Total War: WARHAMMER II

Total War: WARHAMMER II

XP Overhaul (SFO,Radious,CTT)
71 Comments
D.ouble.D  [author] Dec 24, 2021 @ 4:33am 
no
Remo Dec 23, 2021 @ 7:17pm 
This doesn't change max levels for heroes and lords does it?
D.ouble.D  [author] Jul 16, 2021 @ 3:28am 
@Aquila Mars
I'm not sure I would have to investigate the tables and options regarding hero levels.
I fear that there is no global modifier like for units, which is needed to do it AND keep
it highly compatible. Otherwise it would be a lot of work and would break with every change / overhaul....
D.ouble.D  [author] Jul 16, 2021 @ 3:19am 
it shouldn't please report if you encounter some bugs. I will test it as soon as possible but I'm not really playing WHII right now. (waiting for SFO Update)
FullAutoAttack Jul 16, 2021 @ 1:22am 
Does this need an update?
k|Aquila Mars Jul 13, 2021 @ 1:25am 
Can you make one that negates all lord/hero levels as well?
D.ouble.D  [author] Mar 9, 2021 @ 2:07pm 
Yes, as far as it was recruited an not given trough an event or script
FullAutoAttack Mar 9, 2021 @ 12:22pm 
-Every unit will begin with rank 0!

Does this include the AI?
SmegmaSalade Oct 28, 2020 @ 5:59am 
Hypothetically, if someone who speaks 'the computer' just about good enough to distinguish the front and back end would want to alter the xp values from this mod, how would this person be advised to get enuff savage smarts to understand the raw binary bonanza, AKA which tables to edit and what to edit them with?
D.ouble.D  [author] Oct 21, 2020 @ 2:27pm 
Feel free to do so. I would like to find the golden middle for those who can't / don't know how to make those changes themself. I can always have my own settings.
The right amount is also very much dependent on the playstyle and other mods used along with this.
I use the "Blood for The Blood God" Mod. This mod makes every unit fight to the last man. Even skaven slaves. That mean that every unit has to be wiped out completely and gives much more XP since XP is gained only for slayed entities in a unit.
Means if a 100 men unit is wiped out it give more XP than a 100 men unit which routed with 30 survivors.
Probably why 5k XP doesn't feel much for me ;). I achieve that after 2-3 fights with the more elite units.
Brutal Oct 21, 2020 @ 12:01pm 
I really like the idea you are pursuing with this mod. I did however mod the values a bit myself and am going to try them out and see if i like it. 5000 base cost is a bit too much imo. I feel my warriors should gain some level of "experience" after a few battles. Only gaining one chevron if that after the conquest or ransacking of an entire factions seems a bit unrealistic to me. Going to start at 3000 for first three then 3500 for last 6 and see if I like that. Thanks for publishing
SmegmaSalade Oct 12, 2020 @ 11:27am 
Ahh, fair game fair game. It does feel like 1.5k is too low of a first threshhold, but also like 5k is on the steep side of things. Did a bretonnia playthrough and after uniting all of the French people, a starter Knights of the Realm unit had like 4 chevrons (so 1 white one) which felt a little underwhelming with the stats gained per chevron.
Reckon I'd either lower it a tad (say 3k or so) or up the stat gains per chevron. Reckon both are kind of like a slippery slope though.
But more importantly; it's your mod. So IMHO it should be tuned towards what you prefer to use. One way or another, I prefer the 5k/chevron over the elite-out-of-recruitment playstyle, so I'm gonna stick with whatever turns out to be your preference in the end.
D.ouble.D  [author] Oct 11, 2020 @ 1:45pm 
Hi. Sorry I was eperimenting with the XP needs, since it felt too easy to me. I possibly changed it to 5k per level and updated the mod whit this settings without mentioning it. I will revert the settings soon... or... didn't it feels too easy to you too? ;)
SmegmaSalade Oct 10, 2020 @ 11:30am 
Good day mr. Modmaker. I recently ran into a bug where all of the units require 5k experience for each level up when i activate this mod. I can reliably recreate this scenario with just this mod enabled, even after clean re-installation. The experience requirement reverts back to vanilla when I disable the mod.
In your description you mentioned the mod being highly compatible as well as 1500xp being required to reach the first chevron, and I was wondering if I fucked up a setting somewhere sometime.
Also, if you don't have time to look into the issue, could you point me in the right direction as to how I can fix it myself (preferably with video tutorial as I'm retarded with computers).

DrinkEnemyBlood Jul 19, 2020 @ 1:54pm 
I see your point, now i know why there isn't too many RoR xp mods that continue getting support and compatibility for overhauls.
D.ouble.D  [author] Jul 19, 2020 @ 1:20pm 
Yes I know, but if I'm not wrong it's done unit by unit. There is no global setting which makes it heavy on maintenance and often no support for custom ROR units from other mods...
DrinkEnemyBlood Jul 18, 2020 @ 6:37pm 
Some mods can allow RoR to gain xp but with the SFO mod it makes them way overpowered, i'll still check this mod out though.
D.ouble.D  [author] Jul 18, 2020 @ 2:57pm 
No sadly. ROR units always start with max. rank and can't gain XP
DrinkEnemyBlood Jul 18, 2020 @ 8:43am 
This doesn't effect RoR units huh?
☞ PrimarcH ☚ Jun 21, 2020 @ 3:15pm 
@D.ouble.D
Thks Man i report if found issues :steamhappy:
D.ouble.D  [author] Jun 21, 2020 @ 2:58pm 
Updated. Please report issues. (report from Echo still open)
☞ PrimarcH ☚ Jun 20, 2020 @ 1:40pm 
can update this mod? i really love too much this :BFG2fist:
D.ouble.D  [author] Apr 19, 2020 @ 3:18pm 
Thx for noticing. I'm on a break right now, but I will look into it when I have some spare time. I hope it's done by an entry in the difficulty-tables... which I would be able to change and overwrite. Will see
Echo Apr 19, 2020 @ 3:07pm 
Yep, very sure, and I'm not talking about lord or hero skills that give bonus xp per turn. I'm currently playing a campaign on vh/vh and it's very noticeable. AI garrisoned armies that don't see any battle just level up in chevrons every couple of turns.

