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Glad to hear it still works in Hamlet! Thanks for that. I can't keep testing all my mods every time there's an update. I wouldn't have time for anything else. I rely on the users to report bugs.
It's kind of my goal in life to make things that make people happy, so to have helped you gain immersion really hits home for me, so thanks a ton for taking the time to write to me and tell me your story. I'd wish more people did that, so I know which mod to focus on and what things to change etc.
Anyway, thanks a lot! Happy gaming :)
Sincerely, Ultroman the Tacoman
PS: Mod works flawlessly in HAMLET world.
Yes, well, mostly. All settings are either off or set to the value they are in the vanilla game.
I'm thrilled to see someone actually using it! It opens SO many possibilities for custom regen/degen game mechanics known from other games.
I hope you've also looked at "Long-range Research"! I don't understand how everyone isn't using it. Even if you leave it at the default (vanilla) research range, the mod allows you to pick from the recipes of ALL machines you are within range of, instead of only the closest one.
"Auto Stack and Pick Up" also seems to be very popular ;) And "Sanity Tuner" and "Temperature Tuner" can also change the game quite significantly, in the same vein as this mod.
Sincerely, Ultroman the Tacoman
- Made the mod more automatically adaptable to changes to the game, whether through updates or mods.
Sincerely, Ultroman the Tacoman
I am sorry to have kept you all waiting for this huge update for so long. I finally finished my master's degree and have started figuring out my life after that. Now I found some time to finish what I started long ago, and this is the result. I hope you like it!
Change log:
- Split up regeneration and degeneration, with specialized settings for both types.
Check out the new Settings Information section in the mod description to see how all of this new stuff works!
You can now have your players lose health if their hunger, sanity and / or health are below certain thresholds, and let them gain it back once they increase their hunger and / or sanity above certain percentage requirements. You can do the same for all the different stats, with individual thresholds and requirements for each of them.
So many possibilities for a much more dynamic game!
Enjoy!
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
If your negative rating is because of the nature of the mod, for example if you don't approve of customizing the game experience, please don't leave a negative rating for that. The rating system is supposed to be a reflection of how good the mod is at what it does, not whether you approve of it.
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
I'm just curious more than anything.
Sincerely, Ultroman the Tacoman
Well, I needed to add a new variable to all the mods for them to work with Hamlet anyway. Also, four of them required new code. It wasn't too much work. Took 2 hours :)
- All my mods are now compatible with the Hamlet DLC
PLEASE REPORT BUGS! I don't have time to play at the moment, since I'm doing my master's degree, but I try to keep my mods updated. They will all be updated for Hamlet within the next few days, but I only have very little time to test them.
Sincerely, Ultroman the Tacoman
- Added threshold settings, so it can stop regenerating each stat, when they reach a certain percentage.
- Small bug-fixes
I have fully tested the mod now (I think).
Sincerely, Ultroman the Tacoman