Arma 3
Sarge AI
77 Comments
Dango  [author] Jun 2 @ 3:22pm 
I have not tried to use it with zues but as long as the mods themselves are loaded it should. The triggers are loaded when the server initializes. You may be able to create triggers manually. If you look at the server files you will see how it creates a grid. Each square is its own trigger area. As long as you match the naming convention the server creates it should spawn the AI. You could also try to manually execute the creation compile it uses to create the AI.
Butter Fliege Jun 2 @ 10:38am 
Is there a way for this to work in Zeus?
Dango  [author] Apr 15 @ 4:39pm 
they are not always obvious. You will need an admin tool to see them most likely. Something that has ESP that will put trackers on the AI so you can see them.
timap07102002 Apr 15 @ 4:48am 
I registered for the mod and it showed up on the main screen and I clicked play in the game I went to the edit section I chose the Altis map and I called out a car and wandered around the map but didn't meet any AI or NPC did I do something wrong sorry I'm not good at foreign languages ​​specifically English so I use translate.google.so the way I communicate with you will make you uncomfortable if so then I apologize my friend I'm VIETNAMESE
Dango  [author] Apr 14 @ 4:57pm 
I do not have any video instructions but there are many youtube videos. here is one:

https://www.youtube.com/watch?v=6UYXxmbzt_Q
timap07102002 Apr 13 @ 2:13am 
Sorry because of work so I reply you late Really sorry I'm so embarrassed I'm a new player so I don't understand anything about mod mechanism and how to use mod Can I contact you through any social network I need a detailed tutorial video from you because you are a developer so you understand how to operate mod. I hope to make friends through steam. Or a strong platform for me and you to communicate more easily
Dango  [author] Apr 4 @ 5:05am 
if you are using a supported mod/map then you just add to your server like any other mod. If you are using an unsupported map then you need to read the pdf in the download.
timap07102002 Apr 3 @ 8:01pm 
How to start this mod? Just enter the game or do I have to customize it outside before starting the game?
perezzoso96 Aug 4, 2024 @ 8:51am 
Como se usa?
Dango  [author] Jul 16, 2024 @ 3:50pm 
well the discord link is an old one. Post it in discussions for now pls.
Dango  [author] Jul 16, 2024 @ 3:48pm 
I believe it should. Can you send an rpt log to the discord?
blue crook Jul 16, 2024 @ 1:14pm 
Hey, I'm trying to use Sarges AI and was wondering if it was compatible with 64 bit exile. Im running it completely stock on Chernarus 2020 and my character wont bother loading in.
Dango  [author] Mar 16, 2024 @ 5:06am 
I have never tried but it does use factions to determine who is friendly and hostile. Give it a try.
Razgreve Mar 15, 2024 @ 9:11pm 
can this ai be used with antistasi mods?
Dango  [author] Oct 10, 2023 @ 2:28pm 
there is a pdf in the mod download that explains how to add a map not already included. you will verify its running in the rpt logs.
Daishiki Oct 10, 2023 @ 2:04pm 
There is a recently created Ravage+Liberation_RX map that would kick ass with this mod, I have it loaded but I can't tell if it's working...

How can I confirm, or does it not work at all outside of the listed supported mods?
Dango  [author] Oct 6, 2023 @ 2:56pm 
you do not need to delete any of the folders. The server side addon is where you set the loadouts yourself. Make the changes in the folder for exile.
mrgreenrg Oct 5, 2023 @ 12:38pm 
I tried to put myself on the Exile mod, I think I configured everything correctly. Bots appear and even with prescribed weapons and clothing, but that's it. There are no cartridges, no loot, no armor, etc. in them. Whether it is necessary to delete folders of other mods from the loadouts folder so that they do not conflict and leave only with Exile or the problem is in another, it is not clear... Another rather controversial decision was to send a script with the addition of the names of safe zone markers to the Blacklist list, namely to the client side, where it is better not to repackage anything.
mrgreenrg Oct 3, 2023 @ 2:35pm 
Hello, do you have any plans to add a New Esseker?
Rgscriven Aug 19, 2023 @ 11:23pm 
Dam you UPSMON lol
Dango  [author] Aug 19, 2023 @ 9:22am 
It could be the UPSMON scripts. That is the brain for the AI.
Rgscriven Aug 18, 2023 @ 10:51pm 
tbh i have no idea why its so high as default
Dango  [author] Aug 18, 2023 @ 5:25pm 
tbh i have never measured how many threads it uses. Is it using too many resources or something?
Rgscriven Aug 18, 2023 @ 3:54pm 
with just me in the test server running just mods dms occupation, cup mods ebm and the server runs at 48fps with 22-25 threads. if adding the sarge and remove occupation the threads jump between 100-180
Dango  [author] Aug 18, 2023 @ 3:10pm 
Not sure what that means. Are you saying that your cpu usage is high? If so thats not unusual for arma. My server with 0 ppl on it runs at 8% on a 3700x.
Rgscriven Aug 18, 2023 @ 1:08am 
i got it working on my test server, i noticed that the server threads are so high is that normal as its just stock settings at the moment
Dango  [author] Aug 16, 2023 @ 3:41pm 
It may be steam having issues.
Rgscriven Aug 15, 2023 @ 11:27pm 
is the download broken as seem cant download it from the workshop
Dango  [author] Jul 13, 2023 @ 4:22am 
it would help. Hop in the discord and post it.
clean imagination Jul 12, 2023 @ 7:09pm 
currently using CUP weapons, CUP units, CUP vehicles, CBA_A3, blastcore murr, enhanced movement, enhanced movement rework, RHSAFRF, RHSUSAF, RHSGREF, NIArms All in One, and Zombies and Demons...