It seems to be a change introduced a couple of patches ago, I took a break from WH2 and only noticed it now.
https://forums.totalwar.com/discussion/253959/ai-experience-gain

Still, I'm conflicted about removing it. On the one hand, it cheapens the leveling system, on the other it helps the AI stay competitive.
D.ouble.D  [author] Apr 19, 2020 @ 2:56pm 
Didn't knew about a genral XP bonus each turn. Are you sure about this bonus? What I didn't remove are the bonuses you can get by Lord Skills, Some edicts( I think Lizardmen have them) and similar each turn. That would make this mod highly icompatible with overhauls and if supported would make it intensive to maintain.
Echo Apr 19, 2020 @ 1:44pm 
Coming back to this, I think there's one thing you forgot to remove, or maybe it's intentional: the xp gain per turn that AI gets on higher difficulties.
When they get 0.5-1 rank/turn, there's not much point to remove recruitment bonuses, it only ends up as a nerf for the player.
D.ouble.D  [author] Apr 4, 2020 @ 1:00pm 
my guess is that everything will work except the chaos armies will start with the rank 9 because of that mod. and they will have the stat-gain of my mod. HF
Echo Apr 4, 2020 @ 12:57pm 
All right, thanks. I'll just play until that point and hope for the best.
D.ouble.D  [author] Apr 4, 2020 @ 12:51pm 
I'm sorry but you have to test it. It's described to be a script-based-mod. Mine is a table-based-mod. Becaus of that I think the chaos mod will work.
Echo Apr 4, 2020 @ 12:45pm 
D.ouble.D  [author] Apr 4, 2020 @ 12:38pm 
@Echo not sure how this mod spawns those armies. This mod negates the rank on recruitment...
Since I don't know which mod you mean I can't tell for sure.. it could or not...
Echo Apr 4, 2020 @ 9:30am 
I have a mod that spawns Chaos armies with 9 ranks. Would this mod negate that?
StopGamer Feb 19, 2020 @ 7:47am 
Found this mode because was tired of "recruit 9 rank units". And if I disable recruite ranks, I want battle rank give more bonuses. So happy to find this mode
☞ PrimarcH ☚ Dec 28, 2019 @ 6:25am 
thks D.ouble.D :BFG2fist:
@ "Please report any issues if you encounter some." > OFC:steammocking:
D.ouble.D  [author] Dec 28, 2019 @ 2:02am 
Updated. Please report any issues if you encounter some.
☞ PrimarcH ☚ Dec 27, 2019 @ 4:58pm 
Update?:BFG2quick:
Aguilar Oct 17, 2019 @ 2:46am 
very good mod thanks
Aguilar Oct 17, 2019 @ 2:45am 
I speak of the rank bonus thank you very good mods that's all I wanted to know.
D.ouble.D  [author] Oct 16, 2019 @ 4:43pm 
What do you mean with "xp by turn" related to difficulty?
As far as I know there is only a difficulty related rank-bonus for AI which I removed.

The XP generated trough buildings and heroes and skills each turn can't be removed without altering the heroes, buildings and skills.... I didn't removed them if it's what you mean
Aguilar Oct 16, 2019 @ 1:51pm 
did you think to remove the experience of the unit by turn according to the difficulty (bonus ai)?
D.ouble.D  [author] Sep 18, 2019 @ 1:47pm 
Updated. Please give feedback if something no working.
Min_njw2111 Sep 18, 2019 @ 10:20am 
Do you think you could update this its a must for me now
D.ouble.D  [author] Jul 11, 2019 @ 10:47am 
Tower's and Gate's. Things you can occupy
Altan Jul 11, 2019 @ 7:44am 
Very nice idea you've had there.
Just out of curiosity, what do you consider as Key Building ? Landmarks ?
D.ouble.D  [author] Jul 9, 2019 @ 1:58pm 
thx, you're welcome
TechReaper Jul 7, 2019 @ 3:25am 
After playing this thoroughly I just want to say thank you. No more replacing my veterans for higher ranked new recruits, because the enemy is recruiting at rank 9. Earning your stripes gives me an xcom level of attachment to my war band. How did I play without this mod? Thank you so very much.
D.ouble.D  [author] May 28, 2019 @ 5:28pm 
tested, updated... enjoy
TechReaper May 19, 2019 @ 12:06pm 
It seems to work as intended. I have only tested the skill tree for the time being. I will probably put some time in over the bank holiday.
D.ouble.D  [author] May 19, 2019 @ 10:45am 
It is compatible and should still work. I was also using SFO when i made this. I'm sorry not having time to look at it at the moment but the game isn't installed on my actual pc. It's often only a version warning but still works as intended. I will update asap
TechReaper May 19, 2019 @ 4:53am 
This is exactly what I was looking for. Much obliged to you. I have no loyalty to my armies or units. I recruit ranked units and start replacing older units ASAP because the AI (barrow legion) also abuse it and you are quickly outmatched. I like to rename or title a worthy unit. I hope this is compatible with SFO. I will try it out.