Arma 3
Sarge AI
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Update: Jul 13, 2023 @ 6:08pm

Added entries to config file to fix loading error on some servers.

Remove your current @SargeServer folder and use the new one from the @SargeAI folder.

Update: Jul 8, 2023 @ 2:42pm

Hotfix for the mod not loading

Update: May 2, 2023 @ 7:04pm

Added framework for AI headgear

Update: Nov 9, 2021 @ 7:27pm

[Features]
Animated heli cras sites are now enabled for all supported mods and maps. An updated server pbo has been provided for you to customize the behaviour of the heli crash sites and lootbox.

I will try to make the next updates more substantial. I just wanted to get this feature working for all the mods supported.

Update: Nov 5, 2021 @ 9:59pm

Fixing stupid mistakes

Update: Nov 5, 2021 @ 9:51pm

[Changes]
Re-enabled frag response for AI kills in exile.
Adjusted server config to spawn heli crashes by default for exile.

Update: Nov 5, 2021 @ 8:38pm

[Changes]
Removed the supported mods array from the server side configuration.

[Features]
Added the first iteration of animated heli crash loot spawning for exile.

[Future]
Dynamic/Static spawning of AI boats.
Loot spawning for all supported mods from animated heli crashes.

Known Bugs:
-Static vehicle spawning respawn error causes respawn to fail. I plan to have a hotfix soon.

Update: Feb 16, 2021 @ 7:22pm

[Changes]
All vehicle spawns now dynamically create AI to fill all available seats instead of spawning a preset amount.
Added the supported maps and mods variables to the server addon.
Fixed a bug that caused an error message in the main menu.
Optimized code in hopes of increasing performance.

[Feature]
Added static AI land vehicle spawning. I have provided a working example for exile.

[Future]
Sea vehicles are next on the list.

Known Bugs:
-Static vehicle spawning respawn error causes respawn to fail. I plan to have a hotfix soon.

Update: Feb 15, 2021 @ 7:48pm

Added map configs to server side pbo. Kinda hard to configure those without them huh?

Update: Feb 15, 2021 @ 7:29pm

[Changes]
Added missing variables to AI required for other systems.
Optimized code in hopes of increasing performance.

[Feature]
Static heli spawning has been completed. You will need to provide helicipter class names in the config files first. I added some for exile to test but others will need to change it.

[Future]
I am working on other ai spawns for land vehicles and sea vehicles. All vehicle spawns will eventually have a dynamic option like the infantry ai does. This should help create a more dynamic level of play for everyone.

Known Bug:
Some message in the main menu about a VR file not found. Still not sure what that is so let me know if you do.