I could send an RPT if that could help..
Dango  [author] Jul 12, 2023 @ 3:08pm 
it would also help to know all the mods you are using.
Dango  [author] Jul 12, 2023 @ 3:08pm 
try loading sarge before those mods. Sometimes the load order can have that effect.
clean imagination Jul 12, 2023 @ 9:38am 
Seems like disabling CUP and other CBA based mods have got it to work. which is kinda a shame since I based my server's loot tables on those mods 😔
Dango  [author] Jul 12, 2023 @ 4:54am 
Ok I guess i am just changing the names when i load my server then. Try loading with only exile and sarge. If it works then there is an issue with other mods interfering with it.
clean imagination Jul 11, 2023 @ 7:05pm 
Ah, so I tried what you suggested, but it looks like this time the 'SargeServer' isn't reading the main mod..

----
18:59:32 Warning Message: Addon 'sargeserver' requires addon 'SargeAI'
----

client mods: @ExileMod;@CUP Weapons;@CUP Units;@CUP Vehicles;@SargeAI

server mods: @ExileServer;@SargeServer

I took a look at the filenames and I noticed the mod file that workshop downloaded has the name 'Sarge AI' with the space included..
Dango  [author] Jul 11, 2023 @ 5:44pm 
I think I see your issue. Make sure your folder and mod line name are correct. You have @Sarge AI and it should be @SargeAI. No space.
Dango  [author] Jul 11, 2023 @ 5:43pm 
Is there anything before or after that regarding Sarge? I also run exile and it loads as expected.
It does sound like you have the sarge server mod in the correct place though.
clean imagination Jul 11, 2023 @ 5:32pm 
Hi, I'm trying to run this mod on my Exile server and upon launching it I've been getting this message...

----
"Warning Message: No entry 'bin/config.bin/CfgPatches/sargeserver.units' .
17:00:40 Warning Message: No entry 'bin/config.bin/CfgPatches/SargeAI.units'."
-----

it's pretty much prevented me from loading the server..

This is what I put on my command lines..

client mods: "@ExileMod;@CUP Weapons;@CUP Units;@CUP Vehicles;@Sarge AI"

servermods: "@ExileServer;@SargeServer"

*
I also noticed the @SargeServer in the mod itself, so I separated it from that directory and placed it with the rest of the server mods. tbh im not sure if I'm doing this right lol..
Dango  [author] Jul 8, 2023 @ 2:47pm 
There was an error in how I compressed the PBO files. Try it now with the latest update.
Deterich Jul 7, 2023 @ 8:18am 
Hey dudes. i try to run SargeAI on my Epoch Server but even when i try to connect it comes this massage : script addons\sarge\init\fn_preInit.sqf not found. But the preInit file is there.
Can someone help me or make a "Install SargeAI readme" for noobs like me ? =)
Foran Jan 17, 2023 @ 3:03am 
Why need to verify Email and password to join discord ?? :steamsad:
Alexei Lebedev Jan 15, 2023 @ 9:56am 
Nice and easy. I like those. Thamk you for the reply
Dango  [author] Jan 15, 2023 @ 5:30am 
This is a standalone mod that sits in the root of the server folder alongside the other folders with the @ symbol.
Alexei Lebedev Jan 14, 2023 @ 9:26pm 
I'm new to the whole Arma 3 server thing. I can mod a DayZ servr just fine. I'm having issues with where to place what files. I'm using Nitrado.
Dango  [author] Nov 22, 2022 @ 6:33am 
its updated. waiting review by steam.
Foran Nov 22, 2022 @ 5:06am 
Link of your discord invalid, could you update ?
Dango  [author] Mar 9, 2022 @ 7:36pm 
@Papa lazarou If I had to guess it sounds like you are not loading the server side addon. That is where all the config settings are loaded from.
Dango  [author] Mar 9, 2022 @ 3:10pm 
@Papa Lazarou I will need a bit more info than that. Open a discussion and we can get it sorted out.
Papa Lazarou Mar 9, 2022 @ 3:04pm 
I keep getting an error at line 115 in the postinit, undefined variable.
Dango  [author] Nov 5, 2021 @ 4:16pm 
as long as you load it as a mod i believe it should work