RimWorld

RimWorld

Colorful Traits
29 Comments
Stellar Harbour Dec 7, 2022 @ 3:19am 
Still no update? Anyone?
Zophero Sep 27, 2021 @ 6:30pm 
psychopath is great
Zphobic Dec 23, 2020 @ 8:12am 
Causes TraitMentalStateGiver_NoAddictionAboveZero error on launch and throws constant errors (slowing down the game) if anyone with the Chemical Interest trait is on the map.
Razorback555 Oct 30, 2020 @ 6:54am 
If anyone has chemical intrest i just get a ton of errors
lordravenx Mar 26, 2020 @ 6:45am 
I really liked this mod so I made my own which works with 1.1:
Color Coded Traits
Sion Mar 25, 2020 @ 6:08pm 
1.1 Not working.

( More specifically, it gives a warning/error when starting, I havn't continued from there, I obvously don't want to corupt my world if the worst scenario hapens. )
nhatanh0475 Mar 11, 2020 @ 10:29am 
@(CHEEMSOGORATH) - [20000 Studs] Psychopath= Good with bad
Tommy Gray x Land Raider Mar 6, 2020 @ 10:02am 
update for 1.1 plz
Foxxedhound Jul 14, 2019 @ 3:30pm 
>Psychopath
>Bad
Adda Jul 4, 2019 @ 2:38am 
If you want additional mod support, I suggest using this mod instead: https://steamcommunity.com/sharedfiles/filedetails/?id=1671641434 . The author did here a great job by upgrading this mod and adding mod compatibility patches :) Otherwise, this is a great mod too.
Caferino May 5, 2019 @ 3:37pm 
Hello, awesome mod, could you add support for A rimworld of magic and Psychology?
Savoyard Feb 14, 2019 @ 12:18am 
@GenBOOM - the same thing happens when you have a Teetoaler, Chemical Interest, or Chemical Fascination pawn in the [Assign] tab/drug policy list. I added this mod to an existing game and haven't confirmed whether it shows the hex value for the color or the color itself if you have it from the start.
GenBOOM Feb 10, 2019 @ 1:37am 
using prepare carefully there seems to be a trait that does not show its color properly and instead is a line of code where the trait name string should be. I should have screenshot it. let me know if you want me to find it for you
Mitz Feb 6, 2019 @ 12:12pm 
if this is an XML-based mod i could possibly make a patch en-masse
i know XML
Wander Dec 24, 2018 @ 6:03pm 
Amy chance for a patch for KV Consolidated traots?
Spirit Dec 4, 2018 @ 4:38pm 
can you add a compatibility to rimhammers trait list ?
Thorlev Dec 2, 2018 @ 11:04pm 
Hey! just starting using this mod and i love it except i noticed in the "Assign" tab, when viewing the option to set a drug policy for your colonists, if any of them have the Chemical Interest trait it will appear in this menu as (for example) "Social drugs (<color=#FF..." instead of "Social drugs (Chemical Interest)". any way to potentially fix this?
Gecko Nov 30, 2018 @ 2:04pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=156870

Compatibality?

I assume it should be good, as you touch vanilla traits only?
MiamiHurricane Nov 29, 2018 @ 10:02am 
interesting
Jdalt40 Nov 28, 2018 @ 11:53pm 
Hey raydarken, will you be able to change this mod from overwriting trait defs to using patches?
raydarken  [author] Nov 28, 2018 @ 7:55am 
@Pichel not while in the game, however you can update the xml files in the mod folder. The colors use hex values, so you will likely have to look up the value for the color you want.
Heart to Aorta Nov 27, 2018 @ 4:52pm 
Can I change the color of the selected trait in this mode?
raydarken  [author] Nov 26, 2018 @ 8:53am 
@Sixdd and @Skeletti, I'll look in to as soon as I can!

@Driver Nephi Everyone definitely has their favorites! When choosing the colors I tried to consider only if the trait added pros and cons to reduce the chance that anyone would disagree with the colors.

@ThePurpleLord: You're right, I dislike the trait so much I didn't think of it that way but I agree and I'll make that change to brawler. It should be OLIVE.

@S o l a c e: You're welcome! I enjoy it myself, it really helps check out pawns at a glance!
TheMugiMonster Nov 24, 2018 @ 9:48pm 
imo the best traits are cannibal, psychopath, sanguine, industrious, fast learner and maybe jogger
HeronSong Nov 24, 2018 @ 11:17am 
Whoa whoa, not everyone hates brawler. It has good with bad. Increased melee stats and percentages for not being able to shoot. Thats both good and bad. Though the rest of the mod seems good so dont think I am hating on it
#6 Nov 24, 2018 @ 3:28am 
This is so great that I can't believe nobody thought of it sooner! Could you perhaps add compatibility with Consolidated Traits?
Link to workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1507384362
Skeletti Nov 24, 2018 @ 3:28am 
PS: I use A RimWorld of Magic, u think u can make 1 for it too? like all fighter like classes a color and all mages like class a color and extra(technomancer, necromant or so) classes a color? :D
Skeletti Nov 24, 2018 @ 3:25am 
Wow, that is a great Idea! I love it rly^^ simple but very useful :D
Solace Nov 23, 2018 @ 8:41pm 
Thank you!