
@RD
The conditions for the take over of Fort Mirage are Lord Mirage dead and Player is ally of Empire Peasants. I would guess you need abit more relation with EP which you can gain by turning in the UHL bounties. The dialog where he mentions you owning the fort i inserted later and isn't really linked to you owning it, in all my tests i had plenty of rep with them to be ally at that point so you are probably close. Perhaps i will seperate out that one line and add another condition for him to say it.
RD Dec 30, 2018 @ 6:01pm 
I am unable to 'claim" the reward location, even though he tells me I was given the paperwork; any ideas?
Howls@TheMoon  [author] Dec 17, 2018 @ 9:06pm 
You get an Empire Peasant bar squad with a merchant and turret guards :D
Helping the EP takeover Sho Battai is definately a lot harder in this one.
I am working on an assist a faction to takeover the map mod atm though also.
CS_Dark Dec 17, 2018 @ 8:02pm 
So this makes Fort Mirage player owned, I was hoping it'd make it owned by some peasants or maybe become a Rebel Farmer outpost.
Immaluckez Dec 17, 2018 @ 5:25am 
Amazing, will give it a try
Howls@TheMoon  [author] Dec 14, 2018 @ 12:26pm 
Yes its the same from all three major targets, with their name though.
I might make a craftable trophy that requires all three skulls to make but for now they are just like a rug item but needed to activate the next objective.
Quint ¤ ς ¤ Dec 14, 2018 @ 12:10pm 
thanks again for this mod, so far ive only been hunting the basic city heros for their bounty as its a new game start for this mod and have not yetventured up to fort mirrage that tengus head trophy looks great do you get one from all the major targets?
Howls@TheMoon  [author] Dec 12, 2018 @ 7:04pm 
Update: Corrected 2 instances of the word desert.
Thanks again !
CS_Dark Dec 12, 2018 @ 6:54pm 
Happy to help, great mod by the way.
Howls@TheMoon  [author] Dec 12, 2018 @ 6:53pm 
@Komrad
Thanks! I'm on it.
CS_Dark Dec 12, 2018 @ 6:50pm 
It's desert, not dessert in the police officer's dialogue.
Howls@TheMoon  [author] Dec 12, 2018 @ 6:44pm 
Yeah i just went for some more vibrant colors for my unique characters, some of the hairstyles were originally a mod but got added into the game.
Elmo Dec 12, 2018 @ 6:41pm 
Oh, XD you just changed the color, cool mod though.
Howls@TheMoon  [author] Dec 12, 2018 @ 6:40pm 
I don't use any hair mods, every hairstyle shown is vanilla.
Elmo Dec 12, 2018 @ 6:38pm 
what hair mod are you using?
Howls@TheMoon  [author] Dec 11, 2018 @ 9:03pm 
Updated quest item meshes (skulls) and icons and changed the dialog to reflect those changes.
Howls@TheMoon  [author] Dec 11, 2018 @ 1:21pm 
@Siodog I'll take a look to see what world states are available for hiver cities.
Maybe a hive less quest to re ally with the hives would be fun. We'll see :D
Quint ¤ ς ¤ Dec 11, 2018 @ 9:40am 
i think thats the whole point of the hivers as a species siodog their an insectoid race like ants or bees their lives mean nothing compard to the queen and the overall hive, they only deal with outsiders to benifit the hive as a neccesity, amd only deal with outsiders in more friendly terms when the get seperated from the hive and become their own no hiver type persons lol
Siodog Dec 11, 2018 @ 5:54am 
Talking about hivers, how about giving them a chance with western or south hive? Be able to finally make friends with them and help the hive prosper since in vanilla is pretty much impossible they do not care for you unless you assault their queens
Howls@TheMoon  [author] Dec 11, 2018 @ 3:46am 
I think a mod like this with faction npcs that give quests leading to certain city ownerships/takeovers. There are tons in vanilla, just not much direction leading you to those outcomes. Playing with other small town takeovers~
Immaluckez Dec 11, 2018 @ 3:30am 
I LOVE THIS KIND OF MOD <3 Whats next ?
Quint ¤ ς ¤ Dec 11, 2018 @ 3:04am 
UP THE HIVERS! UP THE PEASENTS! DOWN WITH THE HEROS! * whispers quietly* down with the united cities... haha mod looks great mate looking forward to playing this