Kenshi
MORTAL GODS
76 Comments
Гражданин ЁМАЁ May 8, 2023 @ 12:45pm 
It's bad.
These are weak gods.
I require a separate patch on the muscle normals map for Kehsans.
Гражданин ЁМАЁ May 8, 2023 @ 12:42pm 
Kehsans don't grow muscles.
RoxeusRose Feb 5, 2022 @ 12:03pm 
Version masculina Sylvai usa el cuerpo Sylvai Mujer
海河牛奶 Jan 12, 2022 @ 6:46pm 
这个模块是我所有不朽(op)种族和人物的汇编,种族属性降低为普通游戏属性,以及我的赏金任务中心模块也降低了普通值。在这个模块中,所有种族、人物和盔甲的值都降低为普通游戏和其他模块的级别,使它们更加兼容普通游戏体验和其他模块。增加了4个游戏开始,每场比赛一个。Moonlander kehsan demon 和 sylvester。因为这个模型是合并在然后削弱所有种族的盔甲,它不应该与其他版本的摩德使用。其他角色或盔甲的修改细节可以在下面链接的原始国防部页面上找到。- 包括——科山贵族——
Commissar Alkion Dec 23, 2021 @ 3:29pm 
Bounty Bag has athletics set to 0.00x... Remember traveling about HUB for a bit, then seeing the bag setting my athletics stat to 0 / 1. any chance this 'pack' can get that fix, either by a compatibility patch by someone, preferably a "Yes Master~" fix.. i love the concept... but uh... messes up all the slaves...
有缺点的战士 Sep 2, 2021 @ 1:21am 
有没有大佬给翻译一下,我属实是看不懂
MassDivide May 7, 2021 @ 9:23pm 
I wish there was a version with Yes, Master removed. It's VERY buggy,
DioWithIt Mar 27, 2020 @ 3:54pm 
please fix the compatibility issue with the "yes master" part of the mod, can't talk to npcs without the servant diolouge overwrightiting the original, or can someone make one?
DioWithIt Mar 24, 2020 @ 8:15am 
Okay, to the yes master part of the mod interfears with other mods that adds, for a lack of a better word, followers. I have a personal trader that I usually sell to but your mod "overwrites" it and have the Yes Master dialoge pack, same goes to all other follower mods. If you can fix this that be great.
rbalsek Feb 22, 2020 @ 3:47am 
그들의 갑옷과 투구는 일반 인간케릭이 입을수 없어서 슬픕니다.. 나는 그들의 장비를 내 케릭터가 입기를 원합니다. 그들의 투구와 하의는 너무나 멋있습니다
DioWithIt Jan 17, 2020 @ 7:14am 
Seriously, animation patches are needed because they just stand still in combat.
DioWithIt Dec 28, 2019 @ 7:42am 
Can anyone make an animation addon for, say military craft or more combat animations because they just stand there, flaping there weapons, at the enemy.
space is cool Jul 30, 2019 @ 3:06pm 
so I just got this Moon's Wings Bag from Lady Sanda and the bag is too big to equip in any inventory slot, it can't even go in the backpack slot.
白露 Jul 19, 2019 @ 12:46pm 
Where can I find them?
dominicslivers Jun 24, 2019 @ 7:42pm 
do you think you could make separate mods for these nerfs in case someone doesn't want all of these other mods?
WaKKO151 May 21, 2019 @ 7:30pm 
can you also reduce the chance a slave joins your party by alot? seems kinda op.
Final Taco Apr 30, 2019 @ 2:45pm 
Moonlander Race hunger not working.It stays at max hunger.
Howls@TheMoon  [author] Mar 25, 2019 @ 2:23pm 
I think I added production of armors to the Kehsan Nobles mod, it won't be to hard to add it here also. I haven't had alot of time lately though and have afew requests and fixes to address first. I should be able to get to it all within a week.
Voices Of Nerat Mar 25, 2019 @ 12:21pm 
any way to get schemes for kehsan armors?
Howls@TheMoon  [author] Feb 1, 2019 @ 7:51pm 
Update~
Removed dialog for slaves caged at the player outpost, it was redundant and conflicted with other recruitment mods.
Any slave can be recruited by talking to them once to make them a Loyalist Servant (Mercenary) and then talking to them again at your outpost while they are a servant.
Howls@TheMoon  [author] Feb 1, 2019 @ 7:33pm 
I have decided to remove the dialog for caged slaves in this mod to make it compatible with the many many recruit prisoners mods.
I came to this decision after much thought on the system and concluded that it is not needed here because any slave with shackles can be made into a servant and recruited at the player base.
So after the next update here if you have a caged slave (you want to recruit) they will need to be taken out and talked to twice, first to make a servant and second to recruit.
MrGarretto Jan 31, 2019 @ 9:53pm 
Platform works great so far :) I even got it to be used as my ramp to the top of 1 of my wall segments and it looks like it was made to be like that

https://steamcommunity.com/profiles/76561198072350289/screenshot/937214613625230440
MrGarretto Jan 31, 2019 @ 3:42pm 
Aaah I didn't know you had to be at base to recruit Mew. So I probably messed that part up haha. Can't wait to try the platform in my new base. Had to move because if I was watching someone that wasn't at base, the people that were at base would go below the surface and stand in the acid until a bed was open or they went down. I'm pretty sure that's a base game issue or performance issue on my end though.

