Arma 3
[DEAD] Large 40k Space Hulk/ Battleship Composition
20 Comments
d_rugged Aug 25, 2024 @ 6:38am 
"laws of physics just stop applying and youd just fall threw the foor. the battleship is very odd"
Ah, I see consistent travel through the immaterium has tainted this vessel with the warp.
=_X_=™© Jan 19, 2020 @ 1:52am 
would be really cool if the AI could navigate places like this for hand gun engagements
KonSumee Feb 23, 2019 @ 8:51pm 
Fair enough haha, honestly I'd just remove the collision from the battleship if I were them. It just causes lag on servers because it's so massive and it's incredibly tedious to place collisions when making mods in the first place. The starwars mod doesn't include collisions on their ships, making it super easier to make hangers and internals. I've chucked it up in bugs on their discord, will see what happens
turfy  [author] Feb 23, 2019 @ 8:45pm 
ohh yea it has weird collision is some places, in my unsc cruiser build using the battleship, theres places were the laws of physics just stop applying and youd just fall threw the foor. the battleship is very "odd" in that way, but ive seen pics of the dev working on more parts so im sure improvemts are to come. beside just trial and error i know of no way to find these invisible walls and all the little gaps in them.
KonSumee Feb 23, 2019 @ 8:13pm 
Because of this, I can't go into the bottom levels of the ship since there's a huge invisible wall there. I'm asking you this because it seems that you can get into the bottom parts whilst I cannot. I can ask on their forums if you say that yours works fine.
KonSumee Feb 23, 2019 @ 7:36pm 
Well, for me, when I spawn in the Oberon Battleship on it's own, it also has collisions (I flew a jet into it to test this). Do you also have this too?
turfy  [author] Feb 23, 2019 @ 7:00pm 
you probably have a mod that not compatable. i know some maps can like St-George island can can do odd things to teh ship assest. i just tested it and had no prob myself spawning guys into the ship in zues, however i did have to spawn them on he ground and lift em up to the ship, but that has more to do with arma being good old arma and not realy understanding "spaceships"
KonSumee Feb 23, 2019 @ 5:49pm 
So the Oberon Battleship model actually has collisions... and because of this I can't place units inside of it in Zues. Do you know any work around?
[S.C.] Raptoid Jan 25, 2019 @ 10:47pm 
How exactly do you use MCC to save it? I try to load MCC in the scenario and it doesn't really let me do anything.
turfy  [author] Dec 13, 2018 @ 1:18pm 
@ChickenMon; honestly I have no clue. wasn't intentional, i downloaded a couple base building mods originally to spice up my design before eventually deciding on a less is more when comes to anount of mods needed to run it. but for some reason it stuck and now cant load the scenario without it. thats also why ace is a required mod. ¯\_(ツ)_/¯
ChickenMon Dec 12, 2018 @ 9:59pm 
Why is Extended Base a required mod? isnt that for ingame base building?
FanOfReproductiveSystem Dec 7, 2018 @ 1:32am 
Me and my unit are waiting for more assets to be added into the mod, we dream to role-play some 40k theme in a sandbox for years and you are the closest mod to achieve this dream now!:steamhappy:
turfy  [author] Dec 2, 2018 @ 12:33am 
@Harper; hmm thats odd. theres no OPTRE units placed, only 5 guardsman from the 40k mod. one only optre assets used are hallway and hangar objects that are in the base optre mod. will investigate the issue.
OODeaner Dec 1, 2018 @ 9:48pm 
I keep getting an error saying I'm missing OPTRE marines even though Im running it
turfy  [author] Nov 29, 2018 @ 3:04pm 
@Valken; to make it darker you just need to change the time of day/ freeze time, arma being good old arma doesn't care that its a "air tigh spaceship" and sun light will still flood every part though i did update the scenario to start at 4:50 am, same time as the pics were taken at. As for warping this into a skymap sure, ill place here above that really large 40k map that comes with the mod but this is just a clean composition. you can save it and "warp" it to any map you want, in any condition you want, for any scenario you want.
Valken Nov 29, 2018 @ 8:53am 
Goto your single missions and search for 40k. It should find it and load it.

Also some comments:

Anyway to make the map darker? Perhaps flickering lights or lower light settings to make it creepier.

Can you wrap this in skymap so it feels like its floating in space? When I see outside I'm in VR, it takes away from some of the immersion. Othewise, cool layout. Still exploring it.
Alexandr0s Nov 29, 2018 @ 8:37am 
Mmm..I subscribed but steam doesn´t download it
Valken Nov 29, 2018 @ 7:25am 
For the Emperor! Glory to you Turfy!!!
turfy  [author] Nov 27, 2018 @ 6:48pm 
yes theres a couple ways of doing it. some like to convert the save file. personaly i find the eaziest is to load the scenaro's with mcc, add all objects to zues and save the comp like that. theres many vids on youtube to help show the different ways
MachoMain Nov 27, 2018 @ 4:16pm 
so is this a composition we can place down?