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This is a translation problem, but if you put a dot in defName like "crewd.AdvancedTransportPods_1_5_1" in "HugsLib.UpdateFeatureDef", it will not be recognized correctly as defName. Internally in RimWorld, it stops at crewd. The reason why it can be displayed in English is that the reverse translation is not performed.
If you like, please consider modifying it like "crewd_AdvancedTransportPods_1_5_1" or "crewd_AdvancedTransportPods_1_5_0". thank you.
I tested it myself and if the pods contain any animals you get no faction relationship; other pods without them work just fine. Also, it seems as if the pods never actually land because I was getting notifs that my podded animals were starving to death days after I launched them.
I can spawn it in using debug menu, but I can't seem to find the option to actually build it
Q: What was the capacity before; i.e., what is the capacity of the vanilla transport pod?
Config error in SpaceshipCargoDispatcher: Gun_Minigun tradeability doesn't allow traders to sell this thing
Config error in Orbital_Rare: Shell_AntigrainWarhead tradeability doesn't allow traders to sell this thing
And several of these, for a bunch of different Wall_Sterile<colors>:
Config error in Wall_SterileRed: has multiple damage multipliers for damageDef Bomb
This is the order I used, copied from a savegame file: https://pastebin.com/G6avnyqj
I loaded up your entire mod setup and started a new game, but could not reproduce the issue. At least when insta-researching with development mode, all my pods appear and are available in the Misc menu, and can be constructed as expected.
Doesn't seem to matter where my mod is in the load order, either, but perhaps you could try moving it around to see if it helps. Are there any errors in your debug log regarding this?
@Flixie That error message looks to be a generic indication that some other mod may be interfering somehow. Apparently moving the affected mod (i.e. this one) up on the load order has cleared issues like these for some people.
Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00366>
at (wrapper dynamic-method) RimWorld.Designator_Build.DesignateSingleCell_Patch1 (object,Verse.IntVec3) <0x00291>
at (wrapper dynamic-method) Verse.DesignatorManager.ProcessInputEvents_Patch1 (object) <0x00198>
at RimWorld.MapInterface.HandleMapClicks () <0x00069>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Having icons for each tier on misc should be the best solution.
Thx for that :)
1. LongRangePodLauncher
2. Long Range Transport Pods
And with this you can also customize fuel usage:
Fuel Economy