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It should work on Biotech aswell, but i dont have the dlc yet to test it. So please gimme a shoutout if it works in BIotech DLC aswell.
Have fun :)
1.4 please :)
What would be nice, is a priority mod that exposes all priorities and has settings for them in Mod Settings so you would only ever have to adjust them once...
I would love to be able to do that, but I think you have to program for it.
Repair Last
https://steamcommunity.com/sharedfiles/filedetails/?id=2373014222
There you go my friend.
It should work as intented :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1920982139
i think deconstruct should be prioritized over repair, coz sometimes pawns will repair damaged walls that you already intended to deconstruct anyway.
Just for clarification: My Mod only changes the values tweaks concerning the CONSTRUCTION Work type.
It does not interfer with the "<priorityInType>XX</priorityInType>" value for MINING.
Since the Work type Priority like 3 or 2 are some sort of hard coded ( always override the "<priorityInType> " value ) the bug you are having must have some other reasons.
possible reasons for it but theese are just my guesses :
You mixed up the colonist set to 2/3 in Mining / Construction
Colonist is incabable of Mining,
Colonist Cant reach the AREA they´re suppose to Mine at at all,
You mixed up the numbers,
The Field u wanted to Mine cannot be reached by the colonist at all ( e.g. make sure ur colonist have a straight path towards the area you want to mine ),
Other MODs interferring,
i hope this helps :)
Pawns now properly repair Objects before deconstructing/constructing things. That has also been bothering me since I published this mod and i figured I could just fix it. Have fun :D thanks for the hint tho
IMO it is build into the game for a reason and mods allowing you to deconstruct mountain roofs are kinda OP. But sure I did it before removing a tiny spot of mountain roof via the dev console. I’m not Jesus after all