Thanks for the quick fixes :)
Howls@TheMoon  [author] Jan 31, 2019 @ 3:06pm 
Updated~
Removed old dummy interior from Round Platform.
Updated conditions in "yes master" dialogs to match the solo version.
Thanks to @MrGarreto
Howls@TheMoon  [author] Jan 31, 2019 @ 1:50pm 
I'll check out the platform today, I believe I had made a slight change to fix it elsewhere that might not have reached this yet.
Doh I completely forgot Mew was included here and have done several tweaks to make her mod work better. To recruit her it is nessesary to be at your base too though but I will get all that updated as well today :) Thanks again and sorry for any hassle.
MrGarretto Jan 31, 2019 @ 11:26am 
I'm having problems with the Round Platform (Large) that comes with the blueprint that Muun starts with. I've built it so the ramp touchs land but the rest of the platform is over water kind of like a dockyard like thing. On parts of it the pathfinding is very strange and some spots I click on to have a character move there they try to get to that spot by water instead of going up the ramp. Kind of like how a person will get as close to your movement point when you right click inside of an impassable object. They go to the edge of it.

This is a problem as the water the platform is in is acid and humans swimming through acid seems to be a problem lol.

I haven't gotten to recruiting the rest of the gang on this playthrough except the Loyalist slave Mewyuwemeow or however its spelt. When I had the seperate version of these mods, she was recruitable after you had her become your slave but that is no longer possible.
Explicitly Offensive Cuneiform Jan 28, 2019 @ 8:45pm 
I request demonic cat girls and other Kemonomimi
Howls@TheMoon  [author] Jan 28, 2019 @ 5:22pm 
I guess i never paid attention to the time on his bounty lol i always played as a test so he was taken down immediatly. You don't need to turn him in for a bounty however, you just need the item he has to progress in the quest. The artifact items on the bounties are ussually worth the same as the bounty turn in too :) (make sure the artifact is in your bag for dialog with bounty master too as they equip to belt default i think) It's probably a good idea for me to look at the bounty timing though too, thanks for catching it~
MrGarretto Jan 28, 2019 @ 5:14pm 
Just imported the game with the "Smells not having a bounty" game and reimporting gave him his bounty again. It only lasts for 39 hours though. So if you don't do that quest early on, you're locked out of doing that and anything else passed it if you don't want to import your game.
MrGarretto Jan 28, 2019 @ 5:08pm 
I thought maybe that the overweight thing might have been intended but wasn't sure so figured I'd point it out as it slowed Lady Fire down to running at only 10. I should've recruited the Yes Master character (long named female name starting with M) to see if there was anything strange there but I went to bed immediately after starting without saving. Was more or less just checking to make sure everything worked fine.

I ran into 1 thing though I noticed after starting a new game and training my character up for a bit, but when I started the first bounty quest, the 1 for Smells, he didn't actually have a bounty so I couldn't turn him in. I don't know if he had 1 at the start of the game and it expired as I didn't check that. This is the first time I saw this so idk if it has to do with using this mod instead of using the overpowered versions or if something else caused it.

Again, thanks for creating some cool unique characters and all of your other mods. Like them a lot :)
Howls@TheMoon  [author] Jan 28, 2019 @ 4:41pm 
This definately need an update :) (see new screenshot added above)
Updated~
Added in "cut into stun" values for several peices of armor
Added in part coverage for several peices of armor (mostly moonlander headgear)
Adjusted weight of ice/fire dress to be lighter.
I went through the entire list of added armors but let me know if anything else pops up guys, this auto update was a long list of values added. (see new screenshot added above)
Howls@TheMoon  [author] Jan 28, 2019 @ 10:31am 
@MrGarreto Thanks for the info, I made the armors before they added cut resistance eff. I did fix it in the original but in this version I had copy data from vanilla armour pieces to nerf the gear, I guess it didn't add the cutR. In the original the Kehsans start with higher stats so there was no problem with the armor but I figured the extra weight here could be good for strength training early on, allthough if fire is 40 over and ice isn't there may be something I can change there. I'll fix the cutR later tonight and take a better look. Thanks again :)
MrGarretto Jan 28, 2019 @ 2:42am 
I just started a new playthrough using the Immortals start, the start where you begin with 12 recruits. A couple things I noticed that seem either like bugs or something you might have missed,
-the Kehsan King's Royal Armour and Royal Plates both have a cut resistance efficiency of 0
-Lady Fire started 40kgs over her carry weight. Not sure if this is because of how gear generates at the start of the game or if it's intended but it seems a bit odd. All the Kehsans start about 10-15 kgs overweight though for that matter

