RimWorld

RimWorld

Deconstruct First
56 kommentarer
Porkchop Sandwiches 26. juli kl. 17.41 
Would it be possible to include removing floors first in this mod?
Fozzy  [skaper] 12. juli kl. 4.51 
updated to 1.6
Fozzy  [skaper] 2. juli kl. 12.00 
Thanks, glad to hear
donthiebaut 2. juli kl. 11.17 
Appears to be working fine on 1.6
Fozzy  [skaper] 20. des. 2024 kl. 14.39 
Glad to hear
Julia 11. des. 2024 kl. 14.39 
The problem was caused by Some More Jobs, now that I've removed that it seems to work fine again.
Julia 8. des. 2024 kl. 18.09 
This doesn't seem to be working for me in 1.5 right now - deconstructing gets done last. No idea what's causing it yet, but I'll comment again if I figure it out.
Strogen 20. aug. 2024 kl. 17.13 
Yo, thank you for having this 1.5 ready! I thought how vanilla functioned was stupid. The deconstruction is stopping me from building further, so why not conquer that first?? Cheers!:spiffo:
Stellar Harbour 14. des. 2022 kl. 13.24 
Can you make cut blight first mod? :D
ThatCozyBear 12. nov. 2022 kl. 6.33 
thank you!
Fozzy  [skaper] 9. nov. 2022 kl. 13.57 
thanks
Pain 8. nov. 2022 kl. 8.50 
I have no problems with Biontec and this mod if i see 1 i write
Pain 8. nov. 2022 kl. 8.46 
yay ^-^
Fozzy  [skaper] 6. nov. 2022 kl. 10.02 
@ Schmooolie | GDI , thank you for keeping the mod running for the community. I managed tp finally find the time to update the Mods. But i apreciate it
Fozzy  [skaper] 6. nov. 2022 kl. 9.53 
Sorry for the late update.... I updated it to work on 1.4.
It should work on Biotech aswell, but i dont have the dlc yet to test it. So please gimme a shoutout if it works in BIotech DLC aswell.
Have fun :)
Pain 29. okt. 2022 kl. 5.17 
I dont do this normaly but i need this mod my builder does everything but deconstruct and the repair is slower than even that
1.4 please :)
FemboyNugget 23. okt. 2022 kl. 13.12 
1.14?
Some Dog 1. sep. 2022 kl. 11.27 
Lifesaving mod for early game.
Hannibal 9000 3. aug. 2021 kl. 8.51 
Love it. Thank you
SheepMaiden 30. juli 2021 kl. 11.42 
Thank you Fozzy :)
Julia 27. juli 2021 kl. 4.47 
Thank you for updating this and your other mods!
Fozzy  [skaper] 27. juli 2021 kl. 2.10 
Updated
Zookes 24. juli 2021 kl. 15.07 
Missing this, would very much love to see it updated!
SheepMaiden 24. juli 2021 kl. 6.47 
Is this mod going to be updated for 1.3? Thanks :)
drmskr 5. mars 2021 kl. 21.27 
Oh, where is the location of the priorities?

What would be nice, is a priority mod that exposes all priorities and has settings for them in Mod Settings so you would only ever have to adjust them once...

I would love to be able to do that, but I think you have to program for it.
Julia 25. jan. 2021 kl. 11.32 
@Fozzy That's so awesome, thank you! I'm going to install it right away!
Fozzy  [skaper] 24. jan. 2021 kl. 14.56 
@Julia - I am glad u like my mod. I just made a version for you and everyone else, who feels the same way u do. RepairLast - is my newest "mod" - Check it out and leave a comment or report issues thanks!

