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These are weak gods.
I require a separate patch on the muscle normals map for Kehsans.
Removed dialog for slaves caged at the player outpost, it was redundant and conflicted with other recruitment mods.
Any slave can be recruited by talking to them once to make them a Loyalist Servant (Mercenary) and then talking to them again at your outpost while they are a servant.
I came to this decision after much thought on the system and concluded that it is not needed here because any slave with shackles can be made into a servant and recruited at the player base.
So after the next update here if you have a caged slave (you want to recruit) they will need to be taken out and talked to twice, first to make a servant and second to recruit.
https://steamcommunity.com/profiles/76561198072350289/screenshot/937214613625230440
Thanks for the quick fixes :)
Removed old dummy interior from Round Platform.
Updated conditions in "yes master" dialogs to match the solo version.
Thanks to @MrGarreto
Doh I completely forgot Mew was included here and have done several tweaks to make her mod work better. To recruit her it is nessesary to be at your base too though but I will get all that updated as well today :) Thanks again and sorry for any hassle.
This is a problem as the water the platform is in is acid and humans swimming through acid seems to be a problem lol.
I haven't gotten to recruiting the rest of the gang on this playthrough except the Loyalist slave Mewyuwemeow or however its spelt. When I had the seperate version of these mods, she was recruitable after you had her become your slave but that is no longer possible.
I ran into 1 thing though I noticed after starting a new game and training my character up for a bit, but when I started the first bounty quest, the 1 for Smells, he didn't actually have a bounty so I couldn't turn him in. I don't know if he had 1 at the start of the game and it expired as I didn't check that. This is the first time I saw this so idk if it has to do with using this mod instead of using the overpowered versions or if something else caused it.
Again, thanks for creating some cool unique characters and all of your other mods. Like them a lot :)
Updated~
Added in "cut into stun" values for several peices of armor
Added in part coverage for several peices of armor (mostly moonlander headgear)
Adjusted weight of ice/fire dress to be lighter.
I went through the entire list of added armors but let me know if anything else pops up guys, this auto update was a long list of values added. (see new screenshot added above)
-the Kehsan King's Royal Armour and Royal Plates both have a cut resistance efficiency of 0
-Lady Fire started 40kgs over her carry weight. Not sure if this is because of how gear generates at the start of the game or if it's intended but it seems a bit odd. All the Kehsans start about 10-15 kgs overweight though for that matter
As of righting this, I feel like I forgot something but can't recall it. If I do I'll let you know. I had the overpowered versions of these characters before but they were to powerful for my taste and don't recall any of the armours having 0s on any stat. I do enjoy me some custom characters though so thank you for creating this
Adjusted item spawns in afew of the Hub shops.
Added Club clothes to the Hub Club vendor.
If you've recruited a limbless Muun and would rather her with limbs you will have to dismiss her and import then go re-recruit her. If you want to keep her limbless check out my First Tech Limbs mod!(a secret seperate pair exists in this mod somewhere too)
Fixed some Moonlander recruits not being unique (appearing again on import even though one exists in your squad)
I have it corrected and will push the fix later today, sorry for missing that lol. I guess I need a seperate personal versión because I like to make little changes to test and then miss it when I need to update something else in the mod.
It just doesn't become her to be so much android at least give her most of her limbs back pretty please.
The Hub Club dancers clothes aren't currently available to craft or buy, they are just colored rags and aren't really good for armor but i could add them to be purchased in the Hub clothes shop with the other armors i've added. Thanks for pointing out Muun's limblessness i completely forgot i had done that while testing something. I guess since all the others are in a normal state i could leave her a potato so Photon has some company :D
Besides in the change notes which can be found at the top with the discussion and description tabs, i ussually post any update descriptions here in the disscussions aswell. The last major update was Nov27 and is posted in both locations, the last update was just fixing some building properties that were auto removed with a recent game update.
If you want the more OP Moonlanders that dont hunger or bleed just turn on Luna and sub to and turn on the other 6 mods i linked above, then turn this one off. You should be able to use the same save with this one mod OR all seven mods above but they are more OP.
Are you subscribed to Luna Moonlander also?
If you are using both mods it might cause an issue.
Any other mods that have to do with hunger you might be using?
I didn't add in additional bounty factions to most of them just afew at the beginning of the quest line as the dialog should just require the item in the inventory of the player who is talking.
Make sure it's not in your belt slot, I can take a look tomorrow and do some quick testing before update. The buildings for the large platform are currently broken but I have that fix ready and tested tonight. At some point an update removed all the exterior staircase collision. >. <