As of righting this, I feel like I forgot something but can't recall it. If I do I'll let you know. I had the overpowered versions of these characters before but they were to powerful for my taste and don't recall any of the armours having 0s on any stat. I do enjoy me some custom characters though so thank you for creating this
Explicitly Offensive Cuneiform Dec 18, 2018 @ 5:47pm 
Nice, i like this a lot.
White Tiger Dec 13, 2018 @ 3:35am 
sweet thanks for the changes
Howls@TheMoon  [author] Dec 12, 2018 @ 9:22pm 
Update-
Adjusted item spawns in afew of the Hub shops.
Added Club clothes to the Hub Club vendor.
Howls@TheMoon  [author] Dec 9, 2018 @ 3:48pm 
Fixed Muun's limbless condition-
If you've recruited a limbless Muun and would rather her with limbs you will have to dismiss her and import then go re-recruit her. If you want to keep her limbless check out my First Tech Limbs mod!(a secret seperate pair exists in this mod somewhere too)
Fixed some Moonlander recruits not being unique (appearing again on import even though one exists in your squad)
Howls@TheMoon  [author] Dec 9, 2018 @ 1:12pm 
@White Tiger
I have it corrected and will push the fix later today, sorry for missing that lol. I guess I need a seperate personal versión because I like to make little changes to test and then miss it when I need to update something else in the mod.
White Tiger Dec 9, 2018 @ 11:04am 
@Howls@TheMoon

It just doesn't become her to be so much android at least give her most of her limbs back pretty please.
Howls@TheMoon  [author] Dec 8, 2018 @ 6:40pm 
@White Tiger
The Hub Club dancers clothes aren't currently available to craft or buy, they are just colored rags and aren't really good for armor but i could add them to be purchased in the Hub clothes shop with the other armors i've added. Thanks for pointing out Muun's limblessness i completely forgot i had done that while testing something. I guess since all the others are in a normal state i could leave her a potato so Photon has some company :D
Howls@TheMoon  [author] Dec 8, 2018 @ 6:36pm 
@Alex
Besides in the change notes which can be found at the top with the discussion and description tabs, i ussually post any update descriptions here in the disscussions aswell. The last major update was Nov27 and is posted in both locations, the last update was just fixing some building properties that were auto removed with a recent game update.
Proto Dec 8, 2018 @ 6:14pm 
Can we maybe get some notes when any significant enough changes are made to the mod? It just helps to know what has changed.
White Tiger Dec 8, 2018 @ 4:03pm 
I really appreciate the help on this last night when I was playing really enjoy your mods and the npcs. last night I started in the vein and pretended i was a shipwreck crew on a strange land. I found princess muun in a sheck town she was in the street and missing all of her limbs lol but she is now a pegleg princess. also found the club in a nearby town - was curious if the club merchants cool looking and bright outfits were for sale somewhere? Anyways thnx for quick help response and good work
Howls@TheMoon  [author] Dec 7, 2018 @ 8:23pm 
@White Tiger
If you want the more OP Moonlanders that dont hunger or bleed just turn on Luna and sub to and turn on the other 6 mods i linked above, then turn this one off. You should be able to use the same save with this one mod OR all seven mods above but they are more OP.
White Tiger Dec 7, 2018 @ 8:23pm 
ok food working properly now thanks a bunch guess i should have read the infor better on this mod
White Tiger Dec 7, 2018 @ 8:20pm 
oh yes im using both luna moonalander and this one maybe thats the problem. I ltry it and get back to you thanks
Howls@TheMoon  [author] Dec 7, 2018 @ 8:16pm 
@White Tiger
Are you subscribed to Luna Moonlander also?
If you are using both mods it might cause an issue.
Any other mods that have to do with hunger you might be using?
White Tiger Dec 7, 2018 @ 8:04pm 
Hi just started a new game and did 5 moon people. They eat but the food bar is still going down even though the slider shows a positive > on the bar. They are close to dying please help if you know what it is causing.
Howls@TheMoon  [author] Dec 7, 2018 @ 1:56am 
@NatBelmont
I didn't add in additional bounty factions to most of them just afew at the beginning of the quest line as the dialog should just require the item in the inventory of the player who is talking.
Make sure it's not in your belt slot, I can take a look tomorrow and do some quick testing before update. The buildings for the large platform are currently broken but I have that fix ready and tested tonight. At some point an update removed all the exterior staircase collision. >. <
Andrew Dec 7, 2018 @ 1:45am 
I have a problem with the Bounty Quest part of this mod. Sand Ninja Oni is only wanted by United Cities, so I can't hand her over at The Hub. Also, the bounty master isn't reacting to her artifact.