RimWorld

RimWorld

Romance Tweaks
89 Comments
MegaBunnyman Mar 9 @ 12:29am 
@Itsuji Hayashi

no
Itsuji Hayashi Feb 3 @ 8:34am 
this version is watered down meh.
lookup the similar version at loverslab~
Mezumi Mar 2, 2024 @ 3:48pm 
how do i use it?
JotNyangE Apr 10, 2023 @ 8:23pm 
Good stuff. Thanks m8.
The Village Guy Jan 3, 2023 @ 5:06am 
This will make Sparta grow again!
AugustTheTitan Dec 31, 2022 @ 1:53pm 
Could you add a feature that allows you to set the maximum age difference between pawns when attempting romance?
gk Blue&Grey Dec 26, 2022 @ 12:18am 
Can you add an addend to the setting options? In many cases, the romancechancefactor is 0, which means that this mod can't play any role at this time
polaris.ursa Nov 5, 2022 @ 6:37pm 
Could you, by chance, add the ability to change the romance multipliers for Pignose and Furskin? They are currently x20% which is absolutely ridiculous and unrealistic. I could like to change them to x80% instead.
Milton Oct 22, 2022 @ 10:09am 
Thank you for the update! :) Great mod!
[Liar] Lucky Aug 2, 2022 @ 8:56am 
Are the default values of your mod the default values of the game?
TWrecks Jul 24, 2022 @ 7:02pm 
Hey awesome mod I like this :)
PyromancinCyborg Apr 13, 2022 @ 10:50am 
Does the cheating modifier apply if an ideoligeon allows polygamy?
Tokido Saya Apr 3, 2022 @ 3:54pm 
although i think yes, but is this safe to add mid and remove mid?
AcetheSuperVillain Feb 27, 2022 @ 6:50pm 
ah, no, I think my problem was I was using polyamory from Rational Romance. When one has a partner, they will propose marriage but never except, even though they should be cool with it. When they have no partner, this mod seems to work correctly.
AcetheSuperVillain Feb 26, 2022 @ 2:45pm 
hmm, the modifier seems to apply to becoming lovers, but not accepting marriage proposals
bdew  [author] Jan 8, 2022 @ 1:23am 
It's a multiplier, 100 doesn't mean 100% success chance, it means 100 times more than whatever it was before.
It's also quite possible that one of those mods changes things in such a way that make this mod not work, i haven't tested with neither of the 3.
泷谷源治 Jan 7, 2022 @ 2:19pm 
Why pawns still rejected marriage proposal even I turn the "success"modifier to 100?
and the others modifiers seems dosen't works either. I thought it maybe not compatible with Rational Romance? RJW? or Vanilla Social Expanded? I put your mod after them on the list already.
bdew  [author] Aug 3, 2021 @ 1:26am 
Templar Knight - the mod only applies multipliers to chances that are calculated by the game, it won't make your pawns do something they couldn't do otherwise.
KumTroll Aug 1, 2021 @ 8:36pm 
When i enable this my pawns start having multiple lovers and spouses even tho my ideology prohibits such
MildlyHighDutchGuy Jul 20, 2021 @ 3:44pm 
Great mod! This adds some much needed customization, you have my thanks!
bdew  [author] Jul 20, 2021 @ 8:50am 
The modifier is already in the latest version for RW 1.2 and 1.3, check the options screen.
Dex Jul 20, 2021 @ 5:27am 
Looking forward to the cheating modifier. If you "roleplay" a Colony with couples and such (e.g. my girlfriend and I often create a colony together that I play) then cheating is really a killer.
NinKirin Jul 12, 2021 @ 4:57pm 
@bdew Oh, I thought the romantic interactions included all forms, be it normal/cheating from couples. The cheating modifier would be great! (need to get some pawns to cheat on there npc spouses)
bdew  [author] Jul 11, 2021 @ 11:37pm 
Adding a modifiers to already existing couples makes no sense since that interaction can't happen for them anyway.