Repair Last
https://steamcommunity.com/sharedfiles/filedetails/?id=2373014222
Julia 24. jan. 2021 kl. 7.23 
I really like this mod, I just wish repairing didn't come first. I'd personally prefer deconstructing, constructing, and then repairing.
EnderMelody 14. sep. 2020 kl. 13.06 
Damn, I was really enjoying this mod too. Ill have to do some testing, and I will let you know what mods are causing the problem.
Fozzy  [skaper] 14. sep. 2020 kl. 13.04 
@Nick , Thanks for letting me know. Sorry to hear about the issue. I checked in a new game and my current run and it works as intended for me. Probably a mod conflict.
EnderMelody 12. sep. 2020 kl. 21.08 
Found a bug. I was using this in my current game and i noticed that my builders were not getting experience for building anything, only deconstructing. I removed this mod and they started gaining xp again. Might be mod conflict but thought you should know.
ubreitfeld 23. mars 2020 kl. 22.51 
Wonderful, that is what I was looking for. Thank you so much. Und now my base is repaired. :-)
RedstoneRevolution 1. mars 2020 kl. 11.23 
Thanks
Fozzy  [skaper] 1. mars 2020 kl. 9.12 
updated and I got rid of the error messages :)
thorman123456789 29. feb. 2020 kl. 15.43 
update for 1.1? or at least to get rid of the errors?
Thijskrijs 25. feb. 2020 kl. 11.56 
This mod works for 1.1 aswell, atleast for me!
RedstoneRevolution 25. nov. 2019 kl. 16.20 
Thanks!
Fozzy  [skaper] 25. nov. 2019 kl. 11.18 
@RedstoneRevolution
There you go my friend.
It should work as intented :)

https://steamcommunity.com/sharedfiles/filedetails/?id=1920982139
RedstoneRevolution 22. nov. 2019 kl. 19.18 
Any chance you could make a version of this mod to make Butchering happen before Cooking?
Fozzy  [skaper] 16. juli 2019 kl. 13.49 
@keylocke yes thank you. Same here it bugged me so much that i made this mod :)
keylocke 15. juli 2019 kl. 22.15 
i always like this priority over the current one : deconstruct>repair>construct

i think deconstruct should be prioritized over repair, coz sometimes pawns will repair damaged walls that you already intended to deconstruct anyway.
Fozzy  [skaper] 11. juni 2019 kl. 13.13 
@Jova hey man i really apprecite your comment but the bug your stating doesn´t occur to me. And it was really wondering me when I first read about it because it just cant be true.

Just for clarification: My Mod only changes the values tweaks concerning the CONSTRUCTION Work type.
It does not interfer with the "<priorityInType>XX</priorityInType>" value for MINING.
Since the Work type Priority like 3 or 2 are some sort of hard coded ( always override the "<priorityInType> " value ) the bug you are having must have some other reasons.

possible reasons for it but theese are just my guesses :

You mixed up the colonist set to 2/3 in Mining / Construction
Colonist is incabable of Mining,
Colonist Cant reach the AREA they´re suppose to Mine at at all,
You mixed up the numbers,
The Field u wanted to Mine cannot be reached by the colonist at all ( e.g. make sure ur colonist have a straight path towards the area you want to mine ),
Other MODs interferring,

i hope this helps :)
Mahmen 23. mars 2019 kl. 11.12 
@Fozzy yeah It just happened to me a few minutes ago but still the up side is still better.
Fozzy  [skaper] 23. mars 2019 kl. 11.04 
@bpfa2 Thank you. Yea and like I said it used to be vanilla but was changed because of roof colappsing issues for unexperienced players.
Mahmen 17. mars 2019 kl. 22.01 
This mod is criminally under rated. Should be Vanilla behavior IMO.
dninemfive 24. des. 2018 kl. 22.31 
@Fozzy Thanks for updating so quickly! I was starting to miss it with my deconstruction jobs being left alone too long, now I'll have the perfect balance.
Fozzy  [skaper] 22. des. 2018 kl. 5.41 
@dniemfive yea sorry, its fixed now tho.
Pawns now properly repair Objects before deconstructing/constructing things. That has also been bothering me since I published this mod and i figured I could just fix it. Have fun :D thanks for the hint tho
dninemfive 20. des. 2018 kl. 14.51 
Love the mod, but it seems to deprioritize repairing too much. I had some damaged buildings go several days without repairs, with plenty of construction people available and no non-repair jobs marked. When I removed the mod, they auto-repaired these things.
Fozzy  [skaper] 16. des. 2018 kl. 7.27 
@FxVIL Well my mod does not remove mountain roof.
IMO it is build into the game for a reason and mods allowing you to deconstruct mountain roofs are kinda OP. But sure I did it before removing a tiny spot of mountain roof via the dev console. I’m not Jesus after all
FxVlL 12. des. 2018 kl. 19.06 
oh yeah, btw, does it also remove thick mountain roof?