Space Engineers

Space Engineers

Scarce Immersive Resources
5 Comments
elole Jul 2, 2019 @ 6:08am 
ah thanks that is exactly what I wanted
Lemmiwinks  [author] Jul 2, 2019 @ 2:09am 
@ole15
Thanks for the feedback :). I haven't updated this yet because it's a bit tedious managing manual ore configs. I made similar mod where I have made the change to make wind turbines work though: https://steamcommunity.com/sharedfiles/filedetails/?id=1649218738

It's much the same save for the fact that the ores are procedurally spread across the planets, which I find a bit more interesting
elole Jun 30, 2019 @ 9:42am 
The wind turbines don't work with this, so I haven't played much with this mod. The idea sounds great though!
Lemmiwinks  [author] Dec 4, 2018 @ 4:07am 
@Darian Stephens By ore spot distance do you mean the distance between the ore patches?

I ended up figuring out how the ore spawning system works with the help of this guide:https://steamcommunity.com/sharedfiles/filedetails/?id=566387835 . Immersive mining has larger, less frequent patches marked in its PlanetDataFiles images. The patches in these images use a specific intensity of Blue to mark an area as a specific ore id. The OreMappings in PlanetGeneratorDefinitions refer those specific intensities of blue as their Value="" attribute.

I found it rather tricky to be honest.
Darian Stephens Dec 4, 2018 @ 3:09am 
Have you figured out how to use Immersive Resources ore spot distance with Scarce Resources? I've been trying to understand how they did it with little success.