I will add a "cheating" modifier that will apply when one or both pawns are in an existing relationship with someone else.

Also a "cross faction" modifier that will apply when pawns belong to a different faction
NinKirin Jul 10, 2021 @ 1:57pm 
@bdew Thank you!
bdew  [author] Jul 10, 2021 @ 11:27am 
@NinKirin - general applies to everything, i'll see about adding more modifiers
bdew  [author] Jul 9, 2021 @ 2:08am 
Uploaded a preliminary update for 1.3

If you are testing this version you might need this unofficial update of HugsLib until the official mod is updated: https://steamcommunity.com/sharedfiles/filedetails/?id=2537576399
NinKirin Jul 5, 2021 @ 10:24am 
@bdew Hi I was wondering, does General apply to all pawns including single pawns and such? If so, is it possible to make a Romance Chance Modifier that applies to couples only?
WildcatWeather Jun 30, 2021 @ 3:26pm 
Much appreciated. :)
bdew  [author] Jun 30, 2021 @ 11:28am 
The values are multipliers, 20 is 20x vanilla chance.
WildcatWeather Jun 30, 2021 @ 11:22am 
I'm very curious about how these values work. If 1 is the vanilla romance chance, does 20 mean a romance chance is 20 times more likely than vanilla?
cmd1095 Apr 19, 2021 @ 5:53pm 
Just what I needed, now I can not only watch more ships set sail, but that wedding hall I built for my colony's one and only married couple will finally be justified lol.
bdew  [author] Feb 12, 2021 @ 1:30am 
You can change settings in mod settings screen
PumkinBear Feb 11, 2021 @ 4:29pm 
how do you make it work? how do you open the panel to change the settings??:steamsad:
Kharak Feb 10, 2021 @ 4:51am 
How do you get it to work?
GrenadesAndHamm Sep 13, 2020 @ 10:52am 
Can someone recommend some good settings for this? I used the modifiers in the picture and it still has been pretty tame. I have the Romantic mod that allows for polyamory and bisexuality, so maybe that is affecting it.
Disastrophi Aug 13, 2020 @ 3:08pm 
YAS Thank you!!!!!!
bdew  [author] Aug 13, 2020 @ 12:26am 
Mod updated to 1.2
Disastrophi Aug 12, 2020 @ 6:50pm 
1.2?
Sabino Dezio Mar 27, 2020 @ 8:30pm 
Rational Romance compatible ?
Insanemonkey EDF Mar 17, 2020 @ 10:42pm 
How does this mod interact with the psychology mod?
Shneedlwoods Mar 5, 2020 @ 1:45am 
Hello, i've a question. I just want my paws to stop making nonsense romance attemps all the time. how do i have to toggle the mod to make them stop this?
kayleighgf Feb 26, 2020 @ 7:27pm 
Thank you so much!
bdew  [author] Feb 25, 2020 @ 9:55pm 
Updated to work on both RW 1.0 and 1.1 now
kayleighgf Feb 25, 2020 @ 6:05pm 
I understand if not, but would it be possible to either tweak this version or add a new one that's 1.0 compatible? I love this mod, but I'm not planning on switching over to the 1.1 edition of the game.
bdew  [author] Feb 25, 2020 @ 11:46am 
Mod is updated to 1.1 now \o/
Rokuyo Feb 19, 2020 @ 10:54am 
Will it be updated for 1.1?
Jabberwocky Dec 9, 2019 @ 9:15am 
Ah, lovely, thanks.
bdew  [author] Dec 9, 2019 @ 8:41am 
Yes default is everything to 1
Jabberwocky Dec 9, 2019 @ 6:10am 
Somebody jog my memory, please. Is the default value for these settings 1?

I've fiddled around a fair amount with various settings, but now I can't remember what the vanilla values were. 1, 100, I